Phasmophobia

Phasmophobia

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Thambo ♠ Oct 3, 2021 @ 10:43am
Walk speed could be increased again..
Some people are sooo against changing the walking speed in an Early Access game where playing with stuff like that should be encouraged.. I think another slight increase in all the speeds would benefit the game, but maybe not. Doesn't hurt to try though in an Early Access..
Last edited by Thambo ♠; Oct 4, 2021 @ 4:34pm
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walk speed was already increased in the last major update, you now have the former sprint speed as normal walking speed and you have your sprint ability
Thambo ♠ Oct 3, 2021 @ 11:22am 
and it's still extremely slow. Like I said, on small maps it's totally fine, but with the large maps everyone I talk to agrees that walking speed needs to be almost doubled.
SiEgE Oct 3, 2021 @ 11:24am 
Originally posted by CKW Thamb0 ♠:
and it's still extremely slow. Like I said, on small maps it's totally fine, but with the large maps everyone I talk to agrees that walking speed needs to be almost doubled.
If you say that because you're trying to do them solo, then I'm afraid there are reasons those are multiplayer maps. Just split the search process, so you have to walk less.
Last edited by SiEgE; Oct 3, 2021 @ 11:24am
Thambo ♠ Oct 3, 2021 @ 11:31am 
I'm not saying it because I'm doing it solo.. I understand how the game works with using teamwork and dividing responsibilities.. I'm merely conveying how myself and a lot of other people i have played with feel in regards to walking speed. A think these devs made Labyrinthine as well, (maybe I'm wrong) but that was an ideal speed. I'm not sure why you would be bent on keeping the speed slow? Just increase walking speed of players and ghosts so it doesn't feel like you're walking in molasses.
Last edited by Thambo ♠; Oct 3, 2021 @ 11:31am
Emurinus Oct 3, 2021 @ 11:32am 
Average walking speed is 1.4 m/s so us walking at 1.6 m/s makes sense. Sprint is fine because you aren't supposed to be galloping across the map.
Thambo ♠ Oct 3, 2021 @ 11:37am 
Humans are capable of comfortably walking up to 2.5 m/s and I would assume when hunting ghosts that you're not going to be walking at 1.4 m/s, also I don't personally know many people who can only sprint for 3 seconds... Maybe it's the obese squad rolling up to hunt these ghosts?
Kelrycor Oct 3, 2021 @ 3:42pm 
Originally posted by CKW Thamb0 ♠:
Humans are capable of comfortably walking up to 2.5 m/s and I would assume when hunting ghosts that you're not going to be walking at 1.4 m/s, also I don't personally know many people who can only sprint for 3 seconds... Maybe it's the obese squad rolling up to hunt these ghosts?

Sprinting is a game mechanic in this game, not meant to be realistic. It is to give you a head start out of the ghost room, nothing more.

And there are two major issues with changing the speed.

1. all the game mechanic is optimized to match with the speed mechanics. How much items you can carry, sanity drops, etc. If you change it, you have to rebalance everything.

2. this game is also played in VR. As Kinetic Games states this themselves on the website, the main focus of the game is in fact VR. If you make the running more fast, it can cause people getting motion sickness more likely, reducing the accessibility of the game.
Last edited by Kelrycor; Oct 3, 2021 @ 4:38pm
DasaKamov Oct 3, 2021 @ 4:35pm 
Originally posted by CKW Thamb0 ♠:
Humans are capable of comfortably walking up to 2.5 m/s
Yeah, but only when they're on a brisk stroll through a park or on the way to the grocery store to pick up some eggs.

When people are in the middle of investigation and / or trying to tiptoe their way around a potentially dangerous being, they generally move more slowly and deliberately. ;)
Originally posted by DasaKamov:
When people are in the middle of investigation and / or trying to tiptoe their way around a potentially dangerous being, they generally move more slowly and deliberately. ;)

I think I would pick up the pace a bit though after the 7th chain hunt on asylum that has kept me from getting to the exit. I was stuck in there for like ten minutes just getting hunted over and over. And the ghost room was between me and the exit, so I'd get close and have to sprint away.

