Crash Bandicoot™ N. Sane Trilogy

Crash Bandicoot™ N. Sane Trilogy

View Stats:
Ghost Rider Jun 25, 2018 @ 6:55am
Level Editor?
Please add level editor. In this way we can make our own level and add it to the steam workshop.
< >
Showing 1-15 of 17 comments
Pancakes11 Jun 25, 2018 @ 7:16am 
I would love this as well but I doubt it will happen. One can always hope though
Hihii Jun 25, 2018 @ 7:42am 
+1
SpaceGoatMage Jun 25, 2018 @ 9:16am 
Would be nice.
K1 Jun 25, 2018 @ 12:02pm 
pretty sure some tech wiz modder will do that
Fez Jun 25, 2018 @ 12:39pm 
I don't think I see it happening, but maybe they'll surprise us. I'd love to see what the community can come up with.
RedoLane Jun 25, 2018 @ 1:24pm 
Doubt it. even the original trilogy didn't have custom levels from modders and such.
Nick930 Jun 25, 2018 @ 1:38pm 
Originally posted by K1:
pretty sure some tech wiz modder will do that

I love newer PC gamers and how innocent they are.

No... a "tech qiz modder" will not figure it out... there's countless games that have never once recieved the mods so many people before you claimed they would make. I still remember yeeeears ago thinking "Oh.. Crysis will have this awesome Jurassic Park mod! I can't wait!'

....






never happened.


Then there was the hope maybe someone would figure out how to mod Battlefield 3.

lol

No..

never happened.


Duckilous Jun 25, 2018 @ 4:00pm 
It's unlikely but it would be pretty cool.
Duckilous Jun 26, 2018 @ 3:44am 
Originally posted by Cooper:
the memes
Yes, the memes.
They will be banned by the EU soon :(
Danteus Maverick Jun 26, 2018 @ 3:50am 
What do ya expect from an Activi$ion console port? those lads wont do anything except release the game, you get 2 additional levels and Crash in all his glory, eyecandyfied. for a heck of a price 'coz MONEH. Sorry to break your all hopes and dreams, but it won't happen x( (i'd also love something like that, but I know Acti way to long to not tell ya the truth)
Erdrick The Hero Aug 3, 2018 @ 11:28am 
Originally posted by RedoLane:
Doubt it. even the original trilogy didn't have custom levels from modders and such.
2D games like the early Mario and Sonic games have so many level mods by now because A) they're older and have been around longer to be researched and hacked, B) Early cartridge-based games contained less data and were a bit more straightforward (despite lacking proper filesystems), and C) Code and data tended not to encrypted or obfuscated (due in part to B) because it was much harder to access the ROM data than a typical disk. The PlayStation hasn't been around as long, and most of the kids who played the Crash games growing up are just in the past few years aging into the hacking/modding scene. On top of this, from a technical viewpoint, Crash Bandicoot is magnitudes more complicated than games like Super Mario World or Sonic the Hedgehog. Beyond the fact that you're dealing with a third dimesion and the fact that 3D graphics work differently than typical 2D graphics, there's also the fact that the levels are very heavily compressed to fit the whole game in ~260MB (PlayStation CDs could contain more data, but the further from the center of the disk data is stored, the longer it takes to read it, and Crash was constantly streaming data from the disk). Also, levels are cut into very small chunks, containing only what is shown on-screen at any given point. We need tools to stitch these chunks together properly in order to export level models. We also need tools that can split custom level models into these chunks, that will tell us if any chunk contains too many polygons to display on screen in a single frame, that will bake the depth testing to a level file (the PlayStation has no depth buffer so Naughty Dog did all the depth-testing for each possible camera position on their render rig(s) and baked it into the file for each chunk, instead of relying on inacurrate software depth testing in real-time (this is only used for Crash, crates, and enemies, which aren't part of the level geometry)). Once we have our custom level split into the proper chunks, we need a tool to compress it using the same algorithm as the original levels... and hope that the result fits...

As you can see, modding the Naughty Dog Crash games will be difficult, but the tools to create custom content for the original games are slowly but surely on their way. People have figured out how to create new object layouts for existing levels (so the level model is the same, but crates, enemies, non-static platforms, and rewards can be moved, added or removed). There actually has been a custom level created for Crash 1 on PS1, though it lacks any custom geometry and just uses iron crates as platforms.

N-Sane trilogy should be much simpler to mod. It does away with the pre-baked level frames and chunks, and uses a modern renderer combined with complete level models. All files are packed into archives, but we already have tools to open and edit most of these archives because the game runs on the current version of Vicarious Visions' Alchemy engine, of which older versions were used for many other games, including some Tony Hawk games, Marvel Ultimate Alliance 1 & 2, and Crash Nitro Kart. All we need for N-Sane Trilogy is to figure out the level model format, the texture format, the object list format, and possibly another archive format (There was one people were having issues with a few weeks ago, but haven't heard of it since, dunno if that was solved). We can already import custom music and I know one person has figured out sound effects, too.
Valfossa Aug 3, 2018 @ 4:25pm 
I'd like that. But as a few on here have said, the likelihood is pretty small.
Blue Candle Aug 3, 2018 @ 4:53pm 
Originally posted by Nick:
Originally posted by K1:
pretty sure some tech wiz modder will do that

I love newer PC gamers and how innocent they are.

No... a "tech qiz modder" will not figure it out... there's countless games that have never once recieved the mods so many people before you claimed they would make. I still remember yeeeears ago thinking "Oh.. Crysis will have this awesome Jurassic Park mod! I can't wait!'

....






never happened.


Then there was the hope maybe someone would figure out how to mod Battlefield 3.

lol

No..

never happened.
Oh I believe its 100% possible with this game, dosn't mean that it will happen though or the user interface with the level editor will be friendly.
QWEEDDY2 Aug 3, 2018 @ 9:17pm 
A good (still not perfect) walkthrough for Crash Trilogy and Crash N. Sane Trilogy...
Also lets play some modded original levels from CB2\3
http://www.youtube.com/user/GarlandTheGreat/videos?

Snow Go:
http://www.youtube.com/watch?v=WAGeW2masmY
Last edited by QWEEDDY2; Aug 5, 2018 @ 3:27am
StellaSymphony Aug 4, 2018 @ 12:51pm 
If this becomes a thing, I'd love to see some new Medieval levels that are actually challenging, or maybe some levels that have a mix of assets and enemies from all three games, like the shrink rays from Crash 2 in the future levels or the man-eating plants in the dinosaur levels.
Last edited by StellaSymphony; Aug 4, 2018 @ 12:53pm
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Jun 25, 2018 @ 6:55am
Posts: 17