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The weird thing was I was in the ghost room. No flicker and no ghost. Just a groan, heartbeat, and death. How close are we talking here? I was in the bathroom with it.
If you died almost instantly with no flashlight stutter, then I'd bug report that.
One thing you can do is to drop EMF readers that are turned on around somewhere because they'll go crazy and you can hear them a far distance... thus you can listen for that going crazy...
Also, the ghost will be making noise and that'll suddenly cut off when the hunt ends too.
If your electronics aren't going crazy and you don't hear the ghost you should be safe, too far from the ghost for it to notice you. If you died without the signs, bug report it.
No. Ghost disrupts electronics at 10 meters, and detects at 8 meters.
Anyways, the ghost hunting mechanics were changed. They now only show up after the hunt starts instead of appearing before the hunt starts (which i think was a lame change, it makes it harder for no reason). Other than that, the best way to detect a hunt now is to use your ears and have EMF. you can drop EMF on the floor in strategic locations to detect the ghost being near it.
I don't think hunts are ruined, it's not that hard to evade them if you play correctly. You shouldn't even put yourself into a position to be hunted (use crucifix correctly, etc). If your sanity gets low enough to trigger a hunt, then you need to be playing cautiously anyways and be ready for a hunt. It shouldn't creep up on you like that.
It is more a 10 to 8 or 8 to 6 thing, I think.
I don't have exact numbers, but I checked this on Willow hiding behind the washing machine. If you switch off the flashlight the moment it begins to flicker when the ghost roams into the kitchen area, you are still fine. If you wait 1 or 2 seconds longer to switch it off as it will enter deeper into the kitchen area, it will sense you, run through the garage, around the corner and kill you instantly.
What is sure, the electronical sense range is lesser than the flickering range. But the flickering is still the best sign when you need to shut off the flashlight prior to entering a hiding spot and when not.
You have to listen to the ghost noise (humming, singing, laughing, crying). When it stops, you are good to leave your hiding spot.
There is even a more abusive way, I hope they gonna fix, just use the walkie talkie button. If it does white noise, hunt is still going on. Don't be afraid, as long as you don't say something, walkie talkie dies not give your position away. Not yet :)
As a VR player, who is nearly totally blind if I switch off my flashlight, finding the hiding spot in the dark is a big problem. I would like to have the shoulder light be a little bit brighter. Just a little. But I am fine with all the changes as it makes the game more interesting. You just have to be more smart using things you got. For example, I use glowsticks or candles. Ghosts cannot detect them and they help you find the hiding spots. If you going to smudhe the ghost during hunt, you can use a glowstick, candles trail from the smudge point to your planned hiding place to help you get away while flashlight is off and room lghts are not an option (Hantu, breaker far away in Asylum, etc). Doing this a lot now.
During the Hunt, Ghosts can hear players talking normally as close as 20 meters away and whispering as close as 10 meters. The Yokai is the only Ghost for whom both these parameters are equal at 10 meters of distance, however it can start a Hunt if players are talking around the same location, disregarding statistics.
Talking on a different floor than the Ghost (usually) bears no consequence to being heard or seen by it, as Ghosts do not travel through building partitions vertically, only horizontally.
The Ghost will be attracted by any electronic equipment held by players within 8 metres of it during a hunt, considering the distance your electronics will flicker is 10 metres from the Ghost, there is a small window where you can turn off your equipment without the Ghost noticing. Items that do not make any noise such as flashlights or thermometers will still attract the Ghost. Do not forget to turn off or put away any electronic equipment when hiding to not inadvertently attract the Ghost, you can also drop equipment on the floor and the Ghost will not be attracted to it.
There is no maximum distance at which the Ghost can see the player. Caution should be taken in long hallways during a hunt as the player might not notice the Ghost coming at him from the very end of the hallway.
What does NOT attract the Ghost:
Footsteps;
Door, closet and locker noises;
Electronics on the floor, even when enabled;
Crucifixes on the floor (not held);
Lit Smudge Sticks;
Candles and Glowsticks, even when they're lit;
The static from the global chat radio.
It feels they upped the "anti" here for sure
Kinda wish there was more of a distinction, I mean yeah I die more now but mostly because I have no clue what's going on until the yeeting.
I really don't see it as difficulty, more of a gatcha. At least when I do die it usually doesn't feel like I messed up as much as the game isn't telegraphing the event well.
I just wish the hit on your $ wasn't so bad when the game did give you the worst ever RNG at the start.
I'd say Put a EMF at doors to the exits, Spirit Box as well where the doors are, leave glowsticks to make a escape route when running away blind, and Motion/Sound Sensors can help you navigate in the dark as well and help the team track where the ghost is moving around if in the truck.