Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
"I believe (based on much playing) that you have to deal at least 50% of the total damage the player received. This would jive with what most professional leagues consider an assist. So for instance player A deals 60 damage to player C and player B gets the kill dealing 50 damage. Total damage to Player C = 110. 60/110 = ~.55. Now if player A deals 90 damage to player C and player B deals 400 damage to player C (awp headshot) player A will not get the assist because total damage = 490 and 90/490 ~= .18. This is also why you never see a "double assist"" by Woo4Moo[gaming.stackexchange.com] (Source[gaming.stackexchange.com])
I think the same thing, but he explained it better than i could, so i quoted him :)
I had assists with 47 damage and, even if someone killed that guy with a 447 damage AWP headshot.
i've had 40dmg + 65 team dmg no assist
but 38dmg + awp hs and assist
Nothing is random in coding lol
<?php
echo rand() . "\n";
echo rand() . "\n";
echo rand(5, 15);
?>
you were saying? :P
But to add something weird...just got a 33dmg assist?
not true, RNG is a thing.