Crash Bandicoot™ N. Sane Trilogy

Crash Bandicoot™ N. Sane Trilogy

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Crash 1, restart level option
For a game where I need to complete a level with 0 deaths and 100% crates, I feel like it takes too long to exit a level and go back into it again for my next attempt.

I don't mind dying and trying again, but the time it takes between attempts is tedious and not fun.
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Showing 1-15 of 17 comments
Casurin Oct 18, 2020 @ 5:45am 
Well - yeah, kinda bad design of the remake her.
On the PS1 (and specially the PS2) the load-times were shorter. And now they added time-trials with in-level restart but not for normal mode... really annoying but that's sadly just how they decided to make it.
Kaed✩Wolf Oct 18, 2020 @ 8:37am 
I agree. Even reloading the stage you get the same load time as a new one. Curiously, the load times on PlayStation 4 are very short, I guess that's the advantage for be one year exclusive: more optimization. :crashbcoot:
Casurin Oct 18, 2020 @ 9:48am 
Originally posted by Kaed✩Wolf:
I guess that's the advantage for be one year exclusive: more optimization. :crashbcoot:
hahaha - only part of it.
More like total lack of any attempt at macking it a decent port to begin with.
And combine that with intentionally slowing down the PC with "telemetry" and supposed "anti-tamper" software (there are some comparisons of games that got released with and without that crap - and the loadtime-differences are insane).

ChaosFox Oct 20, 2020 @ 5:43am 
It's likely due to poor design, I agree, but on the other hand, I've found that games with a "quick reset" button tend to encourage laziness and enable you to rely on blunt muscle memory. If you know that it's a few button presses more to restart the level, you're more likely to put more effort into each run.
Lord Bennington Oct 21, 2020 @ 8:56am 
Originally posted by ChaosFox:
It's likely due to poor design, I agree, but on the other hand, I've found that games with a "quick reset" button tend to encourage laziness and enable you to rely on blunt muscle memory. If you know that it's a few button presses more to restart the level, you're more likely to put more effort into each run.


I find having to go back out and in is tedious and gets in the way of the fun. I don't enjoy repeatedly having to back out of a level, after the game wastes time spawning my character and loading me back to a checkpoint, when the achievement requires me to have a perfect run.

Good design doesnt include wasteful steps. The game should either spit me back out to the menu so I don't have to spawn in then choose to quit, or allow me to tell the game to restart my run from scratch on death.
Lost Drunk Oct 26, 2020 @ 12:28pm 
Originally posted by Ben Swagpiro:
For a game where I need to complete a level with 0 deaths and 100% crates, I feel like it takes too long to exit a level and go back into it again for my next attempt.

I don't mind dying and trying again, but the time it takes between attempts is tedious and not fun.
Few levels you really had to complete without deaths (only for colored gems) in remake. Serious, this make the game very easy if compared to the original.
Don't get mad, just stay calm and try again. You can do this! :crashthumbsup:
The loading time is not too long in my experience using a common HD.
Sixtyfivekills Oct 26, 2020 @ 1:15pm 
Originally posted by Lost Drunk:
The loading time is not too long in my experience using a common HD.
I can't imagine how people were okay playing this on consoles with 40+ seconds of loading.
Lost Drunk Oct 26, 2020 @ 4:08pm 
Originally posted by Sixtyfivekills:
Originally posted by Lost Drunk:
The loading time is not too long in my experience using a common HD.
I can't imagine how people were okay playing this on consoles with 40+ seconds of loading.
My loading time in a 5400RPM HD is under 10 seconds using a mid-low performance notebook.
I don't have a console and this topic is about PC version...
Casurin Oct 27, 2020 @ 9:23am 
Originally posted by Sixtyfivekills:
I can't imagine how people were okay playing this on consoles with 40+ seconds of loading.
On the PS1 the original games loaded way faster.
Sixtyfivekills Oct 27, 2020 @ 2:15pm 
Originally posted by Casurin:
Originally posted by Sixtyfivekills:
I can't imagine how people were okay playing this on consoles with 40+ seconds of loading.
On the PS1 the original games loaded way faster.
Yeah, which is why I refused to buy it on PS4. I tried watching a speedrun of it, but there were so many loading screens whenever i skipped through the video.

