Phasmophobia

Phasmophobia

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Felio Sep 22, 2021 @ 1:36pm
Making hunts more difficult really ruined the game for me
Making the ghost follow to the last place where they saw a player is one thing, It makes sense. Reducing the time between when a hunt starts and the ghost starts chasing: annoying but okay.

But like, we now have to switch off our devices, including flashlights. That used to be how we were able to know a hunt was over; when our flashlights came back on steadily.

Last time I played, my flashlight didn't even flicker when a hunt started. So I guess that changed, too? The ghost wasn't visible, either. I simply died, unaware a hunt was even happening.
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Showing 1-15 of 17 comments
Emurinus Sep 22, 2021 @ 1:43pm 
Electronics now only flicker in close proximity to the ghosts, as well as building lights. In addition, the ghost is invisible during its geace period, so if you can see it then it can and will be lethal. You can still tell if a hunt is going on by checking your radio as it won't give away your location.
Felio Sep 22, 2021 @ 1:55pm 
Originally posted by Emurinus:
Electronics now only flicker in close proximity to the ghosts, as well as building lights. In addition, the ghost is invisible during its geace period, so if you can see it then it can and will be lethal. You can still tell if a hunt is going on by checking your radio as it won't give away your location.

The weird thing was I was in the ghost room. No flicker and no ghost. Just a groan, heartbeat, and death. How close are we talking here? I was in the bathroom with it.
MrBendiix Sep 22, 2021 @ 2:05pm 
To check if a hunt is going, just tab the walkie talkie, if u hear the static its still going.
thrythlind Sep 22, 2021 @ 2:09pm 
The ghost disrupts electronics within 6 meters. Which is also the range in which it can sense electronics.

If you died almost instantly with no flashlight stutter, then I'd bug report that.

One thing you can do is to drop EMF readers that are turned on around somewhere because they'll go crazy and you can hear them a far distance... thus you can listen for that going crazy...

Also, the ghost will be making noise and that'll suddenly cut off when the hunt ends too.

If your electronics aren't going crazy and you don't hear the ghost you should be safe, too far from the ghost for it to notice you. If you died without the signs, bug report it.
Krenztor Sep 22, 2021 @ 2:51pm 
I had one instance where I was busy taking pictures of foot steps and thought that a ghost event was happening but turned out to be a hunt and I died immediately. I never saw anything to suggest it was a hunt, but I was also distracted and casually dismissed what was happening as a ghost event. Not saying the same possibly happened to you, but at least until I got used to the new hunting system I wasn't as aware of when the hunt started as I had been under the old system.
Ethereal Sai Sep 22, 2021 @ 2:54pm 
Originally posted by thrythlind:
The ghost disrupts electronics within 6 meters. Which is also the range in which it can sense electronics.

If you died almost instantly with no flashlight stutter, then I'd bug report that.

One thing you can do is to drop EMF readers that are turned on around somewhere because they'll go crazy and you can hear them a far distance... thus you can listen for that going crazy...

Also, the ghost will be making noise and that'll suddenly cut off when the hunt ends too.

If your electronics aren't going crazy and you don't hear the ghost you should be safe, too far from the ghost for it to notice you. If you died without the signs, bug report it.

No. Ghost disrupts electronics at 10 meters, and detects at 8 meters.

Anyways, the ghost hunting mechanics were changed. They now only show up after the hunt starts instead of appearing before the hunt starts (which i think was a lame change, it makes it harder for no reason). Other than that, the best way to detect a hunt now is to use your ears and have EMF. you can drop EMF on the floor in strategic locations to detect the ghost being near it.

I don't think hunts are ruined, it's not that hard to evade them if you play correctly. You shouldn't even put yourself into a position to be hunted (use crucifix correctly, etc). If your sanity gets low enough to trigger a hunt, then you need to be playing cautiously anyways and be ready for a hunt. It shouldn't creep up on you like that.
thrythlind Sep 22, 2021 @ 2:57pm 
10 and 8, huh... I had heard 6m somewhere, but at this point I'm not sure where.
Kelrycor Sep 22, 2021 @ 3:09pm 
Originally posted by thrythlind:
10 and 8, huh... I had heard 6m somewhere, but at this point I'm not sure where.

It is more a 10 to 8 or 8 to 6 thing, I think.

I don't have exact numbers, but I checked this on Willow hiding behind the washing machine. If you switch off the flashlight the moment it begins to flicker when the ghost roams into the kitchen area, you are still fine. If you wait 1 or 2 seconds longer to switch it off as it will enter deeper into the kitchen area, it will sense you, run through the garage, around the corner and kill you instantly.

What is sure, the electronical sense range is lesser than the flickering range. But the flickering is still the best sign when you need to shut off the flashlight prior to entering a hiding spot and when not.

Originally posted by Felio:
But like, we now have to switch off our devices, including flashlights. That used to be how we were able to know a hunt was over; when our flashlights came back on steadily.

You have to listen to the ghost noise (humming, singing, laughing, crying). When it stops, you are good to leave your hiding spot.

