Crash Bandicoot™ N. Sane Trilogy

Crash Bandicoot™ N. Sane Trilogy

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mdesaleah 2022 年 3 月 3 日 上午 8:20
Did They Ever Patch the Hitboxes?
Thats probably the one big issue that this game had last time I played it, where platforming was made more difficult than the originals due to sliding off the edge of platforms.
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QWEEDDY2 2022 年 7 月 14 日 下午 2:10 
First Crash as kids game is not-funny joke.

There is NO NOTICIBLE changes. You can repeat othervise as many times as you want. But if your walkthrough have issues - its not just about game. Remake are super easy compared to originals. Even for Crash 2-3.

If im return to both originals and remakes i need some time to practice. And im be able to beat both for all three games with no issues. But first i do alot of fails. My fault.

Same for Time Trial mode. This thing is harder. But again its up to you - you fall cause of bad timing (and a bit of luck).
Some levels for Crash 3 in original (well, PAL) have Platinum timing that require a lot of tricks bug-o-features jumps. And still barely enough to get Platinum. PAL version timing issue?

Some places-aspects been easier in PAL version, some harder. Crash 1 be more easier in Pal. And i compare remake with PAL. Nothing can change it - remake is easier. Crash 3 PAL probably harder in general (some crates give you additional Aku masks, but some enemies are thougher + changed levels timings).


Im from Russia. As a kid i play warez versions NTSC (or hacked pal-ntsc which ones is worse gan any ntsc/pal specific) on modchip-ed console. But before play remake i complete 101%(+more) for all three in authentic clear PAL versions on PC emulator in PAL mode (no fps issues). Than replay again original 3rd before play remake. All three in remakes been easier. First one much easier.

There is NO noticible changes. Jumps? Jumps. Correct distance and direction in air? Same in remake. Stand or land on edge? Same in remake. Falls? Falls! And then falls again! And again! Until i can beat level not fall or loose Aku mask. 100% perfect run. In original this is possible. In remake this is possible. And not just possible - No huge differences in gameplay.

Maybe it up to my gamepad or to mynold fingers. Both versions been easier for me on Analog and not on D-pad. Although Crash 2-3 originals support analog mode on original console i play them on D-pad. They designed to D-pad. Cant say how it noticible. On emulator and in remake i play on Analog.
Cant say for sure which one is better in games itself. Theoretically analog is too muc nowadays way to play, it should be still D-pad.
最後修改者:QWEEDDY2; 2022 年 7 月 14 日 下午 2:20
mdesaleah 2022 年 7 月 14 日 下午 2:14 
引用自 Casurin
引用自 QWEEDDY2
There is NO NOTICIBLE changes. Feet hitboxes are same.
You can repeat that ♥♥♥♥♥♥♥♥ as many times as you want - you are still wrong.
QWEEDDY2 2022 年 7 月 14 日 下午 2:21 
You can repea that as many times as you want. But its first your issues, onlynthen - games issues (and first of them - original versions).
NBOX21 2022 年 7 月 15 日 上午 12:11 
引用自 QWEEDDY2
Same for Time Trial mode. This thing is harder. But again its up to you - you fall cause of bad timing (and a bit of luck).
Some levels for Crash 3 in original (well, PAL) have Platinum timing that require a lot of tricks bug-o-features jumps. And still barely enough to get Platinum. PAL version timing issue?

Some places-aspects been easier in PAL version, some harder. Crash 1 be more easier in Pal. And i compare remake with PAL. Nothing can change it - remake is easier. Crash 3 PAL probably harder in general (some crates give you additional Aku masks, but some enemies are thougher + changed levels timings).
The Crash N. Sane Trilogy remake of Crash 3 is actually based on the easier NTSC version of the game. Funnily enough, when the original game was released in PAL, they made certain sections of the game, including some of the time trials, a bit harder.

None of this is due to timing differences in refresh rates BTW which all 3 games were perfectly optimised for 50hz anyway; actual changes were made to the levels themselves which is probably the reason why some of us here such as myself have a more difficult time with Crash 3 on the PS1 compared to those who play the remakes.

