Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
I think the nostalgia along with when people get older, get a job and have disposable income as well really
Like that other person said as well it comes with all physical aspects, some things can be worth more for being a 1st edition and stuff... With gaming remakes like this one also probably play a role into the value increase
The Final Fantasy 4, 5 and 6 ports as well as the Origins remakes on PS1 were an excellent example of the former since even though they were designed with the PS1 in mind despite coming out after the PS2 launch, they still work just fine on the PS2, while the PS1 port of Tony Hawk's Pro Skater 3 is a really good example of the latter where they made a very different game based on the same levels and gameplay structure as the PS2 game but were at least different enough with both versions having their own pros and cons to make both versions worth getting, and both games were still awesome in their own way.
I wish all the classic THPS (namely, 1 through 4 and the first couple Underground entries) games were here on Steam.
The PS1 version was also based on Pro Skater 2's engine so it's easier to think of it as Pro Skater 2 with THPS3 levels and reverts and even the park editor was the same as Pro Skater 2 aside from two themes, though it's kind of weird that the PS1 game had a gap checklist and the PS2 game didn't. It wasn't just a scaled back version - several changes, both small and major, were actually made to compensate.
As for Syphon Filter 3, I'm pretty sure that was also specifically designed with the PS1 in mind even though it was also playable on the PS2.
Guess I always presumed the same was for THPS 3 and that there was no different PlayStation 2 version. Now you make me want to look it up.
It's a shame some of those series (Syphon Filter 1/2/3, THPS 1/2/3, Gex Enter the Gecko, Final Fantasy 7/8/9, Gran Turismo 1/2, etc.) couldn't receive the same treatment this game and Spyro did. I think, the few issues related the physics tied to frame rate aside, they did fantastic work, and would love to play some old favorites like that, but those old 4:3, low resolution titles with their wobbly polygons (due to no Z-Buffer in the original PlayStation hardware), especially in the case of games with 2D asset backgrounds like Final fantasy, Resident Evil, etc., just look pretty rough today. Even simple "HD Remasters" would be nice but these games took it a step further, and I'm not sure if any of the other PlayStation era games got similar treatment.
This may also be just me, but I would much rather have fun gameplay and interesting experiences over fancy graphics and high resolutions any day. I don't even mind 4:3 much either as I just prefer to fill the entire screen anyway - to me, it looks and feels weird to play a game with black bars on the sides of the screen, with PAC-MAN World being one of the very few PS1 games to have a built-in widescreen mode.
The Resident Evil games got remakes on the GameCube and I'm pretty sure were ported over to PC as well, though I could be wrong about that. Klonoa got a remake on the Wii which, while not as good as the PS1 original IMO is still worth playing as a good alternative to the original. Ape Escape got a remake on the PSP as well.
There was also a Metal Gear Solid remake on the GameCube known as The Twin Snakes, but... we don't talk about that one.
Syphon Filter (all 3) still used tank controls similar to games like Tomb Raider and Resident Evil despite coming out after the DualShock. You can use the analog sticks, but I find the controls more comfortable with a d-pad., kind of like how I find the Tony Hawk games more comfortable and responsive with a d-pad instead of an analog stick despite supporting both.
I used to emulate the NES through PlayStation titles on my PC with my CRT display, but ever since I moved to LCD, I just sort of... stopped. It wasn't the same; the CRT did 640 x 480 and it looked nice, and while this was already twice the resolution of many PlayStation games, with the right settings, you could make the 2D/textures/UI look not compromised but get a better 3D that didn't look out of place. At widescreen and high resolutions like with LCDs, it's just not the same though.
As for Spyro, I knew what they were at the time, but never played them back then, so I don't have the memories to compare to. I did play through some of the Crash titles (never owned, though), so picking up both of these has been a "I wish more series from that era got this treatment" treat.
Yeah, Resident Evil and Resident Evil 0 had HD Remasters which made it, but Resident Evil 2 and Resident Evil 3 never got that. Instead, we got half remakes (which, in the case of Resident Evil 2 was great, but in the case of Resident Evil 3 was pretty disappointing), and I'd still buy HD Remasters of the original 2 and 3 if they were done like 1 and 0.
Hm, not sure I'd consider Resident Evil (original trilogy) and Syphon Filter controls too similar. Well, not in a way. While the characters themselves may have had very similar controls, the former had a third person camera with fixed angles that varied scene to scene, whereas the latter was a behind the character perspective that behaved not too dissimilar to today's games.
And IIRC, Resident Evil may have been before the release of the Dual Shock, because the re-release version (Director's Cut, which we also don't talk about) itself had a re-release version for the Dual Shock vibration functions. The analog stick may have worked in the original versions in place of the d-pad though, I don't know.
Especially if someone trade FACTORY SEALED copy of oldest games. There is no factory sealed copy (0,1%) - it can be easily wrapped as new.
And ofc for that high price - "used - like new" is not like new, but "good" instead (maximum is good).