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I believe with the cross, all you have to do is hold it out towards the ghost and just hold it. Though, at the same time, moving away from it could be a factor too.
Ah, that was just a coincidence. Once the ghosts are in their hunting phase there is nothing you can do except hide.
It only works on certain ghosts. If you use it against the right enemy it makes them instantly disapear. You can even save team members if they are getting grabbed.
How do you know when the Ghost is in it's hunting phase? Sometimes it appears right in front of you and then boom you're dead before you can pull out the crucifix and sometimes even after.
When the lights are flashing.
You hide by running into a room or closet, and shutting the door behind you. As for the crucifix, you throw it on the ground in the ghost's room. The one where the temp drops, where the EMF picks them up, etc.
If you are provoking a hunt to take a picture of a ghost, I would find a long hallway with a view into the room and put the cross in that hallway and behind that hallway. Then stand in the hallway and face the room. Once the ghost appears take the picture the quickly run into a hiding place. Note that some ghosts can be fairly quick.
I would not stand inside the room and start a hunt and wait for it to spawn, take a picture, then try to run out of the room and hide. While it is possible to still run out of the room and escape as long as it isn't a fast type of ghost, that is a pretty ballsy move and is very likely to get you killed.
The spot where the ghost starts the hunt has to be within that 3m radius in order for it to prevent the hunt. Elsewhere in the room, does nothing. If ghost starts the hunt somewhere other than directly in the center of the room that is haunted (like frequently in the hallway or door to hallway), does nothing.
Holding the cross still works, but it still has to be in the right spot. This is also why there is confusion on the matter since some ghosts start their hunt in the hallway outside the room so the person holding the cross happens to be running through that area just at the right time to stop the hunt.
All this contributes to just general confusion over what should be a simple mechanic.
Cross in the room should just decrease chances of hunting, making the ghost to just do other behaviors for that cycle instead of a hunt, but not have a limited number of uses. This keeps things dangerous and disrupts hunting being like clockwork or safety being dependent on obscure and unreliable mechanics. But still of a benefit.
Smudge Sticks in the room should decrease anger and delay hunts from starting for a few minutes. Just like how they originally were. You can only bring a few of these to session, need to have someone with both the smudge stick and the lighter to use them, so have to save them for periods where you need to do some more prolonged setup work in the area.
Both these things are kinda needed for large maps to be practical without them boiling down to 2 minutes to move freely, hide in room for 2 minutes, move around freely for 2 minutes, hide in room for 2 minutes, repeat until all evidences are found.