Squad 44

Squad 44

PenttiOy Jul 27, 2018 @ 3:16pm
Wtf is up whit the panzerfaust?
Seriously what's up whit this at-gun? I can't understand this gun at all the reason why is not becose it does not oneshot those armored gun carriers or tanks from side which it should when you are making kamikaze attack at the sweet spot which it should but the area which this gun makes damage to armor...

If anyone knows why the following thing happened whit panzerfaust please tell me...

I was camping at obj. in a house waiting for people to move in so i can give them a piece of my panzerfaust <3 and in comes a ♥♥♥♥♥♥♥♥ armored gun carrier into urban enviroment so i get ready to blow the guys up like any at guy would do.

I accidentaly had my panzerfaust set to 80m range which i did't notice and fired. The shot flew around 12-15m into the air hitting a pole which the tank was under and the tank just blew up...

I missed by 16 m from the closest point of the armors hitbox and managed to kill it.
How on earth is this ♥♥♥♥♥♥♥t possible?!?!?!
Does the panzerfaust not register vertical movement for some reason or is the damage area to armor just so ridiculous?
Please tell me ;_;

I love panzerfaust <3
Last edited by PenttiOy; Jul 28, 2018 @ 3:20am
Originally posted by Maschinengewehr:
Originally posted by Cytosix:
I see no one actually took the time to read the entire post...
I was not asking why it does not one shot...

BUT was asking how can you kill a armored gun carrier when you miss it whit your panzerfaust by 16m vertically.

I'd wager that it was because it has inherent AoE capability rather than pure AP HEAT as it was irl. I assume the target was an open topped Universal Carrier? I'd figure that since Its open topped that the AoE from the faust scored a "critical" and 1 shotted the UC.
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Showing 1-14 of 14 comments
GUNSLINGER Jul 27, 2018 @ 6:08pm 
With German Panzerfaust i usually oneshot all smaller armored vehicles, even got 2 oneshots on Sherman but i dont know how much helath they had when i engaged, maybe you aim to low hit the ground infront of them?
Eisen Jul 27, 2018 @ 10:15pm 
Originally posted by Cytosix:


It kill every Bren and HalfTrack with one Shot ! i killed many on 50-70 meters.

the Problem an Unhistorical thing ist Panzerfast vs .Tanks.
DumbNumpty Jul 28, 2018 @ 12:53am 
If you check the historical records on number of panzerfaust used to tank kills its a shockingly high number, PIAT was marginally better.
Both needed extremely short range, where extremely innacurate and often the timed fuse didn't detonate and off less than square armour they often bounced.

If you go on historical records the the Faust & Piat in this game are OP as feck.

https://www.youtube.com/watch?v=ENc2ZDgkv7Q
Last edited by DumbNumpty; Jul 28, 2018 @ 12:54am
Hartford688 Jul 28, 2018 @ 1:33am 
MHV videas are great.
Maschinengewehr Jul 28, 2018 @ 2:18am 
Originally posted by DumbNumpty:
If you check the historical records on number of panzerfaust used to tank kills its a shockingly high number, PIAT was marginally better.
Both needed extremely short range, where extremely innacurate and often the timed fuse didn't detonate and off less than square armour they often bounced.

If you go on historical records the the Faust & Piat in this game are OP as feck.

https://www.youtube.com/watch?v=ENc2ZDgkv7Q

Man I need to show that video to wehraboos..
Andy Jul 28, 2018 @ 2:34am 
Originally posted by DumbNumpty:
If you check the historical records on number of panzerfaust used to tank kills its a shockingly high number, PIAT was marginally better.
Both needed extremely short range, where extremely innacurate and often the timed fuse didn't detonate and off less than square armour they often bounced.

If you go on historical records the the Faust & Piat in this game are OP as feck.

https://www.youtube.com/watch?v=ENc2ZDgkv7Q
Those figures, although interesting, don't tell the full story. Most of the ammunition expenditure is going to be used for training. There are also accounts of the Russians finding huge numbers of panzerfausts in ammo dumps and issueing them out to troops.
(iirc, Anthony Beevor, Berlin)

Armour penetration on both was good.
But in game neither will one shot a tank...
But, the game doesn't skip or fail to detonate ever.
The game seems to be running on what they condsider a happy medium. The armour penetration system seems to do 'more damage' when you hit vital areas than actually having a real armour penetration system. It doesn't seem to be behaving like a 'armour penetration system' should.
Hitting fuel or ammo with the first shot. Won't kill or disable a tank in the game. (or at least i'm yet to see it)
A 17lb shot in the rear of a Tiger won't see it destroyed or even disabled.

If the game wanted to replicate the weapons more accuratly, the rounds should skip off when hitting at an angle. But when they did detonate, they should be very effective.

