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The games are completely different, designed with two different approaches to level design, mechanics and genre.
Because a game has a reputation for being hard (which isn't strange since platformers has been absent in the triple A space for far too long, and players have not been exposed to it enough), doesn't mean that it is like Dark Souls.
The games can be tough for new players, but it is nothing remotely like Dark Souls because of it.
The "Dark Souls of *insert genre here*" needs to die off already.
It's less "You just got blindsided by 2 thralls while fighting a Sentinel, remember that next time." and more "You should hold the jump button a second longer to make that jump."
You'll eventually get the feel of the jumps and making use of that drop shadow. You just gotta be more aware and paranoid in Dark Souls (attempts to poison chest "Ok. It's not a mimic.").
Cheese for everyone!
*is pelted by cheese*
"Darn you, Mad God!"
https://www.youtube.com/watch?v=rmf3SCd5JyA
"Souls like" Definitely needs to go, I agree with that.