Breathedge

Breathedge

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Lex Sep 14, 2018 @ 8:10am
Containers blueprint?
Hello,

It's getting messy very fast to store and order items. I cant find any containers blueprint, does some1 did?
Maybe it has to do with the scanner thing wich i haven't food yet. Like u scan ur own container to actualy create more. If u know what i mean.

Cheers.
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Showing 1-15 of 18 comments
Redruinsdev  [developer] Sep 14, 2018 @ 9:23am 
Hi, you can find it in several places, for example - near post office.
Panda V4 Sep 14, 2018 @ 9:45am 
When you exit your ship behind you is asteroid. Behind it is hidden wreck with wood boxes. One of them should have suitcase in it.
Lex Sep 14, 2018 @ 11:08am 
Thank you guyS! :)
crazyredneck327 Sep 15, 2018 @ 2:47am 
There's also a loose suitcase you can pick up wedge in the wreckage next to the boxes.
oskr13 - keep_on Oct 13, 2018 @ 10:53am 
I wonder if we will be able to carry it with objects inside in the future, because for the moment, you can only use the suitcase as a container if you install it, but once fill with objects, can't carry it anymore. More space, but not really a suitcase then...
Phoenix Oct 13, 2018 @ 10:57am 
It's probably not meant to be carried around with stuff in it, since that would kind of defeat the point of having limited inventory space.
oskr13 - keep_on Oct 13, 2018 @ 10:59am 
Originally posted by Phoenix:
It's probably not meant to be carried around with stuff in it, since that would kind of defeat the point of having limited inventory space.

I assume having a suitcase blueprint is a way to improve inventory space... they would have done a container blueprint instead if it was meant to stay installed after filled
Phoenix Oct 13, 2018 @ 11:07am 
Originally posted by oskr13 - keep_on:
I assume having a suitcase blueprint is a way to improve inventory space... they would have done a container blueprint instead if it was meant to stay installed after filled
And on what evidence are you basing that assumption, seeing how the only container in the game right now can't be carried? The suitcase is a container, and not being able to carry it kind of falls in line with other survival games.

Being able to arbitrarily expand your inventory in that way (and in the first chapter of the game at that) would make the inventory limitation meaningless. Why not just give us a bigger inventory from the start?

No, i'd expect that the suitcase is simply a placeable container, nothing more.
Last edited by Phoenix; Oct 13, 2018 @ 11:10am
oskr13 - keep_on Oct 14, 2018 @ 1:10am 
I'd expect the suitcase to be a suitcase, and container to be a container...
Maybe that's just me...

Devs can answer...
Phoenix Oct 14, 2018 @ 5:06am 
How's a suitcase not a container? Aren't you just grasping at strwas here, trying to justify this in your headcanon so you can - for whatever reason - pretend that the suitcase let's you magically expand your inventory in the first few minutes of the game? You know, something that doesn't make any sense from a design standpoint?
oskr13 - keep_on Oct 15, 2018 @ 9:39am 
Ok, let's just try to start again, FYI, I am french, so maybe my english isn't clear enought :

I'd expect the suitcase to be a "movable" container, again, maybe I am wrong, but that sound...logic...normal...

I would have found far more logic that you can carry it full, but can't open it until installed in an secured area.

In this way, you can use it as a "container" in your cabin, but can't use it to upgrade your inventory as you reffer to.

In my opinion, the suitcase is here for later, when you will have to transfer inventory from the cabin to the space station you will build (a time where upgrading inventory will be a must).

Making it like it is now, it is just odd... as soon as I put a simple bottle of water in it, it can't move anymore ??

Make me unable to open it "outside" so I can't use it to store more item while spacing around, that's fine and logic.

I don't want to upgrade my inventory, but I don't want to have a suitcase that can't move around...
Last edited by oskr13 - keep_on; Oct 15, 2018 @ 9:40am
Phoenix Oct 15, 2018 @ 3:18pm 
Originally posted by oskr13 - keep_on:
In my opinion, the suitcase is here for later, when you will have to transfer inventory from the cabin to the space station you will build (a time where upgrading inventory will be a must).
What indication do you have for this? Other survival do just fine without having a whole second inventory to lug your stuff around. Why would you assume that you have to "transfer" massive amounts of stuff over? Why shouldn't the current inventory capacity be more than enough for that?

As far as i can tell you're trying to rationalize a way why the suitcase should be moveable because it is a suitcase. I don't think that's how this stuff works as far as survival games are concerned.

Again, other games have this too - take Subnautica for example: It also has a bag (Carry-all) that can only be moved/picked up when it's empty. It's simply a storage container. The suitcase in Breathedge is - as far as i can tell - exacterly the same, and why shouldn't it be? If your game requires the player to lug around lots of stuff from one base to another, it's not very good design to begin with. Why should you built a base in a place where you can't gather enough materials in the first place? Why should you have to transfer over more stuff than you could conceivable carry in one or two trips in your normal inventory?
oskr13 - keep_on Oct 15, 2018 @ 5:21pm 
Originally posted by Phoenix:
As far as i can tell you're trying to rationalize a way why the suitcase should be moveable because it is a suitcase. I don't think that's how this stuff works as far as survival games are concerned.

Meh... we won't agree on this...

My point is : a suitcase is made for travel, it has been designed with a handle, and with space inside for storage.

Making a suitcase unmovable is a misuse. Call it a shelf, a drawer, or even a sideboard if you want (by you, I don't mean YOU), but I definitly can't accept the fact that we have a suitcase that can't carry anything...

And this will be my last try to point out this unlogic approach, until maybe a dev will answer if yes or no the suitcase will stay that way.

And btw; you are right, I totally assume to think that we may have to transfer things to our next station/location without any clues for it, and my suitcase is already filled with my grandpa pictures, his mug and a dead hamster... we are travelling in space...travel...suitcase...meh...remembering me something... did I told you about my opinion on how a suitcase is great for travel ?

Last edited by oskr13 - keep_on; Oct 15, 2018 @ 5:22pm
Phoenix Oct 16, 2018 @ 4:57am 
Again, this is in line with other survival games, e.g. Subnautica. I don't know how else to put this - you are trying to rationalize something that doesn't make sense from a game design point of view. Additionally we already know that transportation options (i.e. space jalopie) will be a thing. Going by how other survival games do this, this will probably have a trunk.

The problem you are trying to construct simply doens't exist and if it did it would not be soved in the way you want it.

It's kind of ironic that the suitcase is the one thing that you make out as being "illogical" and ignore the whole setup of the game itself. As far as i am concerned it would be totally in-line with the game to make the suitcase not portable and prevent it from being picked up as long as there is stuff in it.
Gary Childress Dec 4, 2020 @ 1:33pm 
Originally posted by crazyredneck327:
There's also a loose suitcase you can pick up wedge in the wreckage next to the boxes.

I've looked everywhere I can think of near the boxes and have yet to find a suitcase wedged in the wreckage. Where exactly is it? Do you have a pic or something?

Thanks!
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Date Posted: Sep 14, 2018 @ 8:10am
Posts: 18