Here are some of the differences between the PAL and NTSC versions of the game [crashbandicoot3warped.fandom.com] for anyone who's interested.
最後修改者:NBOX21; 2022 年 7 月 15 日 上午 12:11
QWEEDDY2 2022 年 7 月 15 日 上午 7:13 
Btw a little offtop:
Did someone else notice PS1 games in NTSC U/C versions been usually easier? Most noticible for me - Driver 2 standart edition NTSC vs PAL Platinum. Its technically 4 version (1.0+1.1 ×2, twice for each region). In NTSC version i can beat first disc (Havana) with about zero-two restarts on most harder Havana. Most havana missions also at first attempt.
On Platinum PAL i stack next to move to Havana. I hate those Weapons Truck's chace missions (and find three cars in random places before first Truck chace mission)! Its still mission design, but somehow i beat it at first attempt back when be kid and on one of nostalgia trip replay on PsxEmulator 1.13. Yea, when Truck throw grenades - first attempt too.

Maybe even first city Chicago harder, i fail some missions there too on Pal. Or maybe something random-accidents... Or my old hands.
mdesaleah 2022 年 7 月 15 日 上午 7:19 
引用自 QWEEDDY2
Btw a little offtop:
Did someone else notice PS1 games in NTSC U/C versions been usually easier?
PAL games before HD systems ran at 50hz, so that made most games run 10% slower. This makes a lot of games easier there, but if its something that requires precise timing it can also feel off
NBOX21 2022 年 7 月 15 日 下午 1:33 
引用自 QWEEDDY2
Btw a little offtop:
Did someone else notice PS1 games in NTSC U/C versions been usually easier?
Really? Because I usually experience the complete opposite because of the slower refresh rates usually allowing more reaction time, most notably the PS1 Final Fantasy games. The only exceptions are the ones that are well optimised for PAL such as the Crash and Spyro games where they're generally the same except for Crash 3 for reasons I explained in my last post.
Most noticible for me - Driver 2 standart edition NTSC vs PAL Platinum. Its technically 4 version (1.0+1.1 ×2, twice for each region).
Driver 2 is a bad example as that game is unforgiving in terms of difficulty no matter what version you're playing, especially once you start getting to the Rio missions on disc 2 with Chase the Gun Man being one of the most frustrating missions I've ever played in a video game and anyone that's played it before will understand why that is.
Electric Squall 2022 年 7 月 15 日 下午 9:31 
引用自 QWEEDDY2
You can repea that as many times as you want. But its first your issues, onlynthen - games issues (and first of them - original versions).

Question: Do you have any friends? What about your mother, does she loves you?

The hitbox is broken, simple, the other guy recorded a lot of evidences.
QWEEDDY2 2022 年 7 月 16 日 上午 3:03 
Hitboxes are SAME. At least for feets. You compare TW streamers with YT streamers all for remake only and found out they are lamo casual players and game have frustration moments. Its not proove remake been worse in some aspects cause we not compare it here. I ty compare. I did all three games just before start play N.Sane Trilogy.

So fid it been square and got tringle or not? You all say here it is triangle now and Crash fall. But you say at same time its now square and Crash been hit by obstacles.

Both are wrong. Crash able to stand on edge cause of wider feet hitbox. And Crash able to pass... Mmm... One of last Crash2 levels. With that UFO-with-feets. There been pipes stage wih very tiny space and hot steam. If Crash head been square he cant pass it. So it can be triangle - wider on feets and tiny head.
To pass that stage same as in original it should be very careful jump and correct it during jump. Easily and fast press jump and use D-pad (i gues it should be better to use d-pad instead of Analog there?).
最後修改者:QWEEDDY2; 2022 年 7 月 16 日 上午 3:13
mdesaleah 2022 年 7 月 16 日 上午 4:51 
引用自 QWEEDDY2
Hitboxes are SAME.
There’s.a ton of evidence saying otherwise, but if you could do the same to prove your point that would at least be a step
Casurin 2022 年 7 月 16 日 上午 7:41 
引用自 QWEEDDY2
Hitboxes are SAME. At least for feets.
Nope, as has been demonstrated several times already.

If you want to keep ignoring reality fine - just stop being an ignorant liar.

引用自 QWEEDDY2
I did all three games just before start play N.Sane Trilogy.
I highly doubt that. by your lack of knowledge i would even go so far as to say you did never finish any of the crash games 100%.
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張貼日期: 2022 年 3 月 3 日 上午 8:20
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