The Curse of Monkey Island

The Curse of Monkey Island

Hag god Jun 17, 2019 @ 11:31pm
Is there anything i can do in settings to make game look better?
Game seem to have a lot of settings
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Showing 1-10 of 10 comments
Big Boss Bam Jun 18, 2019 @ 4:17pm 
I was looking for an answer to this too, cant seem to find any resolution options
halfmonkey Jun 28, 2019 @ 8:46am 
In the launcher (accessed by F1 in-game) you can check the Options tab for "Graphics Filtering" and also choose different rendering styles under the "Misc" tab.
TROGDOR Aug 4, 2019 @ 9:34am 
I felt the same way in that this game could use a HD remaster, as the original resolution really doesn't scale well to modern LCD screens and I don't want to keep a CRT screen in my house.

By far the best way I've found to play Curse of Monkey Island these days, or any old 2D games like this running through a source port/emulation shell (or old 3d games which low resolution is much kinder to) is using ReShade with the AdvancedCRT filter to simulate the subpixels of old CRT monitors & stops the pixels looking blocky in a way that suits the original artwork much better than anti-aliasing or upscaling methods.

Here are some examples of the shader on Curse of Monkey Island [imgur.com] View fullsize for a better idea of the effect of the filter, as the CRT filter plays havoc with resizing & image compression and it looks much better on the screen than it does even in these screenshots.


You can also also adjust the contrast, colour mixing/vibrance.etc to your liking with other shaders (there are many to choose from)

Here's a guide on how to install & apply the CRT filter in ReShade, its most often applied to much blockier retro games but it works just as well on the higher resolution 640x480p stuff - https://steamcommunity.com/sharedfiles/filedetails/?id=1145295249

It needs to be installed as an addon to any games folder you want to use it with, and it does have a performance cost if you're using it with 3d applications, but it works with ScummVM just fine.

Hope this helps!


Kamil950PL Dec 30, 2019 @ 4:57pm 
Wouldn't pixel-perfect scaling (integer-ratio scaling) be better? Or different but also good option?

https://www.reddit.com/r/integer_scaling/comments/dh0l4s/scummvm_21_supports_pixelperfect_scaling/

https://tanalin.com/en/articles/integer-scaling/
Last edited by Kamil950PL; Dec 30, 2019 @ 4:58pm
TROGDOR Dec 31, 2019 @ 5:24am 
Originally posted by PL Kamil950:
Wouldn't pixel-perfect scaling (integer-ratio scaling) be better? Or different but also good option?

https://www.reddit.com/r/integer_scaling/comments/dh0l4s/scummvm_21_supports_pixelperfect_scaling/

https://tanalin.com/en/articles/integer-scaling/

If you like squares, sure.

My preference goes CRT Screen > CRT Filter > Integer scale > Nearest Neighbour > having Disney re-release the game with microtransactions > bilinear filtering
Kamil950PL Dec 31, 2019 @ 8:52am 
Originally posted by TROGDOR:
Originally posted by PL Kamil950:
Wouldn't pixel-perfect scaling (integer-ratio scaling) be better? Or different but also good option?

https://www.reddit.com/r/integer_scaling/comments/dh0l4s/scummvm_21_supports_pixelperfect_scaling/

https://tanalin.com/en/articles/integer-scaling/

If you like squares, sure.

My preference goes CRT Screen > CRT Filter > Integer scale > Nearest Neighbour > having Disney re-release the game with microtransactions > bilinear filtering
What do you think about xBRZ or HQ3X or some other ScummVM filters?

https://steamcommunity.com/app/730820/discussions/0/1698294337771486956/

Or maybe some combinations of xBRZ, Reshade and SweetFX?

https://forums.scummvm.org/viewtopic.php?t=14000
Kamil950PL Dec 31, 2019 @ 1:29pm 
Originally posted by Dimi:
Read the guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1937794707
So why do you think that xBRZ is better than ReShade with the AdvancedCRT? I don't know which one is better.
Dimi Jan 5, 2020 @ 12:00pm 
Because it leads to more pixelization. Sure if you like that and possible scanlines it's better.
Last edited by Dimi; Jan 5, 2020 @ 2:33pm
Kamil950PL Jan 5, 2020 @ 4:03pm 
Originally posted by Dimi:
Because it leads to more pixelization. Sure if you like that and possible scanlines it's better.
Is it worth it to use xBRZ with SweetFX and/or ReShade like some people on that forums from link below?

https://forums.scummvm.org/viewtopic.php?t=14000

Somebody wrote there (but in 2016 so it could be older version of xBRZ) - '(...) xBRZ by itself looks nice for characters and some elements in the background, although it will create artifacts where a lot of dithering was used, that's where SweetFX comes into play. (...)

Some other person in Dec 30, 2019 wrote there that they made a ReShade config to remove most of the dithering in Curse Of Monkey Island and put link to screenshots with comparision and link to download this config.

But the newest version of xBRZ is from 2019-11-28 so maybe it has fixed dithering/artifacts? I don't know. There is a changelog of xBRZ in README .txt file here (below) but I don't know if some of these changes fixed these problems.

https://sourceforge.net/projects/xbrz/files/xBRZ/
Last edited by Kamil950PL; Jan 5, 2020 @ 4:04pm
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