Crash Bandicoot™ N. Sane Trilogy

Crash Bandicoot™ N. Sane Trilogy

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everything about this trilogy seems off
i played the original to completion back in the day.

playing this is just weird. everything seems off. the distance between jumps. the controls seem downright atrocious to me. it seems there is way more precision involved than the original.

am i crazy?
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Showing 1-15 of 28 comments
WhateverWorks Dec 21, 2023 @ 9:34am 
It's not just you, I can even boot up the originals on an emulator and notice the difference. I LOVE the art design of the remaster. But everything about the handling feels off, the jump times, the way enemies move, everything. This is the result of playing the originals so much that it's muscle memory. I still enjoy the remaster and it's my preferred way to play, just feels a lot more difficult because I'm used to something so similar but not quite the same.

I could practically play 3 with my eyes closed in the original yet I consistently die and get stuck in this version.
QWEEDDY2 Dec 21, 2023 @ 10:36pm 
probably you are. I did compare title to title right before go to remake. No huge differences. The ones that there make remake much easier.
Last edited by QWEEDDY2; Dec 22, 2023 @ 1:44am
Originally posted by WhateverWorks:
It's not just you, I can even boot up the originals on an emulator and notice the difference. I LOVE the art design of the remaster. But everything about the handling feels off, the jump times, the way enemies move, everything. This is the result of playing the originals so much that it's muscle memory. I still enjoy the remaster and it's my preferred way to play, just feels a lot more difficult because I'm used to something so similar but not quite the same.

I could practically play 3 with my eyes closed in the original yet I consistently die and get stuck in this version.

Thanks for the input. I've seen a lot of threads on various forums since posting this yesterday - and someone posted an article to an interview with one of the devs who confirmed they had indeed made changes to the code of the original - so that's why the movement and everything else you describe is different. I also really love the art. But I'm not having fun playing this...and I always had fun playing OG Crash :(((
Zilla Dec 23, 2023 @ 5:32am 
Git gud
just got this and the jump boxes were giving me trouble especially in time trial mode. put the original ps1 disk for the first game and played it and sure enough the controls are much tighter and the jump boxes work intuitively. That's what it is for me so far, the controls and environment don't feel intuitive like the original.
Last edited by E-Commerce Meatualization Inc; Dec 23, 2023 @ 1:50pm
Originally posted by Bean Bag Chairist:
just got this and the jump boxes were giving me trouble especially in time trial mode. put the original ps1 disk for the first game and played it and sure enough the controls are much tighter and the jump boxes work intuitively. That's what it is for me so far, the controls and environment don't feel intuitive like the original.

yup. a real shame. ive also run comparisons and the controls feel so off in the remasters. i love the art like the other guy said - but the controls really put me off :((
Originally posted by majid mahoudimoudimoud:
Originally posted by Bean Bag Chairist:
just got this and the jump boxes were giving me trouble especially in time trial mode. put the original ps1 disk for the first game and played it and sure enough the controls are much tighter and the jump boxes work intuitively. That's what it is for me so far, the controls and environment don't feel intuitive like the original.

yup. a real shame. ive also run comparisons and the controls feel so off in the remasters. i love the art like the other guy said - but the controls really put me off :((

so far for me the biggest differences aside from the art and voice stuff is really just controls and i'm almost positive every obstacle has it's own timer that starts once it populates. Had quite a few instances of obstacles double firing randomly or groups of obstacles having impossible timing that isn't present in the original at all. Makes the time trials feel largely rng.
WhateverWorks Dec 23, 2023 @ 6:40pm 
It's also worth noting that the VAST majority of people playing this version are playing on a wireless controller, and though the time difference is extremely minimal compared to the timing of a wired PSone controller, there IS a difference in terms of the time between your finger pressing a button and the action happening on screen.

We're talking a fraction of a fraction of a second difference I'm sure, but the human mind is funny and notices that sort of thing if they're already used to something very similar but not quite the same.

