Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
I shared a bunch of gameplay videos at 4k/60 and 4k screenshots here: https://steamcommunity.com/app/731490/discussions/0/1729828401663798086/
Absolutely fair - I never expected 21:9 support, but it would have been a nice bonus with how gorgeous the game looks.
No ultrawidescreen I understand since every single level would probably have to have been reworked.
No ultrawide is a shame because the boundaries to the levels are beautiful and I would love to see more of them. A rework to the levels wouldn't be needed, they already widened the aspect ratio, the originals were 4:3 and now we have 16:9 and it just means you get to see more of the level boundaries vegetation and background.
Yeah there was a mod shorty after launch that enables it and it works great.
http://pcgamingwiki.com/wiki/Crash_Bandicoot_N._Sane_Trilogy
This is a remake of console game that uses game variant of video standards -- NTSC or PAL. 24\25\30 and doubled for games = 48\50\60 is enough. Too fast fps can make game too unstable... well, or too fast.