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There is no way it can be harder. You never played original (PAL for me)...
... well. Or you never reach the end. In CrashB series you need maximum percentage to beat finale level again and get to the finale. Anyway whatever game, of course when i said i did walkthrough to compare them i mean i did COMPLETE both versions.
... or you never played platformers at all. Crash not the hardest one. And although Crash 1 looks harder, there is one pissmeoff level at the end of Crash 2 which is much harder. And i did collect Aku Mask x2 on one of the first easiest levels. No. Not that Cold Hard Crash with most Crates countity. One of two Techno level at WarpRoom 5. Even with Aku Mask there is moment with hard timings.
No need to rush. Control your character in air. Hold jump longer to farest jump. AND RELEASE EARLY to short the jump.
Again Crash 2 harder in that. There is Polar bear (companion) levels where you must jump early before one edge to be able jump again after and before sefond edge at tine land. And collect Crate at same time. Jump early and make very easy and short jump button pressing.
There is no such moments in Crash 1. No rush and you good.
Its much easier than earliest platformers. They are full of tricky jumps and hard timings. Not just literally few moments at the end levels like Crash Bandicoot.
Right? You no need read all of this to beat those 3 games? Sooo... You can just launch the game and beat it. Right? Easy. Because it is.
I played the originals on PS1 (PAL) a lot, and I completed all of them to 100% (or over 100% where applicable) and because the N. Sane Trilogy handles a bit differently I did find it harder initially, yes. Took a while to overcome the old muscle memory. If you'd like to tell me that actually I found it easier and I'm wrong you're welcome to do that.
I always found Crash 1 the most difficult, in particular Slippery Climb was a level I struggled with a lot, and the OG Crash 1 was a hell of a lot harder to complete to 100% given you had to make it through the level without dying to get the gem. I could never manage it as a kid, I think the best I got was maybe half the gems, but when I replayed it years later as an adult I was able to complete it to 100% fairly easily. Crash 2 was much easier, and Crash 3 was the easiest, both of those I was able to get max completion originally. Actually the playthrough of Crash 3 I'm doing now weirdly the level I found hardest was Rings of Power because of the controls, I don't remember that being very hard originally but its possible I've forgotten.
I would say that overall the N Sane Trilogy is probably easier because of the simplified requirements for getting gems in Crash 1, the fact you can save after every level and so on, but I still find the controls in the N Sane Trilogy more difficult to be accurate than the original which I think is what most peoples' complaint was. The other consideration is the N Sane Trilogy has added relics to Crash 1 and Crash 2 and that's something the original games never had. I'm not a speedrunner, I normally play games slowly and deliberately, so getting platinum relics in some of those level is bloody difficult in my opinion.
I also played many other platformers such as Spyro, Gex, Klonoa etc. etc. back on PS1. Crash was always my favourite though.
So it was not the level issue (its same no-rush-difficulty). It was for NO reason I AM did fail and fail. I see it as issue in me, not in the level. I cant find objectively reason in level itself. Can you?
I did mention above some objectively reason for Crash2. It have very few clrearly harder places in obviously very few harder levels. One of them in Remake (only as comparing to original), Few in both.
Character jump right after i did press button on gamepad. He and she do same in the air as they did in original. I control jump duration. I cant see issue.
Issue is missing animation(s).
That may not be the same experience everyone else has.
- you are not interesting in beating Developer (Original or Remake) Best time and you not want/not need in Platinum Relics.
I forget it... As i remember even for Achievements you need just Gold Relics. Same for 105%/102%/108% completion (this one for sure, Sony PSN term "Platinum 🏆 Thropy" confuse my memory for achievements).
Let it be optional to have Platinum. And you got them. Gold Relics are easy. Time Trial itself is easier mode of normal. You no need pre-collect Amu Mask since its gone at starting Time Trial, you no need get 99 lives as Restart are live-free. Do not afraid to fall and restart - more you try better result you get by lerfecting earlist level stages.
And do not afraid of losing time getting proper obstacles timing moment. You get your Gold anyway. And for some level even Platinum.
Some else - 50/50? - levels Platinum require bitter work to get.
No, not 50/50. Crash1 maybe. Crash3 most Platinum are easier cause level itself is timing based aka race (dinosaur, bike, jet ski, air plane, Coco riding her kitten Puma).
I try get all time trial crates although there is no bonus for that as i remember (unlike CTR game). And that easier again - you no need all crates.
So Time Trial is way alternately partnof the games.
(Steam community among many 3lse normal words dont like alternate word for kitten p---ycat)
Got to one of first 4 levels for each game to collect all Aku-Aku masks. They will stay.
Try to keep them before level Aku Crate and at Ultimate invulnerability try to get up to second Aku crate. Keep in mind original games ignore second Crate when you alreary in Invulnerability mode. I never tried to check remakes. Just wait and get second Aku crate.
Some levels have only one. And you have two normal Aku masks. Jumps? Use first/second level Time Trial in Crash 1 to get used to controls.
Unresponsive character is something above changed hitboxes. And changed hitboxes do not mean falling - it assumtion how exactly hitboxes changed. Character can stand a bit further in the air space. I don't know why/how eactly its calculated.
I've found in the remasters it's pretty much required to start holding down the jump button before landing on jump boxes if you want to get consistent height everytime. On top of the weird hotbox for landing on them.