But, then again. Most tanks in allied service, and a good number in german had tracks and spare wheels as add on armour. This would detonate hollow charge weapons away from the main armour of the tank. Which is another thing that the game doesn't replicate.
(first hand example of Panzerfaust detonating against tracks used as add on armour and tank remining undamaged can bee read in David Rendor, tank action)

I think whatever they do with the AT weapons though, tanks in this game will still be vulnerable.
The maps lend themselved well to infantry sneaking up on armour and the crews in the armour are all too often without support. And all too often running with less crew as the armour squads seek to take a tank and APC each.
That's always going to lead to bad armour commanders complaining that the weapons are OP, whether they are or not.
Last edited by Andy; Jul 28, 2018 @ 2:36am
PenttiOy Jul 28, 2018 @ 3:24am 
I see no one actually took the time to read the entire post...
I was not asking why it does not one shot...

BUT was asking how can you kill a armored gun carrier when you miss it whit your panzerfaust by 16m vertically.

DumbNumpty Jul 28, 2018 @ 4:09am 
Originally posted by Andy:
Originally posted by DumbNumpty:
If you check the historical records on number of panzerfaust used to tank kills its a shockingly high number, PIAT was marginally better.
Both needed extremely short range, where extremely innacurate and often the timed fuse didn't detonate and off less than square armour they often bounced.

If you go on historical records the the Faust & Piat in this game are OP as feck.

https://www.youtube.com/watch?v=ENc2ZDgkv7Q
Those figures, although interesting, don't tell the full story. Most of the ammunition expenditure is going to be used for training. There are also accounts of the Russians finding huge numbers of panzerfausts in ammo dumps and issueing them out to troops.
(iirc, Anthony Beevor, Berlin)

Armour penetration on both was good.
But in game neither will one shot a tank...
But, the game doesn't skip or fail to detonate ever.
The game seems to be running on what they condsider a happy medium. The armour penetration system seems to do 'more damage' when you hit vital areas than actually having a real armour penetration system. It doesn't seem to be behaving like a 'armour penetration system' should.
Hitting fuel or ammo with the first shot. Won't kill or disable a tank in the game. (or at least i'm yet to see it)
A 17lb shot in the rear of a Tiger won't see it destroyed or even disabled.

If the game wanted to replicate the weapons more accuratly, the rounds should skip off when hitting at an angle. But when they did detonate, they should be very effective.

But, then again. Most tanks in allied service, and a good number in german had tracks and spare wheels as add on armour. This would detonate hollow charge weapons away from the main armour of the tank. Which is another thing that the game doesn't replicate.
(first hand example of Panzerfaust detonating against tracks used as add on armour and tank remining undamaged can bee read in David Rendor, tank action)

I think whatever they do with the AT weapons though, tanks in this game will still be vulnerable.
The maps lend themselved well to infantry sneaking up on armour and the crews in the armour are all too often without support. And all too often running with less crew as the armour squads seek to take a tank and APC each.
That's always going to lead to bad armour commanders complaining that the weapons are OP, whether they are or not.

Yeah agree if you look at old latter war photo's tank crews often had the front of tanks laden with spare tracks / bogeys or what ever they could to act as spaced armour and it was really effective.
Side and rear where still vunerable but anthing less than 30 degress was an auto bounce.

Early days in Dev but eventually something better is needed as like the original post a 16m miss is currently taking them out.

Ahab187 Jul 28, 2018 @ 4:14am 
Originally posted by Cytosix:
I see no one actually took the time to read the entire post...
I was not asking why it does not one shot...

BUT was asking how can you kill a armored gun carrier when you miss it whit your panzerfaust by 16m vertically.

Probably a bug? It's still open-beta (or whatever you want to call it)
The author of this thread has indicated that this post answers the original topic.
Maschinengewehr Jul 28, 2018 @ 4:47am 
Originally posted by Cytosix:
I see no one actually took the time to read the entire post...
I was not asking why it does not one shot...

BUT was asking how can you kill a armored gun carrier when you miss it whit your panzerfaust by 16m vertically.

I'd wager that it was because it has inherent AoE capability rather than pure AP HEAT as it was irl. I assume the target was an open topped Universal Carrier? I'd figure that since Its open topped that the AoE from the faust scored a "critical" and 1 shotted the UC.
Pantera Jul 29, 2018 @ 5:58am 
Where i have to shoot a tank for best damage?
Eisen Jul 29, 2018 @ 6:37am 
Originally posted by Blitzkrieg:
Where i have to shoot a tank for best damage?

Motor, or tub (under the Tower (there a the Ammo + Gas tank)
Jorgo Jul 29, 2018 @ 12:43pm 
the panzerfaust is a shapped charged AT weapon, so if you git the target it can pen a huge amount of armour, however if it doesnt hit the target it will do ♥♥♥♥ all, hopefully the devs look into that
PenttiOy Jul 31, 2018 @ 11:18pm 
Originally posted by FD_Stalker:
** When you hit scout car's butt with Panzerschreck and somehow it didn't explode
**...and it's pointing gun to you

Lol, it propably clitched trough, happends sometimes whit panzershreck its akward ;)
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Date Posted: Jul 27, 2018 @ 3:16pm
Posts: 14