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On the PS1 (and specially the PS2) the load-times were shorter. And now they added time-trials with in-level restart but not for normal mode... really annoying but that's sadly just how they decided to make it.
More like total lack of any attempt at macking it a decent port to begin with.
And combine that with intentionally slowing down the PC with "telemetry" and supposed "anti-tamper" software (there are some comparisons of games that got released with and without that crap - and the loadtime-differences are insane).
I find having to go back out and in is tedious and gets in the way of the fun. I don't enjoy repeatedly having to back out of a level, after the game wastes time spawning my character and loading me back to a checkpoint, when the achievement requires me to have a perfect run.
Good design doesnt include wasteful steps. The game should either spit me back out to the menu so I don't have to spawn in then choose to quit, or allow me to tell the game to restart my run from scratch on death.
Don't get mad, just stay calm and try again. You can do this!
The loading time is not too long in my experience using a common HD.
I don't have a console and this topic is about PC version...
So glad PC took care of that problem, it really is a deal breaker, especially if you're going for perfect run like OP. Still not as fast as SELECT+START on PS1, but its not too bad.
The load times aren't really the issue as such, it's more that you have to manually exit the level and then go back in again. There's no point in the game respawning your character if you're going for a perfect run, and it's a little silly that there isnt a restart option.
Exit the level -> go back into the level -> rinse, repeat until success
And - the load-times of the game are still attrocious. Playing Crash on a PS2 gives loadtimes for levels in the range of 3-4 seconds where as on PC we are talking about more like 6-8 Seconds.
Now consdering that the 3 games together are something like 30 GB it is save to assume that all levels directly accessible by a player would not need even 8 GB of Data so for anybody with now rather "normal" 16GB of RAM could basically pre-load all levels already and the load-times for a reset would be sub 1 second.
Complete a level without die and broken all crates is a challenge to players that already learned all routes and enemies positions in that level (just in Crash 1 few levels where cannot die)
Die in a level and complete anyway even without get the gem is a form to pratice.