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Sprinting is a game mechanic in this game, not meant to be realistic. It is to give you a head start out of the ghost room, nothing more.
And there are two major issues with changing the speed.
1. all the game mechanic is optimized to match with the speed mechanics. How much items you can carry, sanity drops, etc. If you change it, you have to rebalance everything.
2. this game is also played in VR. As Kinetic Games states this themselves on the website, the main focus of the game is in fact VR. If you make the running more fast, it can cause people getting motion sickness more likely, reducing the accessibility of the game.
When people are in the middle of investigation and / or trying to tiptoe their way around a potentially dangerous being, they generally move more slowly and deliberately. ;)
I think I would pick up the pace a bit though after the 7th chain hunt on asylum that has kept me from getting to the exit. I was stuck in there for like ten minutes just getting hunted over and over. And the ghost room was between me and the exit, so I'd get close and have to sprint away.
If only I was at the park or going to get eggs.
Agree. Maybe we get to see Usain Bolt vs Justin Gatling during a hunt if this goes on and on? :)
Thank you all for keeping it civil. I understand not everyone will agree on the subject, but the walking speed is really my only complaint and with that being said, I will still continue to play the game because I still find it fun.
I personally do see no need in enhancing the sprint / walk speed. And for bigger maps having different speeds would be also not a good thing, as it would ruin the need of having bigger maps in the first place.
A absolutely legit critic is, that most bigger maps should be more diverse. They are too monotone from the concept they are build. You just walk through endless hallways looking the same, with rooms being rather similiar - if you take Asylum into account for example. Doesn't mean I do not like Asylum. I do. But I would rather have the areas more unique and creative, and having the fact that a ghost room is far inside the house being a special thread and challenge. For the time being, if a ghosts goes on a hunt rampage in cell block A in Prison and you are in the entrance area, you don't have to be afraid of anything. The need of such big maps is from a game mechanical point of view not given at the moment. Just my personal opinion.