Phasmophobia

Phasmophobia

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Wolf boy Oct 2, 2021 @ 7:11pm
Cemetery??????????
Dude, just imagine how awesome it would be...
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Showing 31-45 of 57 comments
thrythlind Oct 6, 2021 @ 6:51am 
There's been hints of a coming campsite map here and there, apparently, and CJ has commented that there is a map coming that will play very mechanically differently from the other maps.

as to doing hallways and rooms, for the cemetery you have high fences, mausoleums, tombs, hill sides, etc.

You place dots and motion sensors as normal, like say on the side of a mausoleum or a tomb stone, or the wall of a groundskeeper's hut. If they do a campsite map we might get thickets for walls and groves/clearings for rooms.

Hiding spots could be mausoleums, lockers for the groundskeepers, outhouses (for the camping site), behind trees or boulders (Willow furniture style), etc

The only thing that is a bit different is the breaker. Not sure how they'll address that.
galacticcorgi (Banned) Oct 6, 2021 @ 7:43am 
Originally posted by thrythlind:
There's been hints of a coming campsite map here and there, apparently, and CJ has commented that there is a map coming that will play very mechanically differently from the other maps.

as to doing hallways and rooms, for the cemetery you have high fences, mausoleums, tombs, hill sides, etc.

You place dots and motion sensors as normal, like say on the side of a mausoleum or a tomb stone, or the wall of a groundskeeper's hut. If they do a campsite map we might get thickets for walls and groves/clearings for rooms.

Hiding spots could be mausoleums, lockers for the groundskeepers, outhouses (for the camping site), behind trees or boulders (Willow furniture style), etc

The only thing that is a bit different is the breaker. Not sure how they'll address that.
Streetlamps or strong warning lights along the lanes. you need cameras and such set up anyway to keep an eye on the graves because people are idiots who WILL graverob still. Put the breaker on the wall outside the groundskeeper's house or in a shed or something.
SleeprunnerInc Oct 6, 2021 @ 8:17am 
Originally posted by Anakha:
Originally posted by thrythlind:
There's been hints of a coming campsite map here and there, apparently, and CJ has commented that there is a map coming that will play very mechanically differently from the other maps.

as to doing hallways and rooms, for the cemetery you have high fences, mausoleums, tombs, hill sides, etc.

You place dots and motion sensors as normal, like say on the side of a mausoleum or a tomb stone, or the wall of a groundskeeper's hut. If they do a campsite map we might get thickets for walls and groves/clearings for rooms.

Hiding spots could be mausoleums, lockers for the groundskeepers, outhouses (for the camping site), behind trees or boulders (Willow furniture style), etc

The only thing that is a bit different is the breaker. Not sure how they'll address that.
Streetlamps or strong warning lights along the lanes. you need cameras and such set up anyway to keep an eye on the graves because people are idiots who WILL graverob still. Put the breaker on the wall outside the groundskeeper's house or in a shed or something.
The breaker is easy to deal with because where I live, there's an electrical box that controls all the streetlamps for the entire area I live in.

It used to be under this one 3 story tall apartment building and there was a hatch that you had to enter to get access to it (Not very well secured since a bunch of 7 year olds gained access to it).
But it was just there.

If anything else, there could be a system where you go and get a new part for the breaker or something and then have to switch it with another to change lights in a different area.
thrythlind Oct 6, 2021 @ 8:21am 
I was more thinking of the temperature impact than the lights and power.
galacticcorgi (Banned) Oct 6, 2021 @ 8:27am 
Originally posted by thrythlind:
I was more thinking of the temperature impact than the lights and power.
This is where it'd get tricky. Hm. Maybe small little heated areas in each "room?"
Cursed Hawkins Oct 6, 2021 @ 9:16am 
Originally posted by Jimmy Hunter:
Originally posted by Cursed Hawkins:
How about the ship's docked instead of being out at sea... the game's called Phasmophobia not make as many people sea sick as possible.

