Crash Bandicoot™ N. Sane Trilogy

Crash Bandicoot™ N. Sane Trilogy

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Wheelies randomly interrupt during Hog Ride
I'm currently trying to get the platinum for Hog Ride currently, which requires essentially a constant wheelie through most of the level. Occasionally the wheelie will interrupt for no discernable reason while doing this, even though I'm still holding down the accelerate button (space bar on my keyboard), aren't turning nearly hard enough to warrant the interruption, not pressing the brake button, or hitting an obstacle. I can't think of any other reason for this happening, what else could it be?
This seems to happen for Road Crash as well, but at least getting a wheelie isn't essential for that one.
Senast ändrad av Piercing gaze; 29 maj, 2019 @ 0:29
Ursprungligen skrivet av Schorsch Wadschinken:
Yeah, that randomly happened to me, too.

I suggest trying capping the game at 60 fps or even 30 fps if this issue still happens. As it turns out, framerate actually does affect the game in certain ways. For instance, Crash and Coco run ever so slightly faster at higher framerates (or the game is faster as a whole, not sure, either way it affects speedruns). If you are on a floating Bonus platform at high framerates, the characters can detach from them while running around and fall back down, which is only a visual effect though. Also, if your framerate is too low below 30 fps, then the Hog and Polar levels in Crash 1 and 2 are almost impossible because the Hog and Polar don't jump high enough to cross the gaps.

With weird little issues like those, it wouldn't surprise me if the framerate being too high was also the cause of your bike stopping the wheelie for no apparent reason. By the way, you can't lose your wheelie from turning too much, so don't worry about that.
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Yeah, that randomly happened to me, too.

I suggest trying capping the game at 60 fps or even 30 fps if this issue still happens. As it turns out, framerate actually does affect the game in certain ways. For instance, Crash and Coco run ever so slightly faster at higher framerates (or the game is faster as a whole, not sure, either way it affects speedruns). If you are on a floating Bonus platform at high framerates, the characters can detach from them while running around and fall back down, which is only a visual effect though. Also, if your framerate is too low below 30 fps, then the Hog and Polar levels in Crash 1 and 2 are almost impossible because the Hog and Polar don't jump high enough to cross the gaps.

With weird little issues like those, it wouldn't surprise me if the framerate being too high was also the cause of your bike stopping the wheelie for no apparent reason. By the way, you can't lose your wheelie from turning too much, so don't worry about that.
Piercing gaze 29 maj, 2019 @ 23:45 
Thank you for your answer. It hadn't occurred to me that frame rate could still have an impact like that.
DRAGONE 6 okt, 2021 @ 7:59 
still bugged ffs impossible to complete the level when the game works against you
Casurin 6 okt, 2021 @ 8:20 
Ursprungligen skrivet av DRAGONE:
still bugged ffs
If you experience a bug and want it to be fixed then you might want to actually report it.
DRAGONE 6 okt, 2021 @ 10:21 
Ursprungligen skrivet av Casurin:
Ursprungligen skrivet av DRAGONE:
still bugged ffs
If you experience a bug and want it to be fixed then you might want to actually report it.
This topic is the bug report smartass
Casurin 6 okt, 2021 @ 10:36 
Ursprungligen skrivet av DRAGONE:
This topic is the bug report smartass
No it isn't - at least we know that from the word smartass the first half surely does not apply to you. This is the STEAM-Forum - if you want to report a bug - guess what "genius" - you need to do that on the homepage of the actual developers.......
Son of An4rchy 17 aug, 2024 @ 18:41 
Still happening, and nothing seems to help. Even turning the framerate on my monitor... my god it's 2024!
Son of An4rchy 17 aug, 2024 @ 21:17 
Edit:
I found the problem. My controller. Check if your controller is not "turboing" some buttons. In my case the "X" or "A" was on turbo mode (meaning if I hold it, it'll press it repeatedly). Just removed the USB and connected again.

That explains why there's few ppl with this problem.
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