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Seems you can change color, like pink, but only for classic crosshair, and to do it you have to set variables yourself.
You can do much stuff with your crosshair, but it will have one specific color without any connection to the environment, i.e. where it lays on.
What you can do is to create a color switcher, several guys did it already. This means when you walk/run your crosshair color changes. Pressing D makes it red, pressing W makes it blue, what ever. Like this it might be better visible in a fight (where you normally move A D A D after your shots) as it changes all the time.
Well, you also can just make it thicker, bigger, longer, brighter ... so that you just can't unsee it. But then it is possible that it covers to much of an enemy to aim properly or to aim darker areas where the enemy won't be visible so clear anyway.
When you decide to make your own wonderful good seeable crosshair, I'd suggest to google it. There are like 10 commands which you can play with. Quite simple.
Best
bind "key" "toggle cl_crosshaircolor 0 1 2 3 4 5"
That bind cycles through the default crosshair colors and one custom color which is represented with 5. If you don't want to use certain colors remove the number from the toggle.
I made a script using a few custom colors if you want to try it. You can add as many colors as you want to it using the same format, but I tried keeping it to only a few colors.
Copy / Paste these lines in your autoexec.cfg:
alias ch_color ch_color0
alias ch_color0 "cl_crosshaircolor_r 255; cl_crosshaircolor_g 255; cl_crosshaircolor_b 255 ; alias ch_color ch_color1"
alias ch_color1 "cl_crosshaircolor_r 255; cl_crosshaircolor_g 200; cl_crosshaircolor_b 0; alias ch_color ch_color2"
alias ch_color2 "cl_crosshaircolor_r 255; cl_crosshaircolor_g 75; cl_crosshaircolor_b 0; alias ch_color ch_color3"
alias ch_color3 "cl_crosshaircolor_r 255; cl_crosshaircolor_g 0; cl_crosshaircolor_b 0; alias ch_color ch_color4"
alias ch_color4 "cl_crosshaircolor_r 255; cl_crosshaircolor_g 50; cl_crosshaircolor_b 100; alias ch_color ch_color5"
alias ch_color5 "cl_crosshaircolor_r 175; cl_crosshaircolor_g 0 ; cl_crosshaircolor_b 255; alias ch_color ch_color6"
alias ch_color6 "cl_crosshaircolor_r 0; cl_crosshaircolor_g 0; cl_crosshaircolor_b 255; alias ch_color ch_color7"
alias ch_color7 "cl_crosshaircolor_r 0; cl_crosshaircolor_g 150; cl_crosshaircolor_b 255; alias ch_color ch_color8"
alias ch_color8 "cl_crosshaircolor_r 0; cl_crosshaircolor_g 255; cl_crosshaircolor_b 255; alias ch_color ch_color9"
alias ch_color9 "cl_crosshaircolor_r 0; cl_crosshaircolor_g 255; cl_crosshaircolor_b 0; alias ch_color ch_color0"
Then bind a key of your choice in console.
bind "key" "ch_color"
You have to have cl_crosshaircolor 5 set in order to use the script.
You can also make it so everytime you fire your weapon it will cycle through the different crosshair colors.
bind "MOUSE1" "+attack; ch_color"
Or you can add the command to your movement keys using the same method if you choose.
It will probably become a distraction though.