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Especially if down the line this game is published on Switch (even if console versions lack sprite editing) Nintendo will be aware of its PC counterpart.
I see it being impossible to stop copyrighted sprites being introduced by users, but it seems risky if YOUR team provided some assets yourselves (stated megaman/mario USER sprites).
Hopefully IP holders would understand the diff between what sheets platago offers, and what users eventually bring to the table.
That said, I totally agree that the official assets provided with PlataGo should be 100% original (and royalty free if used within PlataGo only), in the same way RPG Maker handles this.
This would be even more important when we hopefully eventually get an "export" feature to create standalone games; if a user does this and intends to sell it, the EULA should make clear that they must either use PlataGo sprites only or their own and not "rips" (again, RPG Maker is a good model for that).
Selling DLC packs of "officially licensed" stuff would be amazing, but I suspect few companies (especially Nintendo) would see the benefit, sadly.
Obviously Platago follows suit with themes/systems.
I just have no idea where IP holders lawyers would swing - I mean it's not a single game, it's a tool game maker. Lawyers tend to say the problem is fangames 'misrepresent or threaten their IP'. And you CAN make games here.. At the very least I see it important we all think about it.
The marketing for Platago definitely focuses on this being a tool, so it may be all above board. (Except probably the Megaman/ Mario user assets in the game files )