Crash Bandicoot™ N. Sane Trilogy

Crash Bandicoot™ N. Sane Trilogy

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Ponlets May 26, 2019 @ 6:41pm
crouching then jumping
here is the thing

in the PS1 version of crash bandicoot 2 one can crouch then jump and get a higher jump because of it

in the remaster that ability is gone
Originally posted by Schorsch Wadschinken:
So I just tested it, there is a way to pretty much replicate the behavior of the original Crash 2.

With this, you can once again press and let go of B and move your finger to A and still do the super jump.

Here's my step-by-step guide: (Note: If you don't see the menu where you can adjust Fire End Delay, press the Select button on your controller for "Show Activators")
https://youtu.be/7km0nK4fSPY
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Showing 1-15 of 54 comments
QWEEDDY2 May 26, 2019 @ 10:23pm 
both crouch+jump and slide+jump ofc work as in original trilogy
Ponlets May 26, 2019 @ 10:30pm 
Originally posted by QWEEDDY2:
both crouch+jump and slide+jump ofc work as in original trilogy
no it does not

only the slide --> jump works

in Crash bandicoot 2 on PS1 if you only hold the crouch button then press jump (no movement needed) crash would jump one block higher than normal
Ponlets May 26, 2019 @ 10:35pm 
i will make a video showing it does not work as it does on the PS1
Ponlets May 26, 2019 @ 10:47pm 
the other issue is the delays with the input being inconsistent compared to the ps1 version

the ps1 version is snappy and quick where as the new version is slightly slower and of a different pace and is far more inconsistent than the ps1 version

the ps1 version the duck then jump works quickly

the new version does seem to have it but its so inconsistent that its like its not even there

in the PS1 version you need only touch the crouch button for a moment to get the high jump

where as the new version one has to hold it and hope crash jumps

the duck then slide is not as consistent as the ps1 version either with there being odd delays at inconsistent times resulting in the resetting of a level or checkpoint more times than is warrented

its not player skill so much as the games lack of being consistent with player input
QWEEDDY2 May 27, 2019 @ 11:44am 
both symptom seem that you have too low FPS. Its a common glithcs. Make sure that in ingame video settings game show GFX card instead of integrated CPU graphics.
Ponlets May 27, 2019 @ 4:35pm 
Originally posted by QWEEDDY2:
both symptom seem that you have too low FPS. Its a common glithcs. Make sure that in ingame video settings game show GFX card instead of integrated CPU graphics.
i have it at 60fps dude

my specs are well above the reccomended

i have a i7 8700k and a gtx 1080ti

game uses barely 50% of gpu because its so simple to run

game is locked to 60

even if it was at 30 (ps1 runs at 30)

it would have the delays and inconsistency
Ponlets May 27, 2019 @ 4:37pm 
Originally posted by QWEEDDY2:
both symptom seem that you have too low FPS. Its a common glithcs. Make sure that in ingame video settings game show GFX card instead of integrated CPU graphics.
play the PS1 version with an emulator and see how snappy and quick crash reacts to crouch jump and crouch slide compared to the remaster

sersiouly the remaster has a delay for the crouch jump and the crouch slide

the reactions are not even as snappy as they should be



Originally posted by Ponlets:
Originally posted by QWEEDDY2:
both crouch+jump and slide+jump ofc work as in original trilogy
in Crash bandicoot 2 on PS1 if you only hold the crouch button then press jump (no movement needed) crash would jump one block higher than normal

That's in the remake
Ponlets May 28, 2019 @ 7:19am 
Originally posted by STOUT SHAKO FOR 2 REFINED:
Originally posted by Ponlets:
in Crash bandicoot 2 on PS1 if you only hold the crouch button then press jump (no movement needed) crash would jump one block higher than normal

That's in the remake
again its not properly implemetned

there is odd delays and input inconsistencies with the remake compared to the PS1 original

did you even read the last comments i sent
Originally posted by Ponlets:
Originally posted by STOUT SHAKO FOR 2 REFINED:

That's in the remake
again its not properly implemetned

there is odd delays and input inconsistencies with the remake compared to the PS1 original

Not for me. I can press crouch then jump in succession as quickly as I want, it always works. Both keyboard and controller input.
Update: I installed the original Crash Bandicoot 2 to play on an emulator and noticed a difference in behaviour which I believe it the issue you're having.

In the remake, Crash cannot do the super jump right after landing as he's incapable of crouching during the landing animation. In the original game, Crash can always super jump even when he just landed.

It's not inconsistent, just different from the original.

