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Basically, when they're putting their profits before customer convenience, I don't really think they deserve a reward for that, personally
This customer "convenience" argument is completely overblown. The game will play the same regardless of what store you download it from, as is the case with any game that's not on Steam which includes several of the most popular games in existence.
Do you play games by clicking on a desktop app icon? Congrats, you'll still be able to do that. Do you want to launch the game through Steam, use the Steam overlay and even save and share screenshots and other community content to the Steam cloud? Cool, that is also still very much possible.
Since this gets misunderstood time and time again. If you personally don't want to play games originating from somewhere that isn't Steam, that's cool. I'm not trying to talk you out of it, you do you. All I'm asking is that when you come online to argue that you won't buy it, and that other people have supposedly good yet unstated reasons to buy it, that you clarify. Because as it stands this is erring on the side of misinformation, and to me it seems as though you realize you are not being completely rational but are trying to not come across as such.
Also, there's some blatant misinformation as is par for the course in these forums:
Playing a game is not a good reason? I would say this is the entire point of even going through with a store purchase.
Several games on Bnet have achievements so this is incorrect. I'm personally worried Toys for Bob might omit them for Crash 4 since it's their first time releasing on Bnet, but this very much remains to be seen.
There's no always-online DRM.
It's as simple as I like to have my library in one place and don't want to deal with a different account/launcher for every game. I don't like the precedent it sets, in splitting up game libraries across different accounts/launchers.
Not really, if you think about it, the move to battle.net is purely cynical. How does that provide a better experience for players/customers? Why not sell it on Steam? Simple answer is greed and I don't really think that's a convincing reason to install bloat on my system for 1 game.
Personally, I don't like the direction Blizzard has taken and I don't want to use their launcher
Some games do have in-game achievements but it's not a platform wide feature
Maybe, this is something I see repeated but have yet to see evidence for myself. A lot of people say that Battle.net has always online as an antipiracy/anticheat feature in its games
I would add though, I'm not calling for boycotts or anything. Just sharing my own personal opinion. In fact, this isn't really a point of discussion I wanted to cover in this thread. Basically, I was just trying to gather "what" the ratio of people okay with battle.net Vs Steam was. The "why" isn't really important.
I already has resisteed long enough and havent played call of duty 2019 and 2020 games because of battlenet but it seems like i will not resist any more for crash bandiccot 4! And it will be the first game that i will use battlenet for. But we all know that they will come back to steam sooner or later even if it takes years like ea and microsoft did.
battle.net can do that and keep the % steam takes. or epic. or gog, etc. the console stores are respected cause each console has a unique and copyrighted OS that will only allow games made for that OS signed by the manufacturer work. so with consoles they are screwed. with pc they get a microsoft license and thats it. even now adays they dont even get the license and still release it. (specially if they use some platform like real engine, etc)
"Console Stores are respected" so is Steam as a platform. That's why it's the biggest distribution platform for PC Games. Only very few fringe groups decide to not distribute here. Steam has the biggest audience and so most Devs/publishers publish here due to that massive influence and power
Steam is much more than a storefront. It is a PC distribution platform which many features which go beyond a storefront. Things like Steam Input, Big Picture Remote Play/Together, Achievements, Community hub (discussions/artwork/screenshots etc.), Friends/chat, cloud saving. List goes on and on.
That's good, because all your games are on your computer. They can even all be app icons on your desktop. They can even all be added to Steam as non-Steam games.
You are 20 years late for that. This precedent has already been set long before Steam. Do you have any idea how many launchers there are that only host a SINGLE game, even for modern titles? Path of Exile has its own account and launcher. Paladins has its own account and launcher. Black Desert. Genshin Impact. Minecraft. League of Legends/Valorant. Eve Online. Elite Dangerous.
Many of these games are hosted on Steam and STILL require you to install their launchers with them.
Heck, the vast majority of Ubisoft/EA/Rockstar/Microsoft games on Steam require you to log into their Uplay/Origin/Rockstar/Xbox clients, respectively.
But that aside, I asked for clarification but you just repeated "I don't want to deal with it". I'm just trying to understand what problem you're having.
If you bought Crash 4 on Bnet, you can install it and add it to your Steam library. In the Blizzard client, set "close this app upon starting a game". Unlike Steam Bnet doesn't even have to be running to play DRM-protected games, in this regard it's actually less bloat than Steam. It just launches for verification and closes right after. So you click launch in your Steam library, the game runs, and you wouldn't even notice it's not a Steam native game if you didn't know.
Is it about remembering passwords in case you get a new computer or SSD or something and need to redownload your games? I'd suggest getting a password manager.
Yes, really. Playing games was the entire reason for any client I installed, including Steam. Back when I installed Steam, it was for a single game I wanted to play. And this wasn't even new to me because again, games required accounts way before Steam was a thing. Steam is no different than Bnet. It's the same required "bloat" as you say.
What was your first game on Steam? Why did it not bother you then?
So far this boils down to "Not wanting to give a third-party 30% of our revenue for no apparent reason is greedy." The suggested reason coming from you is "I don't want to deal with it". That's why I'd like you to clarify because you're just claiming they're greedy but not justifying it. 30% is a lot.
The "bloat" is about a mere 300 MB. Frankly you might as well view it as part of the game installation which is 40 GB anyways.
Misinformation spreads easily.