Crash Bandicoot™ N. Sane Trilogy

Crash Bandicoot™ N. Sane Trilogy

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Exist 12/abr./2021 às 15:30
Crash Bandicoot 2 for PS1 costs $80 used
I bet the original is even higher, and even more if it's new. I was so surprised to see that my PS1, PS2, and Gamecube collections are astoundingly valuable. I still have all those working consoles thankfully so I can revisit them at any time, but it's too bad that people who don't want to emulate or need the console/disc to emulate (not sure if you do) have to pay so much just for a single game and a decades-old console. Like, Mario Party 6 for GC goes for like $150. Spyro Year of the Dragon for PS1 goes for over $200. Check on Amazon if you don't believe me. Isn't that crazy?
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Exibindo comentários 1627 de 27
Doktor Mandrake 15/abr./2021 às 14:12 
Escrito originalmente por NBOX21:
Escrito originalmente por Doktor Mandrake:
Some of us was buying old consoles and old games before it became "cool" and it was actually a lot cheaper then before this whole "retro" gaming thing kicked off
And you know why the "retro" gaming market took off in the first place? Most likely due to these three reasons:

1. The Wii had a service known as Virtual Console, while the PS3 had several PS1 classics available for download, which most likely introduced many newer gamers to a lot of these retro games that were way before their time, not to mention giving older gamers a chance to check out a few hidden gems they may have missed out on the first time around. Both services may have likely kicked off the retro trend.

2. Nostalgia. It is a very powerful tool, and there are a lot of people that track down these old games and consoles because they had them back in the day, most likely sold them and want to relive their old memories. Since these companies aren't doing it for them, we have to turn to tracking down old console units and old copies of games that are no longer being manufactured.

3. This may be due to personal taste or something, but most of the newer games just aren't as good as they used to be in the old days, like we saw with the Tony Hawk games where the series went downhill after the Underground games. Split-screen games were also disappearing faster than lightning strikes, too many games being released incomplete and/or unfinished and stories used to be cool and full of depth, even in family friendly games.
Nowadays, all of these things are very rare and hard to come by, usually only found in indie games, and most of us pretty much have to turn to the retro market just to be able to experience them in the first place since they're not making them anymore.

I could be wrong about one or more of these things, but this is the feeling I get as to why retro gaming has become so popular in the first place.

I think the nostalgia along with when people get older, get a job and have disposable income as well really

Like that other person said as well it comes with all physical aspects, some things can be worth more for being a 1st edition and stuff... With gaming remakes like this one also probably play a role into the value increase
Exist 16/abr./2021 às 10:57 
It’s amazing, when the PS2 comes out, the PS1 is crap. But when the PS5 comes out, the PS1 is a cherished antique
I don't think anyone in my circle thought that of the PlayStation after the release of the PlayStation 2. It was still considered good; it was just that it wasn't AS good (and, of course, it was when backwards compatibility was a rather new thing, meaning it was a PlayStation AND PlayStation 2 [and DVD player] in one). The same happens to every one generation old console. It's not as desired, people have already been playing it recently, and want to move on, but it's not different enough to be retro. It's just an inferior machine of what just came after it. Once enough time passes though, it becomes retro.
NBOX21 16/abr./2021 às 16:23 
Escrito originalmente por Illusion of Progress:
I don't think anyone in my circle thought that of the PlayStation after the release of the PlayStation 2. It was still considered good; it was just that it wasn't AS good (and, of course, it was when backwards compatibility was a rather new thing, meaning it was a PlayStation AND PlayStation 2 [and DVD player] in one). The same happens to every one generation old console. It's not as desired, people have already been playing it recently, and want to move on, but it's not different enough to be retro. It's just an inferior machine of what just came after it. Once enough time passes though, it becomes retro.
The backwards compatibility on the PS2 was also good for some developers as well since unlike consoles today where all they'd have to do is just make a graphically or even technically inferior version of the same game, they can just make either entirely original games that work on both systems or make very different versions of the same PS2 game on the PS1 that still work the same way on both systems regardless.

