Phasmophobia

Phasmophobia

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gurt Sep 24, 2021 @ 4:37pm
Best way to find the ghost room?
I want to hear your 3 go to items when first entering through the door to find the ghost room when solo. If you have a multiplayer with 2-4 players equipment set up, for example specific items, groupings, spreading out or anything else, please let me know.
Thanks
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Showing 1-15 of 15 comments
Winblows Sep 24, 2021 @ 4:41pm 
im going to piggy back on this tread, dose the ghost room change around during a round, or is it in just room for each round
mco12 Sep 24, 2021 @ 4:51pm 
surround sound, eyes (moved doors & objects), and umm Flashlight

@Skrif there is one ghost room--they can roam.
MuscleBearGamer Sep 24, 2021 @ 5:34pm 
EMF - Strong flashlight - Photo camera.

I usually go running around getting pictures of the voodoo dolls, finding the bone, ouji board while constantly saying " ghost name give me a sign" till I hear something being thrown, door being opened, any sign. I have my EMF right there to confirm location.
Cursed Hawkins Sep 24, 2021 @ 5:39pm 
Originally posted by Ghost:
EMF - Strong flashlight - Photo camera.

I usually go running around getting pictures of the voodoo dolls, finding the bone, ouji board while constantly saying " ghost name give me a sign" till I hear something being thrown, door being opened, any sign. I have my EMF right there to confirm location.


Originally posted by mco12:
surround sound, eyes (moved doors & objects), and umm Flashlight

@Skrif there is one ghost room--they can roam.
These DO NOT confirm the room its happening in IS the ghost's room, heck the board itself only gives the ghost's current location not its room so if you're getting a room from the board that's the ghost's current location, the only way to 100% sure find the ghost's room is to look for Ghost Orbs on the cameras as these are tied to the room even if the ghost itself roams around.
Last edited by Cursed Hawkins; Sep 24, 2021 @ 5:39pm
MuscleBearGamer Sep 24, 2021 @ 5:43pm 
Originally posted by Cursed Hawkins:
Originally posted by Ghost:
EMF - Strong flashlight - Photo camera.

I usually go running around getting pictures of the voodoo dolls, finding the bone, ouji board while constantly saying " ghost name give me a sign" till I hear something being thrown, door being opened, any sign. I have my EMF right there to confirm location.


Originally posted by mco12:
surround sound, eyes (moved doors & objects), and umm Flashlight

@Skrif there is one ghost room--they can roam.
These DO NOT confirm the room its happening in IS the ghost's room, heck the board itself only gives the ghost's current location not its room so if you're getting a room from the board that's the ghost's current location, the only way to 100% sure find the ghost's room is to look for Ghost Orbs on the cameras as these are tied to the room even if the ghost itself roams around.


No duh.

OP asked for help to FIND not confirm it is the room. We gave good starting items to help with that. Not to mention not every ghost has orbs.

Geez calm down and read the OP post again.
Last edited by MuscleBearGamer; Sep 24, 2021 @ 5:51pm
gurt Sep 24, 2021 @ 6:07pm 


Originally posted by Ghost:
EMF - Strong flashlight - Photo camera.

I usually go running around getting pictures of the voodoo dolls, finding the bone, ouji board while constantly saying " ghost name give me a sign" till I hear something being thrown, door being opened, any sign. I have my EMF right there to confirm location.

Thanks for the comment, I like the way you start, getting photos for money at the start rather than later, and the emf to confirm what you hear and see.

I’d like to know your thoughts on the thermometer and the parabolic microphone as entry equipment if you could let me know.
gurt Sep 24, 2021 @ 6:09pm 
Originally posted by Cursed Hawkins:
Originally posted by Ghost:
EMF - Strong flashlight - Photo camera.

I usually go running around getting pictures of the voodoo dolls, finding the bone, ouji board while constantly saying " ghost name give me a sign" till I hear something being thrown, door being opened, any sign. I have my EMF right there to confirm location.


Originally posted by mco12:
surround sound, eyes (moved doors & objects), and umm Flashlight

@Skrif there is one ghost room--they can roam.
These DO NOT confirm the room its happening in IS the ghost's room, heck the board itself only gives the ghost's current location not its room so if you're getting a room from the board that's the ghost's current location, the only way to 100% sure find the ghost's room is to look for Ghost Orbs on the cameras as these are tied to the room even if the ghost itself roams around.

Thanks for the confirmation about the ghost rooms, i was just looking for help with finding the ghost room. However, would there be another way to absolutely confirm the ghost room without orbs?
AleMar_Gr Sep 24, 2021 @ 6:13pm 
There are more than 1 answers to this question.

1.Notice low temperatures or freezing.
2.Hit a constant emf reading.
3.Locate it via the sound sensor or parabolic and search the area.
4.Find fingerprint only on the specific door/switch/window.
5.Close all doors and the ghost opens one specific (needs to be triggered)
6.Locate the ghost orb with the videocamera while sweeping through rooms.
7.Find open light in a room (after general circuit is On) or objects dropped on the ground.

Make sure that you double check with more than 1 equipment tools,
so you are certain of the location/spawn point.

