Crash Bandicoot™ N. Sane Trilogy

Crash Bandicoot™ N. Sane Trilogy

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Casurin Jul 24, 2021 @ 12:49am
Fumbilng in the dark - sadly literally
Not too long ago i finished Crash 1/2/3 story again and now getting back to fully finishing everything.
Now doing relics and the level Fumbling is giving me problems (again): The light just goes out. It is not that i am getting hit, just the light vanishing. And no, i do not think i am too as just my last death was right in front of the end with a time that would have been around 1:50.

It often happens just a couple seconds after picking up a new mask - as if it doesn't count.
Has been rather frustrating.

Am i doing something wrong? Or is thee a bug?

(And - i got my Relic with doing the last second without light... but just missed platinum with 1:42:01 .... )
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Showing 1-3 of 3 comments
QWEEDDY2 Jul 24, 2021 @ 4:34am 
Do not spin enemies - jump on them. They broke light mask crate. And control time when you hit that crates - fist time crates, than light crate - if few of them at same checkpoint place.

(average playthrough)
http://www.youtube.com/watch?v=MWLbHqkXqts
Last edited by QWEEDDY2; Jul 24, 2021 @ 5:10am
Casurin Jul 24, 2021 @ 9:45am 
Originally posted by QWEEDDY2:
Do not spin enemies - jump on them. They broke light mask crate.
Noticed that - just that it is inconsistent cause they DO give me the mask when i don't have one and even when i already have one it sometimes still works.


Originally posted by QWEEDDY2:
(average playthrough)
http://www.youtube.com/watch?v=MWLbHqkXqts
Kinda funny - at 0:57 - spin and spider broke the crate - still worked, but at 1:24 we see the next mask run out prematurely.
QWEEDDY2 Jul 24, 2021 @ 9:51am 
he not so perfect player, but that mean you can repeat what he did. You can beat his time.
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Showing 1-3 of 3 comments
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Date Posted: Jul 24, 2021 @ 12:49am
Posts: 3