Tales of Vesperia: Definitive Edition

Tales of Vesperia: Definitive Edition

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Tia1230 Jan 14, 2019 @ 5:19pm
Grading System
How does it work because I haven’t gotten anything in battle on the grade part.
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Showing 1-15 of 19 comments
Shadow Esper Jan 14, 2019 @ 5:20pm 
Grade is a type of currency for new game+, where all the grade you earn over a plythrough allows you to buy bonus effects for your next playthrough.
OnlyOffensive Jan 14, 2019 @ 5:20pm 
higher difficulty, manual control, low damage taken, high combo counters, damage blocked, no items used, fast win, ending battle with full hp/tp. Basically everything that put you above pleb skill level.

Highest rewards are beating enemies with no damage taken, no items, especially on bosses.
Boss encounters multiply all positive grades by alot. Im not sure how much you can get in this game that considered high, but in berseria i had around 1000 grade few times.

You lose massive grades if you had K.O. during battle. You can press Y, triangle after battle to get details on your performance.
Last edited by OnlyOffensive; Jan 14, 2019 @ 5:24pm
Homer Morisson Jan 14, 2019 @ 5:25pm 
As you can see below, Grade details can be seen by pressing Y/Triangle, and basically the better you do and the higher the level of challenge, the more grade you can earn:
https://steamcommunity.com/sharedfiles/filedetails/?id=1623509568
Tia1230 Jan 14, 2019 @ 5:26pm 
So just fighting the monsters isn’t enough for getting some kind of grade?
OnlyOffensive Jan 14, 2019 @ 5:28pm 
grade is... grade that you get for your performance in battle. Hard difficulty + manual control will net you bits of grade from beginning, the farther you are ingame the more tools you have to increase performance.

Its hard to get grades on dificulties below hard in the beginning.
Last edited by OnlyOffensive; Jan 14, 2019 @ 5:28pm
Homer Morisson Jan 14, 2019 @ 5:29pm 
Originally posted by Acadia:
So just fighting the monsters isn’t enough for getting some kind of grade?

Unless you get KO'ed or use a plethora of items, you should pretty much always get positive Grade, yes, in every single fight -- the only exception being tutorial fights, those do not give Grade, and that in turn includes those happening over the course of the later game, whenever new mechanics are introduced.

But yeah, as Offensive said, on lower difficulties, you might struggle to get Grade early on, as you can't yet pull off huge combos and such, and the lower the difficulty, the lower your Grade multiplier.
Last edited by Homer Morisson; Jan 14, 2019 @ 5:31pm
OnlyOffensive Jan 14, 2019 @ 5:31pm 
Originally posted by Homer Morisson:
Originally posted by Acadia:
So just fighting the monsters isn’t enough for getting some kind of grade?

Unless you get KO'ed or use a plethora of items, you should pretty much always get positive Grade, yes, in every single fight -- the only exception being tutorial fights, those do not give Grade, and that in turn includes those happening over the course of the later game, whenever new mechanics are introduced.


well you dont get a multiplier on normal ( its 1.00, 1.50 on hard i think ) and if you take damage ( which will happen probably alot to all first time players in fights with multiple enemies ) dont do good combos early, its not that easy to go above 0.00
Last edited by OnlyOffensive; Jan 14, 2019 @ 5:32pm
Homer Morisson Jan 14, 2019 @ 5:35pm 
Correct, Normal = 1.00x, Hard 1.50x, Unknown = 2.00x are the multipliers.

Early on, blocking and learning Backstep ASAP are key to start earning Grade, I would say.
OnlyOffensive Jan 14, 2019 @ 5:39pm 
what about backstep? I havent noticed any "last second" backstep rewards like in zesteria/berseria. Its a good tool for sure, but how is it affect grades?
Last edited by OnlyOffensive; Jan 14, 2019 @ 5:39pm
Homer Morisson Jan 14, 2019 @ 5:41pm 
Well, it allows you to completely avoid a lot of damage, thereby in turn also avoiding potentially compounding losses of Grade... especially once you learn the skill that allows infinite backsteps, makes avoiding big hits much easier too.
OnlyOffensive Jan 14, 2019 @ 5:43pm 
yea its pretty good. Canceling and backsteps are good defensive tools. Its not so OP as in zesteria/berseria, you also vulnarable during it ( Unlike berseria, where you dash with active block lol. )

Last edited by OnlyOffensive; Jan 14, 2019 @ 5:47pm
Homer Morisson Jan 14, 2019 @ 5:47pm 
There are skills like that in Vesperia too, but IIRC they are only on the high level/late game equip.

Critical Guard allows you to frontstep while guarding, and if timed perfectly, it nullifies incoming damage for the duration of the animation for example.

Then there's stuff that allows you to ignore staggering while stepping, or even the good ole "Glory" skill that makes Yuri immune to being staggered altogether. =)
Last edited by Homer Morisson; Jan 14, 2019 @ 5:48pm
OnlyOffensive Jan 14, 2019 @ 5:47pm 
I also REALLY like jump as defensive tool, its really good in manual mod ( it might be messy though ) still need to practice it alot. With good timings you can jump through most non flying opponents and directly behind them.
Last edited by OnlyOffensive; Jan 14, 2019 @ 5:48pm
Homer Morisson Jan 14, 2019 @ 5:50pm 
Heh, I prefer Ghost Wolf to get behind an enemy, as that deals damage and "ports" me behind them... plus you can also force-turn around your enemy with the right combo, basically spin them around 180°.^^
OnlyOffensive Jan 14, 2019 @ 5:50pm 
Originally posted by Homer Morisson:
There are skills like that in Vesperia too, but IIRC they are only on the high level/late game equip.

Critical Guard allows you to frontstep while guarding, and if timed perfectly, it nullifies incoming damage for the duration of the animation for example.

Then there's stuff that allows you to ignore staggering while stepping, or even the good ole "Glory" skill that makes Yuri immune to being staggered altogether. =)

Yea, i alredy got critical guard and remove backstep stagger, its on very early game equiplent. In Aspio i think.
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Date Posted: Jan 14, 2019 @ 5:19pm
Posts: 19