The Final Fantasy 4, 5 and 6 ports as well as the Origins remakes on PS1 were an excellent example of the former since even though they were designed with the PS1 in mind despite coming out after the PS2 launch, they still work just fine on the PS2, while the PS1 port of Tony Hawk's Pro Skater 3 is a really good example of the latter where they made a very different game based on the same levels and gameplay structure as the PS2 game but were at least different enough with both versions having their own pros and cons to make both versions worth getting, and both games were still awesome in their own way.
Escrito originalmente por NBOX21:
while the PS1 port of Tony Hawk's Pro Skater 3 is a really good example of the latter where they made a very different game based on the same levels and gameplay structure as the PS2 game but were at least different enough with both versions having their own pros and cons to make both versions worth getting, and both games were still awesome in their own way.
Wow, am I super late to finding this out. I remember not having a PlayStation 2 at first, so sequels for some series I was interested in (Tony Hawk and Syphon Filter come to mind) always had news and such in magazines at the time about the upcoming entries for the PlayStation 2. I remember being happy that both came to the original PlayStation, and in Tony Hawk's case, I thought some things being scaled back (like less traffic on roads in one of the earlier levels) was the only major differences? You're making it sound like there was more to it, and now I'm further wondering if Syphon Filter 3 had other changes.

I wish all the classic THPS (namely, 1 through 4 and the first couple Underground entries) games were here on Steam.
NBOX21 18/abr./2021 às 18:05 
Escrito originalmente por Illusion of Progress:
I remember being happy that both came to the original PlayStation, and in Tony Hawk's case, I thought some things being scaled back (like less traffic on roads in one of the earlier levels) was the only major differences?
The changes were quite significant actually. The PS1 version had no traffic at all but more than made up for it with some of the changes made to the levels. Los Angeles and Canada were swapped around so you play LA second instead of Canada, the LA level has the earthquake already triggered but it lets you ride an elevator to the top of a super tall building and lets you do the elevator grind all the way down and instead of a pirate ship and beach, Skater Island has a small outdoor section that was completely different among many other changes.

The PS1 version was also based on Pro Skater 2's engine so it's easier to think of it as Pro Skater 2 with THPS3 levels and reverts and even the park editor was the same as Pro Skater 2 aside from two themes, though it's kind of weird that the PS1 game had a gap checklist and the PS2 game didn't. It wasn't just a scaled back version - several changes, both small and major, were actually made to compensate.

As for Syphon Filter 3, I'm pretty sure that was also specifically designed with the PS1 in mind even though it was also playable on the PS2.
Kimarnic 19/abr./2021 às 1:45 
holy crap!!!! I have my PS1 discs (C1 C2 C3) lying around
Escrito originalmente por NBOX21:
As for Syphon Filter 3, I'm pretty sure that was also specifically designed with the PS1 in mind even though it was also playable on the PS2.
Yeah, I think sometime during development it changed to target the PlayStation rather than PlayStation 2, but I think some articles earlier on were saying it'd be a PlayStation 2 only title. Years later, I saw it at a store as a PlayStation 1 title and was really happy that day (even though we got a PlayStation 2 later that year for the holidays).

Guess I always presumed the same was for THPS 3 and that there was no different PlayStation 2 version. Now you make me want to look it up.

It's a shame some of those series (Syphon Filter 1/2/3, THPS 1/2/3, Gex Enter the Gecko, Final Fantasy 7/8/9, Gran Turismo 1/2, etc.) couldn't receive the same treatment this game and Spyro did. I think, the few issues related the physics tied to frame rate aside, they did fantastic work, and would love to play some old favorites like that, but those old 4:3, low resolution titles with their wobbly polygons (due to no Z-Buffer in the original PlayStation hardware), especially in the case of games with 2D asset backgrounds like Final fantasy, Resident Evil, etc., just look pretty rough today. Even simple "HD Remasters" would be nice but these games took it a step further, and I'm not sure if any of the other PlayStation era games got similar treatment.
Exist 19/abr./2021 às 16:32 
Late PS1 controllers actually had two joysticks like a PS2 controller, maybe syphon filter was one of those games this late controller was designed for?
NBOX21 19/abr./2021 às 17:27 
Escrito originalmente por Illusion of Progress:
It's a shame some of those series (Syphon Filter 1/2/3, THPS 1/2/3, Gex Enter the Gecko, Final Fantasy 7/8/9, Gran Turismo 1/2, etc.) couldn't receive the same treatment this game and Spyro did. I think, the few issues related the physics tied to frame rate aside, they did fantastic work, and would love to play some old favorites like that, but those old 4:3, low resolution titles with their wobbly polygons (due to no Z-Buffer in the original PlayStation hardware), especially in the case of games with 2D asset backgrounds like Final fantasy, Resident Evil, etc., just look pretty rough today.
Not sure if it's just me and/or my personal tastes, but the wobbly, pixelated graphics of a lot of the original PS1 games is exactly why I still like to play them to this day even on a modern display. The pixelated 3D visuals of the PS1 is just so iconic and unique in a way that you pretty much only otherwise see with the Saturn and select few older PC titles from that era. Plus, the PS1 Spyro games have such a distinct look and feel to them that the remakes just didn't quite have for me.

