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grinding and looting - heres a bit of a problem, with the requirements of oxygen and not having a lot of it in the beginning and at the end even, you will have to do a lot of back and forth because of it. You can make air candels but then you have to grind for them also your equipment brakes fast so you will be needing a lot of resources.
To keep it short the story is good for me because it's the humor I like, but the grinding and traveling is insanely boring because of the requirment to return you are not progresing so you are not getting the story so your getting only the bad part of the game.
There is a story difficulty but I havent tryed it so I cant comment on that.
If you were looking for a second Subnautica, you have to look somewhere else, this aint it.
I love survival games, even harder ones, but this is so grindy and tedious, I just stopped after a while because watching paint dry is more fun than this.
If I could I would give you my copy for free, because I won't touch this game ever egain.
I had no regrets. I fully enjoyed this game.
Reminded me of a Subnautica parody of sorts. But one that doesn't really take itself seriously.
I think people take this game seriously when it's literally not meant to be taken seriously at all. And that mindset results in not meeting their preconceived expectations.
The crafting is a means to further the story. A lot of the tedium is easily avoided by basic planning and preparation. If you are going into the next big stage of the story, don't go with nearly broken tools... and the scrapper, which is used the most, literally has an unbreakable version you can craft in Chapter 2. There's 6 chapters. And it's literally next to a story point. The "slog" people complain about around chapter 2 is about 70% unnecessary side quests and stuff not mandatory to further the plot, but just fun things to flesh out the world building and get some neat crafting options.
The humor is subjective, I found myself grinning at worst and letting a good laugh out at best. Not rolling on the floor laughing, but enjoying the levity that the game keeps steady, even while a literal intergalactic conspiracy is unfolding before you.
The plot, especially the second half of the game was about as silly as the plot of Mars Attacks or another satirical B-list sci-fi movie. It was goofy, and got to be quite ridiculous. There was a couple of spots with backtracking to craft I wish they would have given the option to open a shortcut back from, but it wasn't something that really stood out to me while playing. Probably because I was too busy loading up my pockets with loot the whole time.
I personally never felt like the crafting was a chore, but that's probably because I enjoyed the exploration of the game. The crafting is not the focus of the game, it's a mechanism by which you are able to progress. At the start I remember struggling just to get 200 meters away, and by the end of chapter 2 I was traveling multiple thousands of meters without needing to refill my oxygen. The sense of progression really stood out at times.
The game was a joy. I finished my first playthrough in about 17 hours, and have almost beat an hour on the DLC, which is basically a "how long can you last literally just crafting oxygen cannisters" survival mode with a short story hidden behind it. Took me two attempts to get to 55 minutes surviving on just the oxygen cannisters you can craft or find.
The characters are few and far in-between, but you are in constant company with your corporate-funded AI spacesuit owned by the Breathedge funeral company. This is what takes the role of the narrator, and what will often tie environment to plot and lore of the universe RedRuin has created. The Immortal Chicken is more of a goofy deus ex machina for various reasons, mostly just for funny ways to get around crafting a set of tools and items for various things. (chicken multitool basically). Babe is more than just a nice... accent over the radio. Babe actually ends up being the primary plot device later in the story. Doesn't mean its not still the equivalent of spam mail though. The villians are... well they're not around very long so it's hard to talk about them in detail. They're cliche in a very unique way. And grandpa is an dead undead legendary badass. Also Commander Shepard and the Normandy make an appearance. So does the Aurora from Subnautica. And I think the robots are supposed to be from Nier Automata? Did I mention this game is satire?
The game isn't perfect, but I had a blast playing it. And I'll be doing another playthrough on permadeath mode next.
In my honest opinion, having picked this up on a whim with no expectations, I give this game an 8/10.
It could have fleshed out the crafting and base building into something more, added a couple of shortcuts to later areas, and there are a couple bugs I've encountered. Otherwise I have no complaints about the game. It scratched the all the right itches. And not just because grandpa left me his backscratcher.
Sure at the beginning, you are constantly fighting for Air, and it may frustrate you for a while, but that could've easily resolve once you knew how to make a dozen of Oxygen station. So you don't have to fly back to base immediately, and search those material with your heart content. But it isn't necessarily to grab everything yet, from the first Chapter. Because the main thing it's to get to Chapter 2 where the fun begin: Building Your Base > Space Station.
That kinda how most survival game do when everyone started. First You know nothing about survival, you get tense, once you learn the basic, you learn to get through some obstacle, then build a base, and grind almost everything. Lastly you survive, and you win.
I'm just started few days ago, and now I got most of the Tools, Upgrade for the Suit, and EVEN USEFUL TOOL (Iwon't spoil it). Now I don't even fuzz about all these problem I used to have.
Grind it's pretty fair to be honest, compare to those F2P games, who LOVE time to gated loots, and stop you for getting thing you wanted because they heavily relying on these energy called "Resin" example "Genshin Impact" who will even limit you how much you can Craft, seriously CRAFT, it could take a MONTH just to grind one character. Breathedge took ME 3 days gameplay time to loots for best gears, so it's a Night and Day comparison.
Since it's a Singleplayer game, you could come back and continue later again without missing anything out. Double plus ++
In-game joke it's like Rick and Morty series I guess? but it isn't bad nor anything to remember with, so I don't really mind much. That can only yourself make that opinion.
So yeah I give a 4/5 scores, and I having a fun time with this weird space adventure
EDIT* turn out it only took me 20 hours gameplay to fully upgrade my gear XD
it's stupider. the humor is suitable for teenagers---there's no wit, no clever writing, and no creativity to the humor. It's like giving the mic on standup night to a programmer on the spectrum.
Anyone who knows anything about writing and humor, does not give this game a nod for the application of the artistry of it.
I'm fine with stupid humor so long as there is cleverness, creativity and some originality mixed in there.