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回報翻譯問題
I don't think that's really a good reason either and just proves them to be anticonsumer if that's really the case...
Anyways - "always online" is a sure-way of killing the game in the future, also making it easier to sell a "remaster" later on.
i dont think so.
Already, there have been instances where Battle.net servers have been down and people haven't had access to the game. It's completely pointless
1.) PCs aren't just desktops. There are laptops and handhelds too. Mobile internet is still garbage in this day and age.
I actually played part of the N. Sane Trilogy on my GPD Win that I use a lot on train rides, always-online would mean I literally couldn't play the game then.
2.) Always-online DRM is disastrous for game preservation. Luckily in this case the game was cracked quickly but in general it's not a practice I want to support.
3.) Adding to 2.), for games that don't have their DRM cracked, you are at the whim of the corporation to keep their servers running. You can't play the game when these servers have outages or when they're shut down for good.
Dumbass.
An excellent example of this is Sony now shutting down their old stores, closing off access permanently for many titles.
Also, as to the guy who was asking if we even turn our internet off:
Yes I do. The issue though is even though we're required to always be online, companies refuse to follow their own requirement. When we're online, servers aren't necessarily up and running. I've had problems with Diablo 3 switching itself off because of issues with battle.net rather than internet issues on my side.
With a game like crash bandicoot, the last thing you want is to get halfway through a difficult level only to be booted out of the game and be forced to do it all over again NOT because you messed up, but because the servers went offline.
The worst part about all of this is that from what I've seen and heard, this usually happens to single-player games that don't require any form of online connectivity to function on a basic level. It even happens to multiplayer games with a single-player campaign, where we still need to be connected online even for single player.
Always online DRM for games that don't actually need it has become quite controversial over recent years ever since I believe EA's Sim City 2013 as well as Blizzard's Diablo 3, which don't actually require online servers to function despite their claims. You would think that these companies would learn their lesson by this point, especially considering how quickly these games get cracked and have their online requirements removed.