This may also be just me, but I would much rather have fun gameplay and interesting experiences over fancy graphics and high resolutions any day. I don't even mind 4:3 much either as I just prefer to fill the entire screen anyway - to me, it looks and feels weird to play a game with black bars on the sides of the screen, with PAC-MAN World being one of the very few PS1 games to have a built-in widescreen mode.

Escrito originalmente por Illusion of Progress:
Even simple "HD Remasters" would be nice but these games took it a step further, and I'm not sure if any of the other PlayStation era games got similar treatment.
The Resident Evil games got remakes on the GameCube and I'm pretty sure were ported over to PC as well, though I could be wrong about that. Klonoa got a remake on the Wii which, while not as good as the PS1 original IMO is still worth playing as a good alternative to the original. Ape Escape got a remake on the PSP as well.

There was also a Metal Gear Solid remake on the GameCube known as The Twin Snakes, but... we don't talk about that one.

Escrito originalmente por Exist:
Late PS1 controllers actually had two joysticks like a PS2 controller, maybe syphon filter was one of those games this late controller was designed for?
Syphon Filter (all 3) still used tank controls similar to games like Tomb Raider and Resident Evil despite coming out after the DualShock. You can use the analog sticks, but I find the controls more comfortable with a d-pad., kind of like how I find the Tony Hawk games more comfortable and responsive with a d-pad instead of an analog stick despite supporting both.
Escrito originalmente por NBOX21:
Not sure if it's just me and/or my personal tastes, but the wobbly, pixelated graphics of a lot of the original PS1 games is exactly why I still like to play them to this day even on a modern display. The pixelated 3D visuals of the PS1 is just so iconic and unique in a way that you pretty much only otherwise see with the Saturn and select few older PC titles from that era. Plus, the PS1 Spyro games have such a distinct look and feel to them that the remakes just didn't quite have for me.

This may also be just me, but I would much rather have fun gameplay and interesting experiences over fancy graphics and high resolutions any day. I don't even mind 4:3 much either as I just prefer to fill the entire screen anyway - to me, it looks and feels weird to play a game with black bars on the sides of the screen, with PAC-MAN World being one of the very few PS1 games to have a built-in widescreen mode.
Nah, definitely mostly agree with you here.

I used to emulate the NES through PlayStation titles on my PC with my CRT display, but ever since I moved to LCD, I just sort of... stopped. It wasn't the same; the CRT did 640 x 480 and it looked nice, and while this was already twice the resolution of many PlayStation games, with the right settings, you could make the 2D/textures/UI look not compromised but get a better 3D that didn't look out of place. At widescreen and high resolutions like with LCDs, it's just not the same though.

As for Spyro, I knew what they were at the time, but never played them back then, so I don't have the memories to compare to. I did play through some of the Crash titles (never owned, though), so picking up both of these has been a "I wish more series from that era got this treatment" treat.
Escrito originalmente por Illusion of Progress:

The Resident Evil games got remakes on the GameCube and I'm pretty sure were ported over to PC as well
Yeah, Resident Evil and Resident Evil 0 had HD Remasters which made it, but Resident Evil 2 and Resident Evil 3 never got that. Instead, we got half remakes (which, in the case of Resident Evil 2 was great, but in the case of Resident Evil 3 was pretty disappointing), and I'd still buy HD Remasters of the original 2 and 3 if they were done like 1 and 0.
Escrito originalmente por Exist:
Syphon Filter (all 3) still used tank controls similar to games like Tomb Raider and Resident Evil despite coming out after the DualShock.
Hm, not sure I'd consider Resident Evil (original trilogy) and Syphon Filter controls too similar. Well, not in a way. While the characters themselves may have had very similar controls, the former had a third person camera with fixed angles that varied scene to scene, whereas the latter was a behind the character perspective that behaved not too dissimilar to today's games.

And IIRC, Resident Evil may have been before the release of the Dual Shock, because the re-release version (Director's Cut, which we also don't talk about) itself had a re-release version for the Dual Shock vibration functions. The analog stick may have worked in the original versions in place of the d-pad though, I don't know.
Última edição por Illusion of Progress; 20/abr./2021 às 0:57
QWEEDDY2 21/abr./2021 às 2:20 
In any way - dont believe that traders. Especially if price is high.
Especially if someone trade FACTORY SEALED copy of oldest games. There is no factory sealed copy (0,1%) - it can be easily wrapped as new.

And ofc for that high price - "used - like new" is not like new, but "good" instead (maximum is good).
Última edição por QWEEDDY2; 21/abr./2021 às 2:23
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Publicado em: 12/abr./2021 às 15:30
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