There is even a more abusive way, I hope they gonna fix, just use the walkie talkie button. If it does white noise, hunt is still going on. Don't be afraid, as long as you don't say something, walkie talkie dies not give your position away. Not yet :)

As a VR player, who is nearly totally blind if I switch off my flashlight, finding the hiding spot in the dark is a big problem. I would like to have the shoulder light be a little bit brighter. Just a little. But I am fine with all the changes as it makes the game more interesting. You just have to be more smart using things you got. For example, I use glowsticks or candles. Ghosts cannot detect them and they help you find the hiding spots. If you going to smudhe the ghost during hunt, you can use a glowstick, candles trail from the smudge point to your planned hiding place to help you get away while flashlight is off and room lghts are not an option (Hantu, breaker far away in Asylum, etc). Doing this a lot now.
Last edited by Kelrycor; Sep 22, 2021 @ 3:15pm
Eguzky (Banned) Sep 22, 2021 @ 3:13pm 
According to the wiki:

During the Hunt, Ghosts can hear players talking normally as close as 20 meters away and whispering as close as 10 meters. The Yokai is the only Ghost for whom both these parameters are equal at 10 meters of distance, however it can start a Hunt if players are talking around the same location, disregarding statistics.
Talking on a different floor than the Ghost (usually) bears no consequence to being heard or seen by it, as Ghosts do not travel through building partitions vertically, only horizontally.

The Ghost will be attracted by any electronic equipment held by players within 8 metres of it during a hunt, considering the distance your electronics will flicker is 10 metres from the Ghost, there is a small window where you can turn off your equipment without the Ghost noticing. Items that do not make any noise such as flashlights or thermometers will still attract the Ghost. Do not forget to turn off or put away any electronic equipment when hiding to not inadvertently attract the Ghost, you can also drop equipment on the floor and the Ghost will not be attracted to it.

There is no maximum distance at which the Ghost can see the player. Caution should be taken in long hallways during a hunt as the player might not notice the Ghost coming at him from the very end of the hallway.

What does NOT attract the Ghost:
Footsteps;
Door, closet and locker noises;
Electronics on the floor, even when enabled;
Crucifixes on the floor (not held);
Lit Smudge Sticks;
Candles and Glowsticks, even when they're lit;
The static from the global chat radio.
Last edited by Eguzky; Sep 22, 2021 @ 3:15pm
Aatami Sep 22, 2021 @ 3:41pm 
Making hunts more difficult makes the game way more fun for me. I love the recent changes.
Graf Vigah Sep 22, 2021 @ 4:29pm 
yeah kinda random kills all over the map
I mean, I walked into the Tanglewood house and placed down a lit candle, I walked back out to get more stuff and the violent ghost shut the door behind me. I didn't want any clues I just left, she can have the candle :steamsalty: It was on amateur too, and already the ghost is provoked due to dislike for people on their own :pirategrave:

It feels they upped the "anti" here for sure
Last edited by 𝑀𝒾𝓈𝓈 𝒥𝒶𝑒; Sep 22, 2021 @ 4:36pm
VolOpt Sep 22, 2021 @ 5:03pm 
My first actual hunt I thought it was just a standard interaction and just ran directly into the ghost. Like, oh ok guess you where hunting?

Kinda wish there was more of a distinction, I mean yeah I die more now but mostly because I have no clue what's going on until the yeeting.

I really don't see it as difficulty, more of a gatcha. At least when I do die it usually doesn't feel like I messed up as much as the game isn't telegraphing the event well.
Originally posted by VolOpt:
My first actual hunt I thought it was just a standard interaction and just ran directly into the ghost. Like, oh ok guess you where hunting?

Kinda wish there was more of a distinction, I mean yeah I die more now but mostly because I have no clue what's going on until the yeeting.

I really don't see it as difficulty, more of a gatcha. At least when I do die it usually doesn't feel like I messed up as much as the game isn't telegraphing the event well.

I just wish the hit on your $ wasn't so bad when the game did give you the worst ever RNG at the start.
Kai Sep 22, 2021 @ 5:08pm 
Originally posted by thrythlind:
The ghost disrupts electronics within 6 meters. Which is also the range in which it can sense electronics.

If you died almost instantly with no flashlight stutter, then I'd bug report that.

One thing you can do is to drop EMF readers that are turned on around somewhere because they'll go crazy and you can hear them a far distance... thus you can listen for that going crazy...

Also, the ghost will be making noise and that'll suddenly cut off when the hunt ends too.

If your electronics aren't going crazy and you don't hear the ghost you should be safe, too far from the ghost for it to notice you. If you died without the signs, bug report it.
Spirit Boxes and EMF Readers can be a good source to detect a hunt if you leave them at doors and passageways. DOTS also will react to them as well, but you generally leave those in the ghost room or around it.

I'd say Put a EMF at doors to the exits, Spirit Box as well where the doors are, leave glowsticks to make a escape route when running away blind, and Motion/Sound Sensors can help you navigate in the dark as well and help the team track where the ghost is moving around if in the truck.
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Date Posted: Sep 22, 2021 @ 1:36pm
Posts: 17