Crash Bandicoot™ N. Sane Trilogy

Crash Bandicoot™ N. Sane Trilogy

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no way people 100% this as a kid
its just toxic
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Showing 1-15 of 20 comments
QWEEDDY2 Feb 1, 2023 @ 5:58pm 
Probably no one (not me). But this is not Crash Bandicoot 1, it is Crash Bandicoot 1 N.Sane. Way easier game. Original game just like Arcade machines and previous consoles generation games should be beat IN ONE RUN without saves.
Casurin Feb 2, 2023 @ 8:43am 
Originally posted by REALiNSaNgAMingGODPrODIgY:
its just toxic
No, it is a real jump'n'run and you are here even complaining about the way easier version.

Sure as a kid the road-to-nowhere and temple-ruins were a nightmare given that the game was way harder. But it was a fun game.

And yes the original was way harder. You HAD to beat the bonus-level to be able to save (or get a gem/key), death in a bonus-level meant NO savepoint for you, no crate-counter, no bonus masks/checkpoints for failing, no saving lifes, no marks were projectiles will land, no fruits showing hidden areas.

But they did slightly change the physics:
Now all games are based on the Crash3 behaviour and when bouncing of of enemies/crates you lose some momentum, and you can slide of of edges - together this makes the highroad/Road2nowhere more furstrating.
Originally posted by Casurin:
Originally posted by REALiNSaNgAMingGODPrODIgY:
its just toxic
No, it is a real jump'n'run and you are here even complaining about the way easier version.

Sure as a kid the road-to-nowhere and temple-ruins were a nightmare given that the game was way harder. But it was a fun game.

And yes the original was way harder. You HAD to beat the bonus-level to be able to save (or get a gem/key), death in a bonus-level meant NO savepoint for you, no crate-counter, no bonus masks/checkpoints for failing, no saving lifes, no marks were projectiles will land, no fruits showing hidden areas.

But they did slightly change the physics:
Now all games are based on the Crash3 behaviour and when bouncing of of enemies/crates you lose some momentum, and you can slide of of edges - together this makes the highroad/Road2nowhere more furstrating.
i am complaining about the old version bro, no duh this is easier
Casurin Feb 2, 2023 @ 12:22pm 
Originally posted by REALiNSaNgAMingGODPrODIgY:
i am complaining about the old version bro, no duh this is easier
And as i said - while a more punishing it was still just fine for kids. Kids are in general not stupid (well, at least they weren't when the original game was release... can't say much about nowadays)
AndrewMV Feb 10, 2023 @ 4:00pm 
For C1 at least, I did, multiple times even cuz i didn't have a memory card back then.
HafoHD Apr 4, 2023 @ 7:29pm 
as a kid i have beaten it in a week keeping the playstation on since i did not have a ps1 memory card on my ps2
Valvadrix Apr 6, 2023 @ 2:29am 
We did, but we played the PS1 versions with better controls. The momentum physics in NST are infamously borked and Crash's jumps are lower. You could argue Crash 1 controls better in NST, but the momentum and jump height problems are still there, which makes the bridge levels feel especially off.
Last edited by Valvadrix; Apr 6, 2023 @ 3:48am
SilentBlack Apr 16, 2023 @ 11:25am 
my brother and i, as a kid did 100% these games for fun XD
Last edited by SilentBlack; Apr 16, 2023 @ 11:25am
QWEEDDY2 Apr 17, 2023 @ 10:45am 
Originally posted by SilentBlack:
my brother and i, as a kid did 100% these games for fun XD
No way.
That require no death run. Wihout saves. Without checkpoints. NO single falling!