Also worth noting that the originals ran in 30 fps. These differences ON TOP of the inherent engine differences start to compound, and you end up with a game that makes a lifelong fan feel like a child struggling on motorcycle levels again.
Last edited by WhateverWorks; Dec 23, 2023 @ 6:41pm
Yeah the jumping is way off. The physics are the one thing they needed to get right, like the Spyro remasters. I read in an interview with someone from the company that they matched the physics to the new Crash game, something exactly zero people asked for. I refunded it almost instantly. At least people can always emulate the originals.
Last edited by Zoobooks: Bats Edition; Jan 12, 2024 @ 11:58pm
LazyJoeBeard Jan 21, 2024 @ 9:10am 
I never played the original but I have played this one a bit (small bit). I struggle quite hard with jumping gaps in this game and that is not usually an issue I have.
Last edited by LazyJoeBeard; Jan 21, 2024 @ 9:12am
Shockwave Jan 22, 2024 @ 4:27pm 
For whatever reason I find judging the distances of jumps, especially on the over the shoulder perspective levels, to be more difficult than in the original games. I think the momentum of the character has changed slightly from the originals because I seem to undershoot jumps more often. But I felt like I got used to it pretty quickly.
Last edited by Shockwave; Jan 22, 2024 @ 4:28pm
QWEEDDY2 Jan 22, 2024 @ 9:07pm 
Guys. Maybe you all have tefhnicall difficulties? Some input or FPS issue? For PC version i tried both 30 and 60 FPS lock (and end on 30, yep - half of original games).

I see ALMOST ZERO differences in jumping. The long you hold the button the longer Crash jump. Same as original. When you in air - sometimes of the screen - you have "shadow dot". Visible enough.
UPD: I first wrote it is more visible. It is - for Crash 1 bridge levels. I forgot how it was for others. Because i have NO issues in any game version i have no bright-memoriable moments about this dot shadow. Visible/visible = "they are same the same picture .jpg".

Controls IMPROVED in remake. And in remake character can stand FURTHER TO THE EDGES.

Remake MUCH easier in many(all) aspects.

Info from gaming news media reviews and streamers - incorrect. Well, and most info are lie. For purpose. I mean in general. News media reviewers and streamers ARE NOT reliable trusted source. They never played enough time enough games, and sometimes lied they did. Especially they have no idea about technical aspects. They just regular players as most ones. Who look to the screen and make assumptions.
I did once read back in 2002 review of new games as second game continuation of first title. Reviewer didnt play original game or did but LAMO enough to make assumption first game was 8-bit colored game (in '99! what a stupid assumtion) and sefond game 16-bit colored (while they both 16-bit colors).

Same facepamls i get reading reviews or look to streamers when PS4 Crash NS Trilogy released. Common! Its no more '00s. Gaming media become far worse - they are same streamers who become reviewers.
I dont know... Maybe '90s and earlier gaming media was good enough to be reliable trusted source. But they did lie on purpose too sometimes - by publishers money (also Official XXX Magazines was not official but regular gaming magazine - who get paid to also publish Official ones and entirely sold to publishers).

Official statement was controls are changed. HOW it was changed are ASSUMPTIONS of nowadays streamers reviewers who NEVER DID played PS1/PS2 platformers before.
Last edited by QWEEDDY2; Jan 22, 2024 @ 9:36pm
QWEEDDY2 Jan 22, 2024 @ 9:32pm 
I have ZERO issues playing this on PS4(not mine) and PC (almost zero, but Steam related only, cause Eteam is pięce of çræp - Steam Input BUGGED TOO). I did - again i did - played compare walkthrough title to title. Not just childhood memories.
I did replay original after remake once again too some time ago.

I did compare PAL versions. I found controls better in remake. Characters moves a bit slower and accurate. That fact PAL versions are technically slower are not matter. Just 10 FPS differences. Which sometimes compensate by changes in controls and balance. I can only assumpt such changes. I did play NTSC version as a child and cant remember how controls work there. And its not a big deal how it is for my comparing of PAL. But important to state i did comparing playthrough with PAL version. NS Trilogy also got 30 FPS. And its related to FPS or not - i find remake controls accurate.

Of course it be a bit tricky at first. But this is one real argument. It MUCH HARDER RETURN to PAL PS1 versions than get used to PS1->PS4 controls.
If you do comparing walkthrough. If some streamers/reviewers did. Non of them really compare. Assumptions based on childhood memories or lies they played game in childhood.

