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I've given it a bit more of a chance, and in fairness in most scenes there's at least one original line spoken by a 360 character that could be removed without disturbing conversation flow too. Moreover about half of the insertions (since I've started paying attention) do have another character respond to them, and this is done in a number of ways:
1. Simply having Patty steal a line originally spoken by another character.
2. After another character says something, having Patty elaborate on the point before another character says something to the effect of "Yeah."
3. Also inserting new lines from the character that replies to them before that character continues on as they do in the 360 version.
For the most part, after consideration I think this is the best they could have done given the situation. And depending on who you believe about how far into planning / implementation Patty had been on the 360 version, those lines she did steal may have originally been hers anyway.
Though the other half - where Patty says something that nobody acknowledges - is still a bit awkward. I feel they may have got away with it better if they'd simply cut her lines there. Like I say, other characters do this too on occasion, but with Patty it's so much more often that it becomes easy to notice and that's where there's a problem.
The only other awkward times are when it involves new voice actors in insertions. Obviously this applies to Yuri when an insertion is made into a scene that was voiced on the 360, but it's also noticeable a couple of times with other minor characters (such as in the Manor of the Wicked) because then you hear the old and new voices immediately next to each other.
Beyond that the only thing that made me twitch a little was returning through the Weasand of Cados, when Raven distracting the guards is now Patty's idea instead of his. Afterwards he says he couldn't have thought of that without Patty, even though that is literally what he did on the 360 version. I can't help but wonder if that mention was made specifically to lampshade the situation though.
In fact, it´s not only Aifread, somethings like the hotprings scenes, the wonder chef, some items (like apple gels) or some artes (like Indignation) are almost always in the franchise.
As for the EX Dungeon, the worst one in my opinion is Nereid Labyrinth in Tales of Eternia. The other games have pretty good ex dungeons.
The name Aifread has been mentioned across a lot of Tales games although they are not related - Eternia, Symphonia, Rebirth, Abyss, Vesperia, Berseria.
The same goes to other stuffs like Katz, Summon Spirits, the "Gald" currency, Dark Wings and so on. They are part of the identity of the Tales franchise.
Just so you know minor spoilers but
Duke 3rd Form on Unknown is about equal to Draco on Hard in terms of difficulty. Duke 3rd form unknown may be slightly harder. But either way Duke 3rd Form (Unknown) or Draco (Hard) are extremely hard fights for most players at any point in the game. Even new game plus END GAME setup.
But Draco on (Unknown) I never tried it but it would in my opinion be the hardest boss in the game besides maybe like the Don (Solo Match) that your techically suppose to lose but can still win. Draco Unknown would be truly an amazing battle.
Now I heard Raven can make a lot of fights easier even more so Draco? The guide I used recommened Raven? But I used my prefered party setup of Yuri, Estelle, Rita and Judith. The guide recommended Raven instead of Judith. So perhaps I made it a little harder than need be. But still it's a super hard fight either way.
Also the Yuri thing is just creepy.
The steam userbase seems more reasoned than gamefaqs, which seems populated by ps3/de version fan's only.
I have played both the 360 version (many times I might add) and the DE version.
My feeling is a game in its whole the 360 version feels better, balance is a lot better (big one been boss's arent broken), story seems more fluid and it doesnt feel too big a game.
This version adds new content but kinda makes the game feel too much, patty and flynn feel like they shoe horned in, and balance is whacked.
So e.g. patty is a lot more powerful vs the other characters, and raven even got nerfed which is interesting as both patty and raven are a jack of all trades, but because patty is better in every way she almost obsoletes him.
Flynn has some interesting skills, but you only get him for any decent amount of time end/post game.
Boss's are just broken in this build of the game.
The nerf on time flow is one of the stupidest balance changes I have ever seen in a RPG.
There is some niceties of course, the extra 2 characters, especially patty add novelty value, its good you can carry over fell arm kills, the team arena is ok (but not great), also the extra mystic artes.
But as a game on a overall basis I feel the 360 version is better.
I feel the 360 version over the years has had a lot of unfair bashing because it was exclusive to a console thats not popular in japan, before the ps3 version got released it was considered the best jrpg of its generation, and suddenly when the ps3 version got released it supposedly became a bad game overnight.