My first 3 to go items are always Flashlight,Glowstick,Photo Camera.
Flashlight for obvious reasons,Glowstick to keep sanity high and just in case i bump into any fingerprints,Camera to locate the bone.
(first thing i do is open the general circuit,then photograph bone,later switch to thermometer or any equipment depending of what signs i got)

Last edited by AleMar_Gr; Sep 24, 2021 @ 6:19pm
Myth Alric Sep 24, 2021 @ 6:20pm 
I like to go in with the EMF. Most often you will find the room due to sound, because it will touch or throw something. The EMF is nice because you can confirm where it happened in the case where it isn't obvious what the ghost touch. Such as you opened the doors then it touched one of the opened doors, or it bangs on a window but your not sure which. The EMF is also a good tool to throw on the floor near a bunch of stuff, since you can just leave it there and if something happens you can hear the sound, even if you are not in the room(so you can run in and check it).

Second choice is the spirit box, since you need to do it in the dark. So I like to try to get that out of the way quickly. Also if you are playing professional the power will be off anyway, so might as well ask it questions.

Third is the UV light. Usually better in team games since people leave a lot of doors open, then you hear the ghost touch a door but are not sure which, so you just check for fingerprints.
Demonic Nezuko Sep 24, 2021 @ 11:33pm 
I usually go in with camera, thermometer and flashlight. I go straight to turn breaker on to get temps to find ghost room, and camera is usually for the bone, and fingerprints when the ghost opens doors and knocks on windows. :) Works everytime :)
Demonic Nezuko Sep 24, 2021 @ 11:34pm 
^photo camera i meant :)
Emurinus Sep 25, 2021 @ 5:41am 
I often go in with the strong flashlight, UV torch, and a camera just in case the ghost wants to say hi early on. Ghosts will usually touch at least one door early into the game unless they're in a very large room, so open doors are a great indicator of where they are or were even if you don't have fingerprints for evidence. Thrown items work too.

SiEgE Sep 25, 2021 @ 5:56am 
Originally posted by monke:
I want to hear your 3 go to items when first entering through the door to find the ghost room when solo. If you have a multiplayer with 2-4 players equipment set up, for example specific items, groupings, spreading out or anything else, please let me know.
Thanks
There are no best items, but rather advices to fit your skill:
Slot 1 - Take Strong flashlight OR Videocamera with nightvision OR UV flashlight.
Slot 2 - Take EMF
Slot 3 - Take Paramic OR Photocamera OR Spirit box OR Thermometer.

Now, tips on each item:
Strong flashlight - nice neutral item
Videocamera - has night vision that allows you to see and navigate in the dark, and is also an evidence item for Ghost Orbs.
UV flashlight - can be used to replace regular flashlight to get an ability to find Fingerprints, but be aware of shorter reach and lower level of brightness.
EMF - allows you to pinpoint the spot of activity, and get the EMF 5 evidence.
Paramic - allows you to find silent and shy ghosts across bigger maps. The ghost "talking" through it is also a nice feature to discover the ghost's presense.
Photocamera - Some ghosts might like to appear at the very beginning of the game, so you are ready for the ghost photo. You are also capable of getting Fingerprints evidence off doors, lightswitches and windows.
Spirit box - An evidence item that helps discovering the ghost's presense, while also triggering the ghost's activity(not the spirit box itself. You trigger the ghost activity by talking).
Thermometer - On smaller maps, at Easy and Medium difficulties, thermo is a must. If you have a habit of turning on the breaker, then you can also use it on Professional difficulty. You can find the "ghost's trails" with it.
Last edited by SiEgE; Sep 25, 2021 @ 6:25am
StaticR Sep 25, 2021 @ 6:25am 
The best way to look for the ghost is to listen for interaction sounds and look for displaced objects and open doors. You don't necessarily need an item to find the ghost unless it is a particularely quiet one. In these cases helpful items can be the paramic, EMF or the thermometer if the ghost is particularely quiet. Keep in mind that you need to have the breaker on for a minute or two for the house to warm up enough for the ghost to stand out.

The actual ghost room matters surprisingly little for the game. What you want to look for the most is the ghosts physical location and where it passes by frequently. The ghost can roam around quite a lot making the actual ghost room kind of irrelevant in most cases.

The only times where the actual ghost room does matter is with the ghost orb evidence, since they will only appear in that ghost room, or the freezing temperature evidence since that's where they most likely occur, although it can get to freezing anywhere if the ghost is there for long enough.

Since the ghost usually hangs around in it's ghost room you get the highest chance of interactions there, but particularely roaming ghosts can be all over the place and may not be inside the ghost room that often.

I recommend placing evidence items around doorways the ghost seems to pass frequently if you have a hard time finding where the ghost is. That way you'll have the highest chance of interactions without a need to find the actual ghost room.
For orbs I recommend you not only check the room where the ghost seems to be the most, but all other surrounding rooms as well, since the ghost can roam quite a lot it may not even be in it's ghost room a lot of the time.


For item recommendations I only really recommend the photo camera as a first item since full photo rewards are worth nearly half of the total money. You'll also avoid situations where the ghost does tons of ghost events and appearances but you don't have a cam for a photo and when you finally do get one you never see the ghost again.
If you are a more advanced player you can omit the flashlight entirely and instead bring a video cam for visibility and potential ghost orbs.
perfectevil (Banned) Sep 25, 2021 @ 6:31am 
Originally posted by Alx Mrk (GR):
4.Find fingerprint only on the specific door/switch/window.
5.Close all doors and the ghost opens one specific (needs to be triggered)
Since they can roam around the map you can find fingerprints and opened doors almost everywhere on the map, especially on small maps. Tanglewood and Willow Street are the best examples. Just an hour ago on those maps we found fingerprints all over the map, like it was drunk and was touching everything on it's way. Same goes with the doors
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Date Posted: Sep 24, 2021 @ 4:37pm
Posts: 15