Crash Bandicoot™ N. Sane Trilogy

Crash Bandicoot™ N. Sane Trilogy

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Altair Jul 1, 2019 @ 2:29am
Does this support Xbox controller?
Just before I buy it, as it says "Partial controller support", rather than full. What is this referring to?
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Showing 1-11 of 11 comments
No idea. It can be played entirely with a controller out of the box (without the need of Steam input) and it has both native Xinput as well as native DS4 input.

Perhaps the developers were confused and selected "Partial" for the game tags because the game doesn't natively support Dinput controllers other than the DS4. Maybe you are required to tick "Partial" if you don't support Dinput controllers. Who knows.
Widget Jul 1, 2019 @ 5:14am 
I play it on PS3 controller emulated as xbox controller, runs fine. Don't worry.
-RKI- Jul 1, 2019 @ 9:07am 
I play with wired X360 controller, works fine. :)
Originally posted by Boiled Cheese:
https://gaming.stackexchange.com/questions/94987/whats-the-difference-between-full-controller-support-and-partial-controller

That's silly. Maybe Steam can just enable mouse emulation by default whenever one of those "wanna install DirectX??" or "Read EULA plox" windows pops up so you an just navigate them with the controller even when you haven't set up desktop controller navigation. Those windows generally do open in Steam in the first place, right? Can't they just integrate them into Big Picture Mode or something?

Either way, "partial controller support" is pretty misleading.
_Shakyor_ Jul 1, 2019 @ 12:53pm 
xbox one controller here.
works perfectly
TommyEV Jul 1, 2019 @ 2:08pm 
Originally posted by _Shakyor_:
xbox one controller here.
works perfectly
I have noticed my left joystick isn't perfect when I push it forward, like it takes 0.1 seconds to react or it needs to be tilted more than in other directions. For instance, I can stand in one place and look in all four directions without moving with the dpad and the joystick left/right/down but it is a bit harder with up.

Any similar experience? It's fine for casual play but I've noticed that tiny delay sometimes. I'm pretty sure it's not the controller.
Originally posted by TommyEV:
Any similar experience? It's fine for casual play but I've noticed that tiny delay sometimes. I'm pretty sure it's not the controller.

It's probably the controller. Almost all my controllers except the Steam controller have misaligned joysticks where their center position doesn't match up with the real dead center. Especially Xbox controllers are prone to this.
TommyEV Jul 2, 2019 @ 3:16am 
Originally posted by Fried Chicken Tramp:
Originally posted by TommyEV:
Any similar experience? It's fine for casual play but I've noticed that tiny delay sometimes. I'm pretty sure it's not the controller.

It's probably the controller. Almost all my controllers except the Steam controller have misaligned joysticks where their center position doesn't match up with the real dead center. Especially Xbox controllers are prone to this.
The thing is that I'm not saying the controller is misalligned and crash walks forward by itself. I'm almost saying the opposite: it doesn't react so well when tilting it forward.
Originally posted by TommyEV:
Originally posted by Fried Chicken Tramp:

It's probably the controller. Almost all my controllers except the Steam controller have misaligned joysticks where their center position doesn't match up with the real dead center. Especially Xbox controllers are prone to this.
The thing is that I'm not saying the controller is misalligned and crash walks forward by itself. I'm almost saying the opposite: it doesn't react so well when tilting it forward.

That can also be caused by it being misaligned. The stick in its "neutral" (not neutral as far as software is concerned, but hardware neutral) position is too far down so you have to apply more pressure forward.
Last edited by Schorsch Wadschinken; Jul 2, 2019 @ 8:02am
TommyEV Jul 2, 2019 @ 9:06am 
Originally posted by Fried Chicken Tramp:
Originally posted by TommyEV:
The thing is that I'm not saying the controller is misalligned and crash walks forward by itself. I'm almost saying the opposite: it doesn't react so well when tilting it forward.

That can also be caused by it being misaligned. The stick in its "neutral" (not neutral as far as software is concerned, but hardware neutral) position is too far down so you have to apply more pressure forward.
That does makes sense. Anyway, unfortunately it's only very little. Thanks!
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Date Posted: Jul 1, 2019 @ 2:29am
Posts: 11