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I love newer PC gamers and how innocent they are.
No... a "tech qiz modder" will not figure it out... there's countless games that have never once recieved the mods so many people before you claimed they would make. I still remember yeeeears ago thinking "Oh.. Crysis will have this awesome Jurassic Park mod! I can't wait!'
....
never happened.
Then there was the hope maybe someone would figure out how to mod Battlefield 3.
lol
No..
never happened.
They will be banned by the EU soon :(
As you can see, modding the Naughty Dog Crash games will be difficult, but the tools to create custom content for the original games are slowly but surely on their way. People have figured out how to create new object layouts for existing levels (so the level model is the same, but crates, enemies, non-static platforms, and rewards can be moved, added or removed). There actually has been a custom level created for Crash 1 on PS1, though it lacks any custom geometry and just uses iron crates as platforms.
N-Sane trilogy should be much simpler to mod. It does away with the pre-baked level frames and chunks, and uses a modern renderer combined with complete level models. All files are packed into archives, but we already have tools to open and edit most of these archives because the game runs on the current version of Vicarious Visions' Alchemy engine, of which older versions were used for many other games, including some Tony Hawk games, Marvel Ultimate Alliance 1 & 2, and Crash Nitro Kart. All we need for N-Sane Trilogy is to figure out the level model format, the texture format, the object list format, and possibly another archive format (There was one people were having issues with a few weeks ago, but haven't heard of it since, dunno if that was solved). We can already import custom music and I know one person has figured out sound effects, too.
Also lets play some modded original levels from CB2\3
http://www.youtube.com/user/GarlandTheGreat/videos?
Snow Go:
http://www.youtube.com/watch?v=WAGeW2masmY