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this same CPU can get around 60 fps even in games like Warzone II and BF 2042
Give this try and see if it helps.
There's another option for NVIDIA users to setup Native GPU DL upscaling (AMD users might have similar option, dunno - don't own one). No, it's not native in-game dlss by any means, but it offers similar performance improvements.
Example: I run Project cars 2 maxed out at 4k with a few hitches / stutters. Now play at "4096x2160" (Nvidia's 4k upscaled resolution) instead of 3160x2180 (native 4k). FPS is improved & buttery smooth. Works really well with most tiles (some not so much).
Oh, I'll also reduce the color depth when I play games to "YCbCr4222" from "RGB" (another small improvement in FPS).
Image below of nvidia settings (AMD users: look for something similar in amd's control panel),
https://steamcommunity.com/sharedfiles/filedetails/?id=3113722741
Also, nobody here is disagreeing that more optimization work needs to be done—I never once said that—but it is not as dire as you are making it seem (assuming of course that you have a PC that is within the minimum and recommended PC specs listed on the Steam page and you aren't attempting to throw too much at it beyond what is reasonable for the game to handle). The concepts/factors that I am pointing out are still going to be valid regardless of whatever optimization work that we put into the game.
in some maps the fps are 30~40, gpu 40%, cpu 50%, low, medium or high settings, it gives the same result in fps and stuttering, I have noticed in some maps that when looking at a building or simply the edge of a door the It gives a kind of looped ghost. When moving the view, also in areas of the map the fps can improve or worsen, the stuttering ruins everything.
And I believe that looped ghost effect you are referring to (if I am thinking of the same thing you are referring to) is a result of the Temporal Anti Aliasing though, which can become more prominent/pronounced depending on how the lighting is done on a level. This shouldn't be an indicator of performance.