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回報翻譯問題
There is NO NOTICIBLE changes. You can repeat othervise as many times as you want. But if your walkthrough have issues - its not just about game. Remake are super easy compared to originals. Even for Crash 2-3.
If im return to both originals and remakes i need some time to practice. And im be able to beat both for all three games with no issues. But first i do alot of fails. My fault.
Same for Time Trial mode. This thing is harder. But again its up to you - you fall cause of bad timing (and a bit of luck).
Some levels for Crash 3 in original (well, PAL) have Platinum timing that require a lot of tricks bug-o-features jumps. And still barely enough to get Platinum. PAL version timing issue?
Some places-aspects been easier in PAL version, some harder. Crash 1 be more easier in Pal. And i compare remake with PAL. Nothing can change it - remake is easier. Crash 3 PAL probably harder in general (some crates give you additional Aku masks, but some enemies are thougher + changed levels timings).
Im from Russia. As a kid i play warez versions NTSC (or hacked pal-ntsc which ones is worse gan any ntsc/pal specific) on modchip-ed console. But before play remake i complete 101%(+more) for all three in authentic clear PAL versions on PC emulator in PAL mode (no fps issues). Than replay again original 3rd before play remake. All three in remakes been easier. First one much easier.
There is NO noticible changes. Jumps? Jumps. Correct distance and direction in air? Same in remake. Stand or land on edge? Same in remake. Falls? Falls! And then falls again! And again! Until i can beat level not fall or loose Aku mask. 100% perfect run. In original this is possible. In remake this is possible. And not just possible - No huge differences in gameplay.
Maybe it up to my gamepad or to mynold fingers. Both versions been easier for me on Analog and not on D-pad. Although Crash 2-3 originals support analog mode on original console i play them on D-pad. They designed to D-pad. Cant say how it noticible. On emulator and in remake i play on Analog.
Cant say for sure which one is better in games itself. Theoretically analog is too muc nowadays way to play, it should be still D-pad.
None of this is due to timing differences in refresh rates BTW which all 3 games were perfectly optimised for 50hz anyway; actual changes were made to the levels themselves which is probably the reason why some of us here such as myself have a more difficult time with Crash 3 on the PS1 compared to those who play the remakes.
Here are some of the differences between the PAL and NTSC versions of the game [crashbandicoot3warped.fandom.com] for anyone who's interested.
Did someone else notice PS1 games in NTSC U/C versions been usually easier? Most noticible for me - Driver 2 standart edition NTSC vs PAL Platinum. Its technically 4 version (1.0+1.1 ×2, twice for each region). In NTSC version i can beat first disc (Havana) with about zero-two restarts on most harder Havana. Most havana missions also at first attempt.
On Platinum PAL i stack next to move to Havana. I hate those Weapons Truck's chace missions (and find three cars in random places before first Truck chace mission)! Its still mission design, but somehow i beat it at first attempt back when be kid and on one of nostalgia trip replay on PsxEmulator 1.13. Yea, when Truck throw grenades - first attempt too.
Maybe even first city Chicago harder, i fail some missions there too on Pal. Or maybe something random-accidents... Or my old hands.
Driver 2 is a bad example as that game is unforgiving in terms of difficulty no matter what version you're playing, especially once you start getting to the Rio missions on disc 2 with Chase the Gun Man being one of the most frustrating missions I've ever played in a video game and anyone that's played it before will understand why that is.
Question: Do you have any friends? What about your mother, does she loves you?
The hitbox is broken, simple, the other guy recorded a lot of evidences.
So fid it been square and got tringle or not? You all say here it is triangle now and Crash fall. But you say at same time its now square and Crash been hit by obstacles.
Both are wrong. Crash able to stand on edge cause of wider feet hitbox. And Crash able to pass... Mmm... One of last Crash2 levels. With that UFO-with-feets. There been pipes stage wih very tiny space and hot steam. If Crash head been square he cant pass it. So it can be triangle - wider on feets and tiny head.
To pass that stage same as in original it should be very careful jump and correct it during jump. Easily and fast press jump and use D-pad (i gues it should be better to use d-pad instead of Analog there?).
If you want to keep ignoring reality fine - just stop being an ignorant liar.
I highly doubt that. by your lack of knowledge i would even go so far as to say you did never finish any of the crash games 100%.