Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
there are 4 optional mechanics:
1 - The gems - you need all of them to unlock an alternative route in one of the last levels to get a different ending.
2 - colored gems - unlocks extra paths - you need those to get all the white gems
3 - keys - unlock extra levels - you need those to get all the white gems
4 - time trial - just for fun.
Again - they are entirely optional, but fun to try.
Casurin
Completely wrong. Every Crash Bandicoot game (except maybe Spyro\Crash crossover, i dont know) require 101% (or more) to complete main story line. Most games require even Time Trial. At least Gold.
CB 1 and CB 2 do not have Time Trials and so - in remake it completely optional (all... EVERY Gold Relics require for 105% CB1 and for 102% CB2). CB 3 original and remake require collecting Gold to gave access to second Final Boss Fight (identical in gameplay, but differ transcript and true canon ending at the end).
CB 2 started where ended Cortex bossfight scene. 103% in CB1 required for video sequence happened before final bossfight. *
But CB3 started directly where 100% (or more) true canon ending of CB2 ended.
Cb 2 do not just force collect every gems, but have additional plot explanation about that.
CB3 use gems just like minor crystals - energy for something. No additional explanation.
* Careful. If you want 105% you must beat Cortex after all levels. The Great Hall give 1% but only if Cortex "still up there". If you beat him first it is possible to achieve only 104% max - 102%+2 for all Gold (or Platinum) relics. 104% do not affect achievements, you still can achieve them all.
aka - entirely optional and not required to finish the game.
To finish any CB game from very first to latest in the series you must achieve 101% or more. For CB series there is no optional endings at all. Moreover, there is no endings except 100% ones. Only exception is CB1 game, where 100% gain access to level and video sequences happened before last bossfight and beating Cortex give you ending in any way.
If you dont get it for CB games - that obviously thing - go back to some Nintendo platformers. I mean, seriously. Optional it is:
Scrapbook menu in CTR
Gallery in Muppet Monster Adventure
some same thing in some Nintendo platformers (im not familiar with them)
additional - only one - car in NFS:MW racing game for completing Challenges Series (100% game).
That is optional.
In CTR you must beat last boss TWICE TO FINISH GAME. To finish, not to get some optional staff. There is no other ending as well as in EVERY Crash game.
What YOU mean finishing? I mean reach end-screen.
You mean credits? Really?
Collecting all the gems in Crash 1 will net you an alternate ending. It's cute, but it's not cannon. so take that how you will.
Collecting all the gems in Crash 2 will net you the true ending. while it's not required to *finish* the game, it is heavily encouraged by the sting at the end of the game if you haven't, and by N. Brio literally telling you mid play. Not required to see the credits roll, but still a worth-while challenge, and it will get you what is definitively the cannon ending.
Crash 3, same deal. it gets you what is largely seen as the cannon ending. But is not required to finish the game. again, they throw that sting at you after beating Cortex to encourage you to collect all the gems. Sorta. there are still a few extra gems and relics the game doesn't count towards seeing the true ending, but those are hidden between secret warps, and mostly serve to get that 105%.
Crash 3 is the only title in the trilogy where relics, at least up to gold, are required for completion. You can finish the games just fine, but a lot of the fun for the titles, at least for me, comes from getting all the gems. so it's honestly a worth-while challenge. And doesn't require you going too much out of your way to achieve.
At no point is it required to do everything to *finish* the game, just complete them. but it's worth the effort.
Meanwhile what QWEEDDY2 describes is completing it which is getting everything done in the game possible (or getting the True Ending if you prefer). This term is also where another term of Completionist comes from.
I'm pretty sure this is where your differences are at. Well some peeps play a game just to play a game and others play a game to squeeze out all the juices from it. Considering OPs post I think they asked for what Casurin already described in initial answer.
Without gems you miss some levels (2+half in CB1, 2 + three half in CB2, 5 + two half in CB3), so you even cant say that you "beat all levels". Whole point of that games - collecting One Crystal and One(\Two for some lvl) Gem on level. Without it - there is no much content for whole trilogy. You can speedrun it for hour.
---------
Some games "ended" almost at start. Sometimes with main protagonist "death" (playable scenes). Anyway, CB2 and later games simple not have end-screen before you reach 100%+.
In all 3 games you get the end-video and credits by just finishing the normal 25 levels and the boss-levels (6 in crash 1, 5 in 2/3). In all 3 there are extra levels and optional endings when getting all gems (where crash 3 is the only one that requires 25 relics for the alternate ending)
There are 2 endings - no matter how much you try to deny that.
By your "logic" i can also say you have not "completed" the game unless you have beating every single online relic-record.
But even without 100% completion, you still receive an ending. it may not be satisfying (arguably by design), but it *is* an ending, and you *do* see credits.
What you're describing is completion. which, if that's how you wanna treat finishing a game, fine. but that's on you. Not everyone needs, or wants, to go through the effort of collecting every single collectible to see a slightly alternate ending.
it's a very short game without them
Bruh, there is no alternate ending. Common!
It not GTA (:VC with "i beat game 100% and im get only this T-shirt" *). I mention some other games, including CTR - first game with some optional content.
- you collect everything (or beat online records
- you get some gallery of video\artworks staff in unlocakable menu, alternative video sequnces
- you get some only cosmetic\skins change not affect gameplay
- you get affected gameplay skins\artifats\perks (Spyro) or unlockable tracks\cars (any racing game)
- you get one and only ending.
Whre you put Crash 1-3 games, m?
*Talking about GTA. It have content from differ gategory from that my list above. Non of them about get ending.
Crash is rare game where geting 100% achievements really interesting (more than in most games). Not enough for real. Platinum Relics - pain. But speedrunning any% - is wasting money for that game. Better get Spyro for any% playthrough. Or better - any other platformers, where percentage has nothing to do with ending.