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I just wanted to let you know that Mage's Ultimate Armour was found in the Basement of the Time-Space Mansion dungeon for Charlie's endgame side-quest =)
They should have special abilities/traits attached to them instead of just slightly higher stats.
I definitely appreciate what you're saying, but there's two reasons I went the way I did. The first is that I didn't want any special abilities locked down exclusively to a single character at this late stage of the game - I tried to direct most of that to the Augments and Accessories, so that players could make their own builds. And I'd pretty much exhausted this combat system's potential for unique effects with those two systems XD
The second challenge is difficulty balancing. When it comes to Ultimate Equipment, some players get them all, other players get a few, and other players skip them all. So if you make them too powerful, this means you've got to balance the final dungeon and optional content around them - essentially making them mandatory (and frustrating players who don't get them). Whereas if you don't balance the final dungeon like that, it means the completionists have a really easy and unsatisfying set of final battles.
So it's tricky to get right! But I do understand what you're saying, and will remember that for future games =)