And there is no controls issue for NST, no. And i compare to PAL version. In PAL Crash jump at 2,5 block which sometimes work as 3. NST use original 1.0 NTSC version highnes indeed lower (although take some else changes from PAL and NTSC-J editions like increaeing HP for some bosses or regular enemies) - 2 block maximum. But that NOT affect difficulty for bridge or any levels. You should control how far and long character jumping. It is not bad controls it is bad controling. Mechanics are same. Highness are same as original - 2 unit.
Last edited by QWEEDDY2; Apr 17, 2023 @ 10:50am
Casurin Apr 17, 2023 @ 11:14am 
Originally posted by QWEEDDY2:
No way.
That require no death run. Wihout saves. Without checkpoints. NO single falling!
So? It is a kids-game. I still have some of my old saves from like ~25 years ago.


Originally posted by QWEEDDY2:
And there is no controls issue for NST, no.
It has been shown several times beyond the shadow of a doubt that the game does behave differently. From the different jump-physics (NST uses formulas adapted from Crash3 for all 3 games), to different hit-boxes and different input handling.
That YOU don't see the difference comes from YOU not having played the originals.

Originally posted by QWEEDDY2:
And i compare to PAL version. In PAL Crash jump at 2,5 block which sometimes work as 3. NST use original 1.0 NTSC version highnes indeed lower
No. There is no "sometimes" - the game is fully determinisitic. You can repeat the same input and get exactly the same result. Every single time.

Originally posted by QWEEDDY2:
It is not bad controls it is bad controling. Mechanics are same. Highness are same as original - 2 unit.
Nah, it is years of muscle memory against a game that has changed the physics to be slightly different with a few stange changes like for example that it is now possible to slide of a cliff, or as also has been shown the speed at which you approach a ledge can have an inpact on jump-height and distance.
Valvadrix Apr 17, 2023 @ 11:34am 
It makes the bridge levels harder in that you always have to get a running start for turtle shells to give you enough bounce distance to reach the next planks/shell (assuming you're not using the rope trick to skip everything). In the original, as long as you hold X as you bounce off them, you'll always reach it. It doesn't really increase the difficulty in a good way, just makes it more tedious and finicky to do a basic thing that was possible with less work in the original. It did improve Crash 1's controls in other ways, though.
Another example would be the bonus in Air Crash in Crash 2. In the original (both NTSC and PAL), you can bounce on the 3 crates that make stairs, reach and bounce on the 2 hanging crates, and bounce on the metal arrow crate without touching the ground (I always found it fun to do). NST makes that impossible due to the new jump/momentum physics.
QWEEDDY2 Apr 17, 2023 @ 1:07pm 
Casurin
Valvadrix describe that 3 crates jumps thing better. Jumps itself are 2,5, with crates walls = 3.

There is one Bonus stage in Crash 2 (with side scroll camera) where indeed harder in NST to reach last crate in air. A bit harder, not so critical. Bridge levels not require such long jumping. They designed for original 2 unit jumps, unlike further games. There is no increasing jump-difficulty.

And no. NST on Ps4 is completely differ separate games. It not share CB3 physics. InCB3 Crash jump on 3 crates too (2,5 actually for jump itself - 3 only work with crates walls as Velvedrix say above).
Maybe something shared (not only from CB3?). Not how reviewers describe that.


I DID COMPARE all 3 games. You refer to streamers and lamo journalists who never compare anything for their entire career. Gaming journalists never do that even 20 years ago. Nowadays casuals reviewers just cant play platformers, they think it is something like Uncharted 4.

Hitboxes INDEED CHANGED. Not share from CB3 but differ. Make Remake EASIER. You even in CB1 NST can stand on edge. In CB1 where there is no such thing as partially stand on edge with Crash balacing animation in original.

Remakes easer at every aspects. Controls and hitboxes too. Especially for CB1 especially compare to NTSC (CB1 PAL half-easier while PAL CB2-3 much harder than NTSC).
There is no single word truth in reviews and I compare tech and real gameplay. I compare with PAL versions finished all of them before play remakes.

PC version technically are differ from consoles. It is one game indeed. Still I found no issues playing it. Except for some reason Analog stick controls easier than D-pad, which maybe something at my side or mine controller. It is still Hold X for long jump mechanic.

