Breathedge

Breathedge

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Quadnick Aug 8, 2021 @ 7:06pm
Moving suitcases
We are not allowed to pick up a suitcase with items in it. I understand not being able to put it in our inventory, but it would be nice to be able to hold it in our hands at least. That would really cut down on the tedium of having to take all of the items out of it if we accidentally kicked it out of place, or if we want to move it to a different location.
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Showing 1-4 of 4 comments
Bobucles Aug 9, 2021 @ 5:06am 
If a full suitcase can't be moved, it'd be nice if it didn't get kicked around so hard by physics either.
Quadnick Aug 9, 2021 @ 1:53pm 
Originally posted by Bobucles:
If a full suitcase can't be moved, it'd be nice if it didn't get kicked around so hard by physics either.
Yeah. That would be a good compromise if they were adamant about not wanting full suitcases to be picked up. It would be nice either way actually, because from the posts I've read, even your base decorating parts, like chairs and whatnot, get yeeted whenever you walk by them too close and accidentally boop em.
MoreEvilSquid Aug 20, 2021 @ 7:04pm 
Yeah, you see, you're asking for an item in the game universe to actually perform the same, logical function it would perform in real life. Or actually supposedly did also perform in the game Universe for everyone else, except for you.

I'd like to know who the hell buys/builds a suitcase for the purpose of placing it somewhere and then storing stuff in it, while not being able to move it. It wouldn't bother me if there were at least some kind of witty joke/reason for this, but the game doesn't even try to explain this.

I totally agree that we should be able to pick the damn thing up - WITH stuff in it - and at least carry it in one of our hands or something. Then either chuck it on the ground in the new destination, or put it on the roof racks of the Zaz (which doesn't have roof racks, but it really should for just this purpose!).

This would be less annoying if we weren't literally in ♥♥♥♥♥♥♥ SPACE, where (apart from areas where there's gravity), there is no gravity, so we should really be able to at least I dunno, push the suitcase in a direction and then it keeps going until it hits something. THAT would be cool, it would be relatively innovative (since I don't recall a similar kind of thing in a similar kind of game), and it would make sense.

But I guess what can we expect from a game where all space has vast amounts of friction for unexplained reasons? (we should technically be able to travel really far on a small spurt of propulsion, instead of having to continually apply thrust).
Quadnick Aug 20, 2021 @ 9:45pm 
Originally posted by MoreEvilSquid:
But I guess what can we expect from a game where all space has vast amounts of friction for unexplained reasons? (we should technically be able to travel really far on a small spurt of propulsion, instead of having to continually apply thrust).
I was also confused by the unknown force slowing my character down in the vacuum of space. I should just be able to rip a fart and be good until I want to slow down. But I'm just assuming it's for game play purposes. Maybe they don't want to hear people complain about accidentally bumping an item and losing it forever. Or maybe they thought controlling the character in a vacuum would be too difficult. I don't know. All I do know is that I think it'd be better if the movement was realistic. And it would definitely be better if we could pick up the damn suitcases lol.

I like the roof rack idea btw. That would be very useful.
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Date Posted: Aug 8, 2021 @ 7:06pm
Posts: 4