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It kill every Bren and HalfTrack with one Shot ! i killed many on 50-70 meters.
the Problem an Unhistorical thing ist Panzerfast vs .Tanks.
Both needed extremely short range, where extremely innacurate and often the timed fuse didn't detonate and off less than square armour they often bounced.
If you go on historical records the the Faust & Piat in this game are OP as feck.
https://www.youtube.com/watch?v=ENc2ZDgkv7Q
Man I need to show that video to wehraboos..
(iirc, Anthony Beevor, Berlin)
Armour penetration on both was good.
But in game neither will one shot a tank...
But, the game doesn't skip or fail to detonate ever.
The game seems to be running on what they condsider a happy medium. The armour penetration system seems to do 'more damage' when you hit vital areas than actually having a real armour penetration system. It doesn't seem to be behaving like a 'armour penetration system' should.
Hitting fuel or ammo with the first shot. Won't kill or disable a tank in the game. (or at least i'm yet to see it)
A 17lb shot in the rear of a Tiger won't see it destroyed or even disabled.
If the game wanted to replicate the weapons more accuratly, the rounds should skip off when hitting at an angle. But when they did detonate, they should be very effective.
But, then again. Most tanks in allied service, and a good number in german had tracks and spare wheels as add on armour. This would detonate hollow charge weapons away from the main armour of the tank. Which is another thing that the game doesn't replicate.
(first hand example of Panzerfaust detonating against tracks used as add on armour and tank remining undamaged can bee read in David Rendor, tank action)
I think whatever they do with the AT weapons though, tanks in this game will still be vulnerable.
The maps lend themselved well to infantry sneaking up on armour and the crews in the armour are all too often without support. And all too often running with less crew as the armour squads seek to take a tank and APC each.
That's always going to lead to bad armour commanders complaining that the weapons are OP, whether they are or not.
I was not asking why it does not one shot...
BUT was asking how can you kill a armored gun carrier when you miss it whit your panzerfaust by 16m vertically.
Yeah agree if you look at old latter war photo's tank crews often had the front of tanks laden with spare tracks / bogeys or what ever they could to act as spaced armour and it was really effective.
Side and rear where still vunerable but anthing less than 30 degress was an auto bounce.
Early days in Dev but eventually something better is needed as like the original post a 16m miss is currently taking them out.
Probably a bug? It's still open-beta (or whatever you want to call it)
I'd wager that it was because it has inherent AoE capability rather than pure AP HEAT as it was irl. I assume the target was an open topped Universal Carrier? I'd figure that since Its open topped that the AoE from the faust scored a "critical" and 1 shotted the UC.
Motor, or tub (under the Tower (there a the Ammo + Gas tank)
Lol, it propably clitched trough, happends sometimes whit panzershreck its akward ;)