So glad PC took care of that problem, it really is a deal breaker, especially if you're going for perfect run like OP. Still not as fast as SELECT+START on PS1, but its not too bad.
They improved the load times across the board for all platforms some time later. It's not that the loading is inherently better on PC but rather on PC you can take advantage of faster hard drives/SSDs and faster memory but if you have a potato then obviously the load times could also be a lot higher instead.
Lord Bennington Oct 28, 2020 @ 12:55am 
Originally posted by Chat off cause Psyonix is inept:
They improved the load times across the board for all platforms some time later. It's not that the loading is inherently better on PC but rather on PC you can take advantage of faster hard drives/SSDs and faster memory but if you have a potato then obviously the load times could also be a lot higher instead.

The load times aren't really the issue as such, it's more that you have to manually exit the level and then go back in again. There's no point in the game respawning your character if you're going for a perfect run, and it's a little silly that there isnt a restart option.

Exit the level -> go back into the level -> rinse, repeat until success
Casurin Oct 28, 2020 @ 9:47am 
Originally posted by Thorsten&Thorben:
They improved the load times across the board for all platforms some time later. It's not that the loading is inherently better on PC but rather on PC you can take advantage of faster hard drives/SSDs and faster memory but if you have a potato then obviously the load times could also be a lot higher instead.
The PC does have some inherent advantages for loadtimes but publishers and developer studios very often decide not only to not take advantage of the benefits a PC offers (like pre-loading more into RAM) but very often implement things that actually make loading the game/levels way slower - Denuvo being a well known example.

And - the load-times of the game are still attrocious. Playing Crash on a PS2 gives loadtimes for levels in the range of 3-4 seconds where as on PC we are talking about more like 6-8 Seconds.
Now consdering that the 3 games together are something like 30 GB it is save to assume that all levels directly accessible by a player would not need even 8 GB of Data so for anybody with now rather "normal" 16GB of RAM could basically pre-load all levels already and the load-times for a reset would be sub 1 second.
Lost Drunk Oct 28, 2020 @ 10:11am 
Originally posted by Ben Swagpiro:
Originally posted by Chat off cause Psyonix is inept:
They improved the load times across the board for all platforms some time later. It's not that the loading is inherently better on PC but rather on PC you can take advantage of faster hard drives/SSDs and faster memory but if you have a potato then obviously the load times could also be a lot higher instead.

The load times aren't really the issue as such, it's more that you have to manually exit the level and then go back in again. There's no point in the game respawning your character if you're going for a perfect run, and it's a little silly that there isnt a restart option.

Exit the level -> go back into the level -> rinse, repeat until success
Why a "retry option" when the game suppose to the player clear linear levels? Get gems and relics is not the main quest to finish the trilogy (standard endings).
Complete a level without die and broken all crates is a challenge to players that already learned all routes and enemies positions in that level (just in Crash 1 few levels where cannot die)
Die in a level and complete anyway even without get the gem is a form to pratice.
Kaed✩Wolf Oct 28, 2020 @ 10:22am 
Originally posted by Casurin:
The PC does have some inherent advantages for loadtimes but publishers and developer studios very often decide not only to not take advantage of the benefits a PC offers (like pre-loading more into RAM) but very often implement things that actually make loading the game/levels way slower - Denuvo being a well known example.

And - the load-times of the game are still attrocious. Playing Crash on a PS2 gives loadtimes for levels in the range of 3-4 seconds where as on PC we are talking about more like 6-8 Seconds.
Now consdering that the 3 games together are something like 30 GB it is save to assume that all levels directly accessible by a player would not need even 8 GB of Data so for anybody with now rather "normal" 16GB of RAM could basically pre-load all levels already and the load-times for a reset would be sub 1 second.
I agree. The load times on consoles was made to be smart (after the game has become multiplataform), the game has minimum loads times when you go back to the map and also when reloading the same stage, or entering the next one. There is no way the PC cannot achieve the same loading performance or even better. The absent of restarting option is not a problem when the loads are fast, but it is when you have 8 seconds of load to go back to the map, and again 8 seconds to re-enter the stage.
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Date Posted: Oct 18, 2020 @ 4:10am
Posts: 17