Also there is ONE CHANGE to worse. NST based on all PAL-E, NTSC-J/A, NTSC-U/C versions. And still looks like mostly based on original North America release. There is many balance changes in later region revision. And one of them was a bit HIGHER JUMPS (3,5 Crates high instead of 3). And STILL not a big deal for remake or PAL revision. Tor PAL it did make very few jumps easier in Crash 1 only (only one? That Crate on level start hided behind Metal Crates wall).

And again - not a big deal for remkae. There is ONLY ONE place remake become harder to jump on - one jungle level Death Route stage jumps on that birds in CRASH2. You must be more faster and jump more precise farest possible. But you still can get that far Crate.
And again. REMAKE ALLOW STAND FURTHER ON THE EDGES. Square or trianle/oval - what the mater? Remake allow farest edges. To play character "edge fearing balancing animation" you must stand his feet farest on solid ground. In remake to did that you must stand HALF FEET on the edge. (and animation actually missing ☹️ :( )

And i cant say if it is harder to NTSC 1.0 version. I did compare this jump to PAL 1.1 Platinum release. 10 FPS slower, half-Crate higher jump. Its too much fast effect did return in originals after Remakes.

Child memories are not good to compare also for more another reasons. On pS4 i played with D-pad buttons. Somehow my PC gamepads on PC versions was easier on Analog sticks.
Im not so good at playing more dynamical originals cause im not good at games as a child. Most notice this playing CTR PAL on emulator on PC (or Quake 2 shooter on emulator without emulating the PS1 mouse as i plahed in childhood). And again D-pad i usually use more harder in CTR for me. Maybe gamepads issues...
Of course i mean comparing 101%. As a Crash or Coco racer. Much harder to some tricky moves or jumps in CTR. It was easier back then or when im first time replay it on emulators. Quake 2 i did no-hit run in mine teens and twenties killing all enemies and find all secrets. At 30+ its become much harder to control character with gamepad only.
Crash Trilogy i also did on maximum percentage. 105/102/108 for Remake.

(i prefer wired or wired modes for all periepherals especially gaming related ones - as they should be).
Last edited by QWEEDDY2; Jan 22, 2024 @ 9:53pm
QWEEDDY2 Jan 22, 2024 @ 10:02pm 
Spyro Remake are not good to compare cause originals much easier.
You all or reviewers whining about Crash 1 Remake difficulties clearly do not compare it TO ORIGINAL HARDCOREST difficulty. You forget it or never played - not matter. You forget what is that Crash 1 game. Its like Arcade Machine game or Nintendo platformers. It didnt even haved proper save system. Those saves it did have are not save states - they equal to password system.

It befome much easier when you beat Crash1 and move to Crash2.

And more easier when you move to Spyro Remake Trilogy.

Because they are easier. Also Spyro first(?) game in a new genre - adventure platformer's. Rid off that jumpings and corridor levels, backtracking, time trials with something move to you and collecting collectables at same time.
Crash 2, 3 and 4-TheWrathofCortex (on ps2/xbox) are easier than Crash1 but still hard - they still original platformers genre.

Crash Twinsanity and Crash Mind over Mutants did switch to new genre. More about level exploration (levels larger and free opened), collecting collectables more about finding secret parts of the level, less jumps more fights wkth much easier foes, solving puzzles.
Spyro, Rechet and Clank, Gex, Muppet Adventure, Monsters Inc, Stuart Little (and many else cartoon/movies), Looney Tunes few games and much more on PS2/xbox.

Bow many of streamers reviwers did played all of that? How many did played PS1 earliest platformers like Crash Bandicoot and CrashB inteslf? How many played Nintendo games? What they did played to make their asumptions what is easier? There is ZERO platformers (or strategies) on PS3/Xbox360. There is just few remakes on PS4/XBO.
Last edited by QWEEDDY2; Jan 22, 2024 @ 10:10pm
LazyJoeBeard Jan 23, 2024 @ 5:01am 
Sorry but I am not reading 3 pages of text.
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