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And after that, there is the question of fun. Not everyone has fun while making mods.
You seem to confuse the average player with the 1% of the 1%.
I do agree, but, if they have the time to play the game for 20 minutes, surely they can go into their settings and change things in 15, or maybe they can just wait for someone to upload a optimization Mod.
People are NOT going to wait in this fast moving world with countless video games, movies, shows and songs released each day. In this fast paced competitive world of digital entertainment you get one shot.
Because of this poor launch I doubt this video game will have much of a player base 1 year from now. I hope I am wrong because the potential of this project is huge.
Plus, to add onto your second statement, The gaming community is way to impatient, as they all require a game to be "Relatively Stable"
Im tired of players just giving a bad review because they dont think about waiting, always expecting something to work how they think it should.
Improvement takes time, and most people don't give games time.
I think many of them don't know what the game is about or just found out it exists. They don't know about the focus on mods and just see a generic game and react based on that. Even though it says in the description what the game's goals are, most of them probably don't even read at all.
The trailer also isn't very informative on this.
I think when more mods get ported to Steam Workshop, a new trailer should be made that showcases mods as the forefront of the game and show it in a comprehensive enough way in the first 5-10 seconds of the trailer as well as updated screenshots that focus on the mods too. Adding screenshots from different eras, some sci-fi mods, combination of mods that even go as far as to break immersion just so it shows the main aim of the game rather than being another run-of-the-mill shooter, because the trailer and screenshots don't show much more than that.
Some people won't even watch the trailer either, they will see a few screenshots and that's enough.
If the developer is frustrated that people are speaking negatively about the game, he should think about how the game is presented to people who have no idea about it and what are they seeing.
When I first heard about the game and saw some videos/screenshots, I just thought it was a generic shooter with emphasis on larger maps, it was later that after researching more that I found out about the goals behind the game, some people don't go that far in research so you can summarize that 90% of the negative reviews are uninformed people who did not know anything about the game, only a few of them know about it and despite of that left negative reviews, but you can't really blame them if they don't like it as it is, I must admit it's very rough around the edges, but you don't see me leaving negative reviews, I'm giving it the benefit of the doubt to see how it goes.
As long as I can get to play small-scale close quarters, dumb casual TDM in this game, I will be happy.
Did they? If I remember correctly many games shipped with bugs that were only fixed when expansions were released and this could take months or years. Maybe developers were more diligent then because they could not release updates like they can right now with Steam and other launchers, but games weren't perfect back then.
The Elder Scrolls 3 Morrowind released in 2002 with many bugs that Bethesda never fixed, it was only modders who fixed them many years later with mods like MPC (Morrowind Code Patch) and MWSE (Morrowind Script Extender).
Yes, developers could wait, but the goal of Hardstop Isnt to be a functional game on day one. The main goal is to allow the community to work together to improve it. By releasing the game early, it allows players to improve things the way they want, and not as the developer would like. It allows players to Get what they want out of a game, instead of asking over and over again. Instead games like Roblox (Constant moderation issues), and Cyberpunk 2077 took years to improve, but with Hardstop, issues and improvements can be made quickly without having to wait months for a crucial update.
how do i make vehicle mods for this game