You know you can make a ship and not have it bobbing around, right? It's not like this game is based in any sort of reality.
And then you get THOSE comments going "why isn't it moving blah blah blah"
Chibi Life Oct 6, 2021 @ 9:37am 
It can work, game doesn't need 'rooms' they can mark regions too. Can also have mausoleums. Truck can be parked outside the graveyard ghost can close the gates, not a problem there.
Last edited by Chibi Life; Oct 6, 2021 @ 9:38am
thrythlind Oct 6, 2021 @ 9:48am 
Yes, we're using the term rooms to denote clearly distinct sections of the map cut off from other maps and we've discussed several ways to do just that. We're speaking in terms of hallways and rooms because that's the framework that the current game is designed around. As such, it is more useful to refer to a clearing with a couple of tents as a "room" and a path lined by thick trees as a hallway because it fits the idea of the outdoor map to the current frameworks.
Sasparillafizz Oct 6, 2021 @ 12:51pm 
So...large open field with no line of sight blockers, no hallways, no places to hide, and ghost can come from literally any direction? That sounds... really REALLY bad from a game play perspective. You'll just die on every hunt. Every time.

I'm sure its a great setting thematically, but for a video game it would just suck to play.
Last edited by Sasparillafizz; Oct 6, 2021 @ 12:52pm
galacticcorgi (Banned) Oct 6, 2021 @ 1:12pm 
Originally posted by Sasparillafizz:
So...large open field with no line of sight blockers, no hallways, no places to hide, and ghost can come from literally any direction? That sounds... really REALLY bad from a game play perspective. You'll just die on every hunt. Every time.

I'm sure its a great setting thematically, but for a video game it would just suck to play.
1. Fences

2. Mausoleums

3. Trees and brush

4. Cemeteries aren't just big open fields without anything in them
thrythlind Oct 6, 2021 @ 1:14pm 
Originally posted by Anakha:
Originally posted by Sasparillafizz:
So...large open field with no line of sight blockers, no hallways, no places to hide, and ghost can come from literally any direction? That sounds... really REALLY bad from a game play perspective. You'll just die on every hunt. Every time.

I'm sure its a great setting thematically, but for a video game it would just suck to play.
1. Fences

2. Mausoleums

3. Trees and brush

4. Cemeteries aren't just big open fields without anything in them

Also:

Attached Church/Funeral Home/Business Office

Groundskeeper's office

Tool Shed

Family Tombs

Private Fenced off Sections

New Orleans style tall tombs/mausoleums

Terraced Hill cemetaries
Last edited by thrythlind; Oct 6, 2021 @ 1:15pm
galacticcorgi (Banned) Oct 6, 2021 @ 1:36pm 
Originally posted by thrythlind:
Originally posted by Anakha:
1. Fences

2. Mausoleums

3. Trees and brush

4. Cemeteries aren't just big open fields without anything in them

Also:

Attached Church/Funeral Home/Business Office

Groundskeeper's office

Tool Shed

Family Tombs

Private Fenced off Sections

New Orleans style tall tombs/mausoleums

Terraced Hill cemetaries
TBH there's a billion things you could do to make it cool.
thrythlind Oct 6, 2021 @ 2:16pm 
And functional within the game's framework.
WITNESS.ME Oct 6, 2021 @ 8:01pm 
Listen... in the past year since the game's release, we've only gotten two additional mediocre maps. It took this dude months just to buy a map off of the unity asset store. I'm afraid we won't see another new map for a year, and that's at best.
Eguzky (Banned) Oct 6, 2021 @ 8:13pm 
Originally posted by WITNESS.ME:
Listen... in the past year since the game's release, we've only gotten two additional mediocre maps. It took this dude months just to buy a map off of the unity asset store. I'm afraid we won't see another new map for a year, and that's at best.
Yes, because making a navigation mesh for the ghosts over said maps,
Plus sizing the maps properly for your game (since there's no universal standard across games)
Adding lighting
Spawning interactables
Telling the ghost's AI what it can interact with
And probably things I don't remember

Are all just magically easy things to add to a unity map and don't take time at all.

These 'He bought the assets!' complaints really are annoying. If you don't like the game; leave and let us enjoy it.
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Date Posted: Oct 2, 2021 @ 7:11pm
Posts: 57