Crash Bandicoot™ N. Sane Trilogy

Crash Bandicoot™ N. Sane Trilogy

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Did they fix the hitbox issues that was in the PS4 version?
Title.
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Εμφάνιση 16-23 από 23 σχόλια
Chrisader

But there is nothing to be fixed. N.Sane more easy. Problem with remake is missing some dialogs in CB2\3, some death animations (based on CB3 only) and some other minor changes.
New physics and jumping almost same as original - same hard to newbie (must try and fall before "perfect run", as original PS1 levels designed)
Αναρτήθηκε αρχικά από QWEEDDY2:
Chrisader

But there is nothing to be fixed. N.Sane more easy. Problem with remake is missing some dialogs in CB2\3, some death animations (based on CB3 only) and some other minor changes.
New physics and jumping almost same as original - same hard to newbie (must try and fall before "perfect run", as original PS1 levels designed)
Never said the game was more difficult, I said the different hitboxes and physics can lead to unforeseen deaths, which in turn is frustrating. Say for example when you jump on a turtle in Crash 1, you sometimes die because of the angle you approach it at. Or how you slip off a ledge, then fall like a stone, even though in the original you would be fine.

Heres some more in depth information on it.
https://www.eurogamer.net/articles/2017-07-04-fans-may-know-why-jumping-is-harder-in-the-crash-bandicoot-n-sane-trilogy

And I will agree the PC version does help tackle some of the problems, because of the higher framerate. And I have played both the PS4 version, and the PC version. But at the same time, to say there is nothing to be fixed is wrong, there is plenty they could fix. Will they? No. But it's still worth mentioning.
Τελευταία επεξεργασία από Valfossa; 5 Δεκ 2018, 12:08
Speaking of hitboxes, I found jumping on robot octopuses in the 5th WR of Crash 2 quite off while I was playing Piston It Away and Spaced Out for the first time (even tentacles fry ur butt if you touch them, not only sparks, like it was in the original).

Is the size of their tentacles the reason? Cuz I don't remember any issues back when I was a child.
Τελευταία επεξεργασία από Alicia mon Goose; 6 Δεκ 2018, 1:19
At 5:20 you can see the collision box issue killing the player in this video because he merely jumped on the edge of the box. This doesn't happen in any of the PS1 versions of the games, in the PS1 versions you're either standing on something or you're not, no slipping off of things.

https://www.youtube.com/watch?v=04nUzQg_8sM&t=647s

Lots of slippery crates encountered during the repeated attempts at this Bonus level: https://youtu.be/uENWovHWTmA?t=610
Τελευταία επεξεργασία από Nicholas Steel; 6 Δεκ 2018, 6:28
It RANDOM. Same as on PS1 (same emotions " stupid Crash, why he not jump arghhh >_< ").

< This doesn't happen in any of the PS1 versions of the games >
Of course it happen.

RANDOM jumping in N.Sane Trilogy
(on 3:53)
http://www.youtube.com/watch?v=ol41PEg0m5Y&t=230
(video founded in this community hub)
http://www.youtube.com/watch?v=IpQVEpMeK0A

GarlandtheGreat did good(perfect?) run for all 3 games on 30 fps PS4 with Platinum Time Trials. He provide 5 playlists for N.Sane. But he have also playlist with hitbox... and general game glitches
https://www.youtube.com/user/GarlandTheGreat/about?disable_polymer=1
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Yes it still no proof that original be same RANDOM, it only prove that Trilogy really have hitbox bug. Google yourself for same PS1 videos.
Keep in mind that original trilogy games have different versions - PAL 1.01 & NTSC 1.0 and different consoles. PAL more hardener, more unresponsive controlling (and same time Crash jump higher\faster) - and have some fixes and maybe some new glitches.
Τελευταία επεξεργασία από QWEEDDY2; 6 Δεκ 2018, 10:03
Well, they need to fix that lava pit in Warped. I know how to jump a pit and I shouldn't be losing 10 guys or forced to use an exploit IN THE FIRST AREA.:steamsad:
Τελευταία επεξεργασία από QWEEDDY2; 6 Δεκ 2018, 10:56
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