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My current theory, based on several public games, is that this seems to be something that rarely works because the ghost has to rest between periods of activity and with people calling the ghost various names trying to get activity, all it does is prompt hunting sooner and make people spend a boatload of time doing nothing but trying to make the ghost hunt. The result however is that the ghost starts hunting while everyone is above 60% sanity, so actual haunt events (the stuff that can be actually scary) never happen.
https://clips.twitch.tv/FuriousFreezingSoybeanTriHard
In this case, that is a good thing. The dev shouldn't give away the nitty gritty on mechanics in a game like this. "Saying the name angers the ghost" is all the explanation we should get
The best hunts I've been on have been ones where the name has never really used since there was a more progressive ramp-up of activity instead of these brief 0-10 spikes with nothing happening in the environment and no flashlight blinking.
It's not glorious, but we don't die a whole lot, that one clip not withstanding. That was just one really shy ghost, and I managed to get a picture of it killing my friend. Now that was glorious :D
He still haunts me and my other friend about that sweet bonus.
Just saying.
You are talking about Private Multiplayer. This game doesn't have versus, so all games are coop, and if you have more than one person it's multiplayer.