Breathedge

Breathedge

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ZERO Mar 8, 2021 @ 5:20pm
bigger container?
what is the advantage of using the container that you can put inside the base? I thought it would have at least 4 compartments, however it has 4 doors and has the same space as a suitcase, I don't see any advantage in using it
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Showing 1-6 of 6 comments
Dumah Mar 8, 2021 @ 7:46pm 
совершенно верно сказано, там как минимум должно быть в 4 раза больше места
ZERO Mar 8, 2021 @ 9:16pm 
Originally posted by Dumah:
совершенно верно сказано, там как минимум должно быть в 4 раза больше места

exactly, I found it kind of useless to make these cabinets, because they take oxygen and can damage the base, I prefer to go throwing a lot of suitcases on the floor

in the logic there should be 4 containers, there is no logic to have 4 doors and only 1 place to store things
davehnz Mar 8, 2021 @ 11:07pm 
There's no point in making a larger 'base' other than it's a convenient place to stop for oxygen (if you place it wisely) and to craft / research things you don't want to or can't find.

Having a habitation module and bed is at least somewhere to recover some health cheaply without med kits etc.. but that's outweighed with the extra hassle of the larger base.
The Minted Lady Mar 9, 2021 @ 7:44am 
I am honestly really disappointed in the closet. I was hoping that it would be four separate storage lockers only to find that it's one giant one that takes up more room than a single suitcase.

Most of the compartments take up a lot of space for what little function they actually server. The kitchen, for example, only has that one small food processor and doesn't even include any storage in the shelving that decorates it. I dunno why they didn't add storage to each compartment that has drawers on it. Your starting base has a storage drawer above the bed but the bed you craft for your custom base doesn't.
MoreEvilSquid Mar 12, 2021 @ 6:40am 
The advantage of the closet is it uses up some of your oxygen for the station, so it's not going to waste. Oh and it uses rarer materials like magnets, so it feels more special when you craft it.

But seriously though, personally, even if the game tried to justify it via humour, it really pisses me off when there are what look like compartments EVERYWHERE, and yet only very specific ones are actually functional!

Note to game devs (not just these ones, all of them): if you're going to put something in a game that looks like it can open and store stuff, MAKE IT OPEN AND STORE STUFF! I hate this trend of adding all this crap that's non-functional - especially when it doesn't look that different to the functional equivalents!

Speaking of which, why is it only possible to scan that one particular bed, when there are literally beds all over the place that are identical? Even worse, there are beds that are FUNCTIONAL, but you can't scan them - and the bed you can scan isn't functional. There is no logical reason for this - there's not even a lame 4th-wall breaking joke explaining it away! It just happens to be this way for no reason at all...

At least there are lots of vaccuum cleaners to scan, except you need all of them (but at least you can also "research" it so you don't need all the scans, which is good - now if there were researchable blueprints for all the station modules/compartments as well it wouldn't be quite as bad).

MoreEvilSquid Mar 12, 2021 @ 6:43am 
Originally posted by MoreEvilSquid:
The advantage of the closet is it uses up some of your oxygen for the station, so it's not going to waste. Oh and it uses rarer materials like magnets, so it feels more special when you craft it.

But seriously though, personally, even if the game tried to justify it via humour, it really pisses me off when there are what look like compartments EVERYWHERE, and yet only very specific ones are actually functional!

For some reason there's a functional cabinet in the first area, in the "children's play area" or whatever, which is pointless since it's open to space, yet areas that should have lots of cabinets (and look like they do) for some reason don't have them!

Note to game devs (not just these ones, all of them): if you're going to put something in a game that looks like it can open and store stuff, MAKE IT OPEN AND STORE STUFF! I hate this trend of adding all this crap that's non-functional - especially when it doesn't look that different to the functional equivalents!

Speaking of which, why is it only possible to scan that one particular bed, when there are literally beds all over the place that are identical? Even worse, there are beds that are FUNCTIONAL, but you can't scan them - and the bed you can scan isn't functional. There is no logical reason for this - there's not even a lame 4th-wall breaking joke explaining it away! It just happens to be this way for no reason at all...

The bed isn't the only culprit here of course, most compartments for modules are like that...

At least there are lots of vaccuum cleaners to scan, except you need all of them (but at least you can also "research" it so you don't need all the scans, which is good - now if there were researchable blueprints for all the station modules/compartments as well it wouldn't be quite as bad).
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Date Posted: Mar 8, 2021 @ 5:20pm
Posts: 6