Not Tonight

Not Tonight

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Oseas Aug 19, 2018 @ 6:29am
Got to the end (Spoilers after edit2)
Man, it seems like a total pain to get a good end. Took me 12 hours for one playthrough, just to get to what was ultimately a bad end. Not sure if I can stomach another playthrough just to see what I was supposed to do to get it right.

Edit: I'm honestly not sure if I'd recommend people to play this blind since you can burn 12 hours just to get to end up unsatisfied, and knowing you'd have to go through another...say 10 hours if you want to do it right.

Edit2: If you want to spoil yourself about some of the choices that matter, check out the following.

https://imgur.com/a/eV3PTNT

It's a collection of screenshots for the judgement scene. Whether or not you're proven innocent or guilty is based on a sum of good decisions vs bad ones. The screens say it all.

I have absolutely no idea if you can avoid the bombing at all (I only found 1 out of the 3 identikit pieces), but that was apparently not enough to stop it from happening.


Edit3: Spoilers for the other end Wow that 2nd ending was totally not worth putting in another 11 ish hours. Only difference is basically a different newspaper clip and a small, inconsequential bonus mission.
Last edited by Oseas; Aug 20, 2018 @ 5:43am
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Showing 1-7 of 7 comments
No More Robots  [developer] Aug 19, 2018 @ 8:58am 
Hey Oseas,

sorry you feel that way! The idea (as with many games!) is that if you play the game badly, you'll receive the bad ending -- which is exactly what happened to you. To be honest, reading through your screenshots, it sounds like you barely completed any of the puzzles + purposely skipped a lot of jobs, so I'm surprised that *you're* surprised about the bad ending haha!
Oseas Aug 19, 2018 @ 6:15pm 
I don't think I skipped that many jobs - probably 4-5 days all up, but I suppose I shouldn't expect Jupp to play fair, thus he'd prefer I work to near-death. It's probably naive of me to think I could get away with never letting my health stat get below 70, despite burning my money on flat goods.

My problem is that I go through the trouble of perfecting Jupp's jobs in July to get the recorder but I couldn't figure out how to use it, then I strain myself through month 3 to help the resistance by letting euros and rebels in while booting out fakers (which took a lot of concentration), and I only got 1/3 pieces for my identikit, which meant my strain through month 3 was for nothing since apparently I didn't pick up the other pieces. Also, somehow my voice recorder didn't pick up the conversation in the election office with the supervisor telling the protagonist to not let euros in to taint the vote (or that wasn't what mattered in getting another identikit piece. I'm guessing I would've gotten the recorder without getting triple S, and I was supposed to do something else.)

I don't mind that I got a bad ending, nor that a bad ending "feels" unfair since that's appropriate for the setting. I wasn't too surprised either, since having only 1/3 pieces meant I was probably going to fail. I'm just daunted by the idea of spending another 10 hours to get a good ending. Yeah it's a dumb complaint - god forbid I have to play the game again and make the right decisions to get the good ending. But in my case I got kind of mentally drained of the gameplay by about month 3, so the idea of adding another 10 hours is not an attractive one.

Anyway, thanks for your reply and overall I was satisfied by the experience. It was an interesting setting and definitely scratched that papers please itch. And I'm a big fan of the name of the game.
Last edited by Oseas; Aug 19, 2018 @ 6:23pm
windblade Aug 19, 2018 @ 6:37pm 
In the images you posted, that guy with the blue ribbon isn't the one from the festival that blackmails you for drugs, is it? I thought that was the devs giving me a way of getting rid of the drugs in a moral way since I never sold any and had exactly the amount requested. There was no other way to get rid of them. Instead the end game holds that against you but doesn't care about you selling drugs? :(
Oseas Aug 19, 2018 @ 7:34pm 
Originally posted by windblade:
In the images you posted, that guy with the blue ribbon isn't the one from the festival that blackmails you for drugs, is it? I thought that was the devs giving me a way of getting rid of the drugs in a moral way since I never sold any and had exactly the amount requested. There was no other way to get rid of them. Instead the end game holds that against you but doesn't care about you selling drugs? :(

I actually have no idea who that is and I don't remember seeing him at all. I sold, I don't know, about 40 drugs in my playthrough? So if that guy only shows up if you haven't sold any drugs, then I don't know what's going on.

FYI, I didn't take any bribes, and Jupp stated I earned most of my money honestly. I even got caught once selling the purple stuff to a narc.
windblade Aug 19, 2018 @ 10:03pm 
Never mind my comment. After reaching the ending myself, I received a different evaluation from that person. They said I helped them break their addiction(?). No clue what the exact trigger is for them, but I'm happy.
Oseas Aug 20, 2018 @ 12:42am 
I figured it out on my second playthrough. Blue ribbon guy is the person at the indie festival who cuts the line without bothering to tell you the VIP password.

Edit: Huh. I just finished it a second time, and despite stonewalling him all game AND getting the clip in the newspaper saying he went to rehab, the judgement scene still had him blame me for his problems. I guess I wasn't supposed to sell drugs at all?
Last edited by Oseas; Aug 20, 2018 @ 5:41am
Windows XP Mar 30, 2019 @ 5:05pm 
I had the same situation. I never let him in nor gave him drugs and he still blamed me! Also Rebecca blamed me when I only let her in once... Also, at the end, whilst having the leg piece of the puzzle and giving the correct person the vip card and turning them away, the resistance just lets it happen.
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Date Posted: Aug 19, 2018 @ 6:29am
Posts: 7