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Disregarding the fact that the two are just games in the same, already existing genre, I don't see how Slipstream can be a copy of a game that isn't even out yet?
Also, as far as I can see, Drift Stage uses polygonal graphics with pixel art aesthetic, while Slipstream is a more pure experience with fully raster 2D graphics.
either way, "slipstream" is a really well-made game. it basically takes all the stuff that made outrun nice (good-looking areas, nice handling, tight-but-fair difficulty) and improves on it with extra mechanics (slipstreaming and drifting), additional challenges (rivals in arcade mode) and new modes (like the custom races and cups).
But their approach are not the same. They have really different drift mechanics and the style of graphics is really galaxies apart.
Drift Stage uses polygons with low rendering to emulate what it would have been an arcade racing right out from Sega Titan/Sega Saturn 3D with many polygonal assets being made in a way to fool you into thinking they're 2D. The whole aesthetic is very neon and flat-colored.
Whereas in Slipstream, besides the terrain, everything is a 2D sprite graphic. It tries to emulate SuperScaler graphics. Also, the graphics are a nice splash of vibrant colors with many different locations. You can still have 80's look and feel without dipping everything into MA3A's innards.
So, yeah. If anything, the creators of OutRun should be complaining that Slipstream is copying them. :P
Also guess what, making games takes a long-ass time, 3 years of devtime is little more than a standard cycle.
This is as much a copy of Drift Stage as Duke Nukem is a copy of Doom.