If only I was at the park or going to get eggs.
Cursed Hawkins Oct 3, 2021 @ 5:47pm 
Originally posted by Kelrycor:
Originally posted by CKW Thamb0 ♠:
Humans are capable of comfortably walking up to 2.5 m/s and I would assume when hunting ghosts that you're not going to be walking at 1.4 m/s, also I don't personally know many people who can only sprint for 3 seconds... Maybe it's the obese squad rolling up to hunt these ghosts?

Sprinting is a game mechanic in this game, not meant to be realistic. It is to give you a head start out of the ghost room, nothing more.
Also the old sprint speed is the current WALKING speed, if Thamb0 wants that to be increased MORE guess what ends up getting a speed increase as well to balance the change?
Kelrycor Oct 3, 2021 @ 5:56pm 
Originally posted by Cursed Hawkins:
Originally posted by Kelrycor:

Sprinting is a game mechanic in this game, not meant to be realistic. It is to give you a head start out of the ghost room, nothing more.
Also the old sprint speed is the current WALKING speed, if Thamb0 wants that to be increased MORE guess what ends up getting a speed increase as well to balance the change?

Agree. Maybe we get to see Usain Bolt vs Justin Gatling during a hunt if this goes on and on? :)
Thambo ♠ Oct 3, 2021 @ 6:10pm 
Maybe they should at least look at the sprint duration in large maps and adjust them then... As I have stated a couple times now, I have no issue with the speed in the small maps.. but in for example the school, seeing a ghost start its' hunt and sprinting for only 3 seconds down the hallway and then having to walk is pretty annoying

Thank you all for keeping it civil. I understand not everyone will agree on the subject, but the walking speed is really my only complaint and with that being said, I will still continue to play the game because I still find it fun.
Last edited by Thambo ♠; Oct 3, 2021 @ 6:10pm
Thambo ♠ Oct 3, 2021 @ 6:12pm 
Originally posted by Cursed Hawkins:
Originally posted by Kelrycor:

Sprinting is a game mechanic in this game, not meant to be realistic. It is to give you a head start out of the ghost room, nothing more.
Also the old sprint speed is the current WALKING speed, if Thamb0 wants that to be increased MORE guess what ends up getting a speed increase as well to balance the change?
I'm quite aware and I do read the patch notes... It's still too slow imo on the large maps.. thanks.
Thambo ♠ Oct 3, 2021 @ 6:15pm 
Originally posted by DasaKamov:
Originally posted by CKW Thamb0 ♠:
Humans are capable of comfortably walking up to 2.5 m/s
Yeah, but only when they're on a brisk stroll through a park or on the way to the grocery store to pick up some eggs.

When people are in the middle of investigation and / or trying to tiptoe their way around a potentially dangerous being, they generally move more slowly and deliberately. ;)
Maybe someone with the Winchester Courage or paralyzing fright, but I envision myself screaming and running away faster than an Olympic sprinter if I ever ran into a ghost. In the game I only get to scream and walk after 3 seconds of sprints..
Kelrycor Oct 3, 2021 @ 6:19pm 
It is a controversal topic, yes. Like having more players than 4 or having exorcism. Everyone has the right to have a attitude towards those points. In the end, Dknighter and his team will decide what will come next.

I personally do see no need in enhancing the sprint / walk speed. And for bigger maps having different speeds would be also not a good thing, as it would ruin the need of having bigger maps in the first place.

A absolutely legit critic is, that most bigger maps should be more diverse. They are too monotone from the concept they are build. You just walk through endless hallways looking the same, with rooms being rather similiar - if you take Asylum into account for example. Doesn't mean I do not like Asylum. I do. But I would rather have the areas more unique and creative, and having the fact that a ghost room is far inside the house being a special thread and challenge. For the time being, if a ghosts goes on a hunt rampage in cell block A in Prison and you are in the entrance area, you don't have to be afraid of anything. The need of such big maps is from a game mechanical point of view not given at the moment. Just my personal opinion.
Last edited by Kelrycor; Oct 3, 2021 @ 6:21pm
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Date Posted: Oct 3, 2021 @ 10:43am
Posts: 44