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Onto your problem. I'm copying this right from a discussion on Workshop servers having issues. This doesn't address your first problem about the +host_workshop_collection and +host_workshop_startmap .... but it addresses problems some of us have been having and ways we've resolved issues:
- running the 1.6.0-hg4023-windows development version of Sourcemod
- removed subscribed_collection_ids.txt & subscribed_file_ids.txt from csgo directory
- removed maplist.txt & mapcycle.txt from csgo directory
- verified libstdc++.so was in bin directory (folder above csgo. if it is not you can get it from your backup prior to the last update)
- put // in front of 'mapgroup mg_bomb' & 'map de_dust' in the autoexec.cfg file in csgo/cfg directory
- moved nextmap.smx to from sourcemod/plugins to sourcemod/plugins/disabled
I hope some of this can help you. I'll check back to the thread when I can to try and help with any questions you might have. Good luck!
Linked collections just doesn't seem to work. I'm guessing it's a new feature they didn't properly test for CS:GO.
What I've done is create my own collections. Then I created a "csgo/subscribed_collection_ids.txt" file with IDs for each collection. Then I created a "csgo/gamemodes_server.txt" file. In it I added a mapgroup for each collection. I then run the server with the "+mapgroup" and "+map" parameters.
The files maplist.txt and mapcycle.txt seems to be old remnants that has no function. They are just a destraction, so I don't know why they would keep them there. Pretty silly.
There's just one odd thing now. When I try to vote for a map through the client that is not currently subscribed to, I get an error about the map not existing.
Edit: Disregard. Using mapgroups in gamemodes_server.txt requires knowing the mapname and id (/workshop/<id>/<name>). It's unnecessary work. Just supply +host_workshop_collection. Add subscription if you like, however I don't think you really need to.