You can circumvent this "problem" by tapping a walk key directly after landing. That will cancel the landing animation and thus allow Crash do crouch again, and by extension, super jump.
Ponlets May 30, 2019 @ 12:08am 
Originally posted by STOUT SHAKO FOR 2 REFINED:
Update: I installed the original Crash Bandicoot 2 to play on an emulator and noticed a difference in behaviour which I believe it the issue you're having.

In the remake, Crash cannot do the super jump right after landing as he's incapable of crouching during the landing animation. In the original game, Crash can always super jump even when he just landed.

It's not inconsistent, just different from the original.

You can circumvent this "problem" by tapping a walk key directly after landing. That will cancel the landing animation and thus allow Crash do crouch again, and by extension, super jump.
this changes alot of the flow

and thats not the only issue

when standing perfectly still crash (in remake) will wait about a single second before he will be able to do the "super jump"

i would hold crouch for several seconds and it wont always do the "super jump"

in the PS1 emulator he does it all the time regardless of motion

the remake has to behave exactly like the original

i can deal with the player being a capsule because that adds some realism but the super jump being as it is in the remake ruins and breaks the game especially when doing the secret version of "snow go" where in there is a box you must stand on and only via super jumping can one get ontop of the other platform to get the immunity mask among other things
Originally posted by Ponlets:
the remake has to behave exactly like the original

I mean

no

Originally posted by Ponlets:
this changes alot of the flow

[...]

i can deal with the player being a capsule because that adds some realism but the super jump being as it is in the remake ruins and breaks the game especially when doing the secret version of "snow go" where in there is a box you must stand on and only via super jumping can one get ontop of the other platform to get the immunity mask among other things

Well, it breaks your flow, or rather, your muscle memory. It's not something I noticed or gave any thought because I hadn't played the original in 15+ years, so the way the remake controls is what's natural to me.

In general, in the remake you can simply do a slide jump instead of a standing crouch jump as that has nearly the same effect. Unlike in the original, you don't lose air control from doing a slide jump, so that should now be your go-to move.

Originally posted by Ponlets:
when standing perfectly still crash (in remake) will wait about a single second before he will be able to do the "super jump"

i would hold crouch for several seconds and it wont always do the "super jump"

in the PS1 emulator he does it all the time regardless of motion

Yeah, but it's not a big issue. Like I said, you can tap any movement key and reset the ability to crouch that way. Once you get used to it it should come naturally.
But really, use the slide jump instead. The standing super jump is not as advantageous anymore.
Last edited by Schorsch Wadschinken; May 30, 2019 @ 8:39am
Ponlets May 30, 2019 @ 12:19pm 
it is for some of the secret levels dude

some specific platforms are small and dont have the space to slide then jump
QWEEDDY2 May 31, 2019 @ 1:47am 
<o>+<x> works same as it worked in original.

Crash cannot do the super jump right after landing as he's incapable of crouching during the landing animation
Hmm... I cant remember for what you need crouch right after landing. And maybe thats the reason why i dont remember how it works. Or you mean it same for slide+jump+slide+jump? For that you always must hold "forward" button.
Say again - nothing changed... almost nothing. Well, compared to NTSC version. Im prefer PAL versions - for game fixes (and new bugs, yeah :steamhappy: ), and Crash in PAL move faster and higher... or better words - more dynamically(*). So yes, compared with PAL NST have some differences in controling. And missed balancing-on-edge animation (only anims, he still can stay). Still it does not prevent to perform almost all old tricks. Only one place in CB 2 be a little more complicated, just a little bit - one of the Bonus stage with 2 live tokens outside of the boxes on higher platform. You still can jump on boxes wall to that platform - its few more tricky.

(*) If you play legit PAL version on legit non-chiped PAL console. Chiped console (bad chip) can be wrong detect PAL\NTSC or more rare - cant do PAL at all. Maybe some more reason. It possible to run NTSC pirate copy on wrong chiped PAL console. And NTSC version do work slowly and buggy (cause lvl skripts and obj depend on fps) (**).
Same for PC emulation. Especially for PSCX-R, ePSXe and other plugin-based emulators. OpenGL in last ePSXe sometimes wronf detect PAL and same time - do not limit FPS, so game work on emulated "70 fps" (instead of "50 fps").
Also BIOS settings for almost all emulators. You must choose proper BIOS, even if emulator allow run game on opposite region bios version. Or you have situation like on real chiped hardware.


(**) Same for NST remake. If you have low FPS - its possible that levels skripts\objects do not work as intended or do not load at all. Or bugged controlling.
Last edited by QWEEDDY2; May 31, 2019 @ 1:48am
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Date Posted: May 26, 2019 @ 6:41pm
Posts: 54