The Curse of Monkey Island

The Curse of Monkey Island

Hag god 17/jun./2019 às 23:31
Is there anything i can do in settings to make game look better?
Game seem to have a lot of settings
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Exibindo comentários 110 de 10
Big Boss Bam 18/jun./2019 às 16:17 
I was looking for an answer to this too, cant seem to find any resolution options
halfmonkey 28/jun./2019 às 8:46 
In the launcher (accessed by F1 in-game) you can check the Options tab for "Graphics Filtering" and also choose different rendering styles under the "Misc" tab.
TROGDOR 4/ago./2019 às 9:34 
I felt the same way in that this game could use a HD remaster, as the original resolution really doesn't scale well to modern LCD screens and I don't want to keep a CRT screen in my house.

By far the best way I've found to play Curse of Monkey Island these days, or any old 2D games like this running through a source port/emulation shell (or old 3d games which low resolution is much kinder to) is using ReShade with the AdvancedCRT filter to simulate the subpixels of old CRT monitors & stops the pixels looking blocky in a way that suits the original artwork much better than anti-aliasing or upscaling methods.

Here are some examples of the shader on Curse of Monkey Island [imgur.com] View fullsize for a better idea of the effect of the filter, as the CRT filter plays havoc with resizing & image compression and it looks much better on the screen than it does even in these screenshots.


You can also also adjust the contrast, colour mixing/vibrance.etc to your liking with other shaders (there are many to choose from)

Here's a guide on how to install & apply the CRT filter in ReShade, its most often applied to much blockier retro games but it works just as well on the higher resolution 640x480p stuff - https://steamcommunity.com/sharedfiles/filedetails/?id=1145295249

It needs to be installed as an addon to any games folder you want to use it with, and it does have a performance cost if you're using it with 3d applications, but it works with ScummVM just fine.

Hope this helps!


Kamil950PL 30/dez./2019 às 16:57 
Wouldn't pixel-perfect scaling (integer-ratio scaling) be better? Or different but also good option?

https://www.reddit.com/r/integer_scaling/comments/dh0l4s/scummvm_21_supports_pixelperfect_scaling/

https://tanalin.com/en/articles/integer-scaling/
Última edição por Kamil950PL; 30/dez./2019 às 16:58
TROGDOR 31/dez./2019 às 5:24 
Escrito originalmente por PL Kamil950:
Wouldn't pixel-perfect scaling (integer-ratio scaling) be better? Or different but also good option?

https://www.reddit.com/r/integer_scaling/comments/dh0l4s/scummvm_21_supports_pixelperfect_scaling/

https://tanalin.com/en/articles/integer-scaling/

If you like squares, sure.

My preference goes CRT Screen > CRT Filter > Integer scale > Nearest Neighbour > having Disney re-release the game with microtransactions > bilinear filtering
Kamil950PL 31/dez./2019 às 8:52 
Escrito originalmente por TROGDOR:
Escrito originalmente por PL Kamil950:
Wouldn't pixel-perfect scaling (integer-ratio scaling) be better? Or different but also good option?

https://www.reddit.com/r/integer_scaling/comments/dh0l4s/scummvm_21_supports_pixelperfect_scaling/

https://tanalin.com/en/articles/integer-scaling/

If you like squares, sure.

My preference goes CRT Screen > CRT Filter > Integer scale > Nearest Neighbour > having Disney re-release the game with microtransactions > bilinear filtering
What do you think about xBRZ or HQ3X or some other ScummVM filters?

https://steamcommunity.com/app/730820/discussions/0/1698294337771486956/

Or maybe some combinations of xBRZ, Reshade and SweetFX?

https://forums.scummvm.org/viewtopic.php?t=14000
Kamil950PL 31/dez./2019 às 13:29 
Escrito originalmente por Dimi:
Read the guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1937794707
So why do you think that xBRZ is better than ReShade with the AdvancedCRT? I don't know which one is better.
Dimi 5/jan./2020 às 12:00 
Because it leads to more pixelization. Sure if you like that and possible scanlines it's better.
Última edição por Dimi; 5/jan./2020 às 14:33
Kamil950PL 5/jan./2020 às 16:03 
Escrito originalmente por Dimi:
Because it leads to more pixelization. Sure if you like that and possible scanlines it's better.
Is it worth it to use xBRZ with SweetFX and/or ReShade like some people on that forums from link below?

https://forums.scummvm.org/viewtopic.php?t=14000

Somebody wrote there (but in 2016 so it could be older version of xBRZ) - '(...) xBRZ by itself looks nice for characters and some elements in the background, although it will create artifacts where a lot of dithering was used, that's where SweetFX comes into play. (...)

Some other person in Dec 30, 2019 wrote there that they made a ReShade config to remove most of the dithering in Curse Of Monkey Island and put link to screenshots with comparision and link to download this config.

But the newest version of xBRZ is from 2019-11-28 so maybe it has fixed dithering/artifacts? I don't know. There is a changelog of xBRZ in README .txt file here (below) but I don't know if some of these changes fixed these problems.

https://sourceforge.net/projects/xbrz/files/xBRZ/
Última edição por Kamil950PL; 5/jan./2020 às 16:04
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