Tales of Vesperia: Definitive Edition

Tales of Vesperia: Definitive Edition

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rbubbaray Feb 17, 2019 @ 1:59pm
Game seems to need a guide, Does the game lack direction and maps ?
Is it me or does this game lack Maps covering towns and dungeons, also even after a cut scene I am left not knowing where to go next. I know tales game are like this, but the others seemed to have more direction. Maybe i got spoiled after just beating Dragon Quest 11, that had great navigation.

I know about Synopsis, but most do not give details where to go to next. Does the game provide mapping later ? I know other tales games the guilds gave maps.

Thanks
Last edited by rbubbaray; Mar 3, 2019 @ 1:14pm
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Showing 1-14 of 14 comments
Synavix Feb 17, 2019 @ 2:06pm 
The world map is pretty good. Has all shop inventories and can be split down to view enemy spawns for each individual area.

But you're right that pretty much everything else is really lacking. There is no way to track side quests and there is TONS of missable scenes and quests that never really give you any hints about what happens next. The main story is usually decent at letting you know where to go next but sometimes it doesn't say anything at all which is pretty annoying. Same with dungeons but most of those are fairly linear.

You definitely need a guide if you want to get everything done, or spend dozens of hours backtracking after every major cutscene to check each town for new stuff.
rbubbaray Feb 17, 2019 @ 2:41pm 
Yeah plus coming from Dragon Quest 11, that game to me had the best Info system, and I play many JRPGs . I am hoping if the guilds work like the other tales games that they provide some maps.. Thanks for the feedback Synavix
Simon Feb 17, 2019 @ 5:26pm 
You can see the map inside menu → library → world map.
Rachito Feb 17, 2019 @ 7:15pm 
I have played a lot of rpgs and i think Tales of Vesperia is very straightforward, the map is very easy to read, and except one (maybe two) dungeon you can´t really lose your way. Jrpgs like Dragon Quest 8 or The Alliance Alive can be a lot more confusing.
Last edited by Rachito; Feb 17, 2019 @ 7:16pm
Brigadeos Feb 28, 2019 @ 8:54pm 
Wtf really?. This game points and tells you exactly where to go all the freaking time. How the hell you get lost? You dont know how to read maybe?. I guess if you play golden sun or final fantasy 6 you would freaking explode.
rbubbaray Mar 1, 2019 @ 10:01am 
The main story is straight forward , and Brigadoes I can read just fine, or I would not be able to read what you said. plus I did complete both those games you mentioned I loved FF-6 and golden sun. My main question was does more maps open as we progress as some other Tales game did. But many video and forums covering this game says it can leave ya high a dry of where to go next at times esp side quests. But this is common with most games, so a guide is helpful which I now have. Thanks
Last edited by rbubbaray; Mar 1, 2019 @ 11:05am
OnlyOffensive Mar 1, 2019 @ 5:01pm 
its actually not that common. Side events that just randomly pops in random places without any lead or reason is actually rare. Add that there is no indication of "npc that wants to speak" and also some events triggering in random corner of some wood you have no possible reason to be. Yeah, thats gotta be the most awful waste of time without guide, i mean its not even interesting 90% of time.
Drakzen Mar 2, 2019 @ 5:01pm 
Older tales game usually had very hidden side quests.
chiya Mar 3, 2019 @ 7:43am 
I don't understand the OP's complaints.

The game has missable side-quests sure, but to claim you don't know where to go after cut scene .. Well, did you ever try to listening to what the characters are talking about in the said cut scene? They talk about their plans and where to go, so obviously you need to go wherever the story is heading towards.

Jeez people in this generation can't deal with any games that don't have 100% handholding like Berseria did.
Tyrone Biggums Mar 3, 2019 @ 11:39am 
beseria was amazing but also explore would ya u'll figure it out thats the best part of tales games
rbubbaray Mar 3, 2019 @ 12:54pm 
I am not complaining, I was asking if there was maps I did not know about, and i meant area maps like dungeons. when dungeons has the maps that show areas we didnt explore yet and what we did explore that many games has, maybe i did word it to seem like this, I should of said.. is there more maps from guilds etc of new areas that we get later,If the dungeons and areas stay straight forward, then I can understand why the game doesnt have those maps, so yes i should of described/worded my post differently .. over all the game rocks ..Thanks
Last edited by rbubbaray; Mar 3, 2019 @ 1:05pm
rbubbaray Mar 3, 2019 @ 1:40pm 
Let me reword my Reasons for this post.. when I originally posted this I was wondering if we get more maps as the game goes on. A few of the other tales games I played the guilds would give more maps after completing quests, so far I have not come across any actual guilds or side quests to do when I asked this and only had about 10 hours in to the game.

The game has tons of cutscenes which does keep us on course of the main story.A few times i felt i was at a halt of where to go next, but for most part the game does give us direction of the main story. Or I thought I was over looking something in the game to the actual maps I had in mind for example.. town maps that shows the actual town not just a item list, and dungeon maps that works like a bread crumb map that shows the dungeons parts we explored and did not explore. So far I am about lvl 33 and most of the towns/dungeons have not been a issue because they are small and not to mazey confusing, so if the game stays like this I am good without those types of maps. I dont get to play hours on end each time so I may save it in a dungeon and not sure when I play again of what I already searched and the areas I did not search yet.

So my main question is do we get more maps or am i not pressing a button that would show me more options, I think I tried them all. or is this the way the mapping is for the course of the game.

Bottom line it may have seemed that way.. but its not a complain post.

Thanks
Yuri.Meitzen Mar 6, 2019 @ 10:48am 
i would agree with you on the fact that the game needs a guide, but on the combat system, i was thinking about doing one, because i learned a lot of stuff playing this time, that i never saw people explaining anywhere, even when i played the ps3 version, the manual cancel mechanic totally changed the game for me.

also o saw someone posting a guide, i would recommend this one, it has spoilers though HEAVY ONES, https://ameblo.jp/koulinovesperia/entry-10347292825.html
Last edited by Yuri.Meitzen; Mar 6, 2019 @ 11:02am
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Date Posted: Feb 17, 2019 @ 1:59pm
Posts: 14