Any issues with hitboxes - come from original. It is "square" as reviews said. But remake is NOT "triangle". At least bottom side are identical. Try yourself - try stand on edge farest possible and compare to old games. At least compare CB1. Balancing animation didn't work though, as I remember (i try to told this some time ago, now i forgot real details). CB1 with partial of CB2-3 and CB1-Pal mechanics become easier. It is there in original where jumps and hitboxes are issues.

I did finish (that mean Tawna ending too) CB1 only as adult. Cause as a kid i get all 3 together. NTSC ver's. Cant say hitboxes and jumps from CB2 was a main reason to skip finishing CB1, just one of many.
QWEEDDY2 Apr 17, 2023 @ 1:14pm 
TLDR
Changes are more complicated than reviews say. For all 3 games. At some stages it is harder. CB1 still become most "easie-ficationed" of three games. While reviews say opposite CB1 become harder changes in remake.
Casurin Apr 17, 2023 @ 1:29pm 
Originally posted by QWEEDDY2:
They designed for original 2 unit jumps, unlike further games. There is no increasing jump-difficulty.


Originally posted by QWEEDDY2:
And no. NST on Ps4 is completely differ separate games. It not share CB3 physics.
... NST is based on the physics of Crash 3 - which is quite a bit different from Crash 1 - and that is really noticeable in sections with precise jumps.
https://www.gameinformer.com/b/news/archive/2017/07/18/activision-talks-physics-disparities-in-the-original-crash-and-n-sane-trilogy.aspx
But sure - you know better than the actual developers now?


Originally posted by QWEEDDY2:
I DID COMPARE all 3 games. You refer to streamers and lamo journalists who never compare anything for their entire career.
No, i am talking about the actual games - contrary to you and your strawmen.
https://www.reddit.com/r/crashbandicoot/comments/l8hvy4/the_grand_finale_of_differences_between_crash_1/
And people have documented the differences extensively.


Originally posted by QWEEDDY2:
Not share from CB3 but differ.
And another strawmen.

Originally posted by QWEEDDY2:
Make Remake EASIER. You even in CB1 NST can stand on edge. In CB1 where there is no such thing as partially stand on edge with Crash balacing animation in original.
For some things it makes it easier, for some it makes it harder. And in NST you do slide of the edge - something that did not happen in the original games.

Originally posted by QWEEDDY2:
Remakes easer at every aspects. Controls and hitboxes too.
In most aspects yes - other than for those that were good with the other physics and more precise controls of the original Crash 1


Originally posted by QWEEDDY2:
There is no single word truth in reviews and I compare tech and real gameplay. I compare with PAL versions finished all of them before play remakes.
Yeah you didn't.



Originally posted by QWEEDDY2:
Any issues with hitboxes - come from original. It is "square" as reviews said. But remake is NOT "triangle". At least bottom side are identical.
So a strawmen and neither statement is true - congratulation on being such a ignorant and dishonest liar.

Why do you lie so much?
I mean you are even claiming to know the game better than the actual devs. That hubris is astonishing.
SilentBlack Apr 18, 2023 @ 5:18am 
Originally posted by QWEEDDY2:
Originally posted by SilentBlack:
my brother and i, as a kid did 100% these games for fun XD
No way.
That require no death run. Wihout saves. Without checkpoints. NO single falling!


And there is no controls issue for NST, no. And i compare to PAL version. In PAL Crash jump at 2,5 block which sometimes work as 3. NST use original 1.0 NTSC version highnes indeed lower (although take some else changes from PAL and NTSC-J editions like increaeing HP for some bosses or regular enemies) - 2 block maximum. But that NOT affect difficulty for bridge or any levels. You should control how far and long character jumping. It is not bad controls it is bad controling. Mechanics are same. Highness are same as original - 2 unit.

u know memory card exist right ? and that u can repeat a level after beat the game right? XD
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Date Posted: Feb 1, 2023 @ 5:01pm
Posts: 20