Counter-Strike 2
DjSharperimage (Заблокирован) 11 мая. 2013 г. в 11:55
Recoil, Movement, and Bullet Registry is starting to ♥♥♥♥ me off
UPDATE!!!!!! 12/8/2014
This post was from over a year and a half ago.
I think CS:GO has been vastly improved.
The recoil, and movement has been fixed.
The weapons are more balanced.
It's a million times better than what it was in 2012/2013.
The 2012/2013 CS:GO was like a beta version of CS:GO, compared to what we have now.
I think CS:GO is better than 1.6 now.

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So I just switched over from CS 1.6,
I've been playing 1.6 for about 10 years.
and I've been playing CS: GO for about 2 months.

There has been a huge improvement with the AWP just from reducing Fog while zoomed in. I could actually see now.

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Recoil

But now I am starting to notice that the Recoil (with all weapons) is really random after about 4 to 5 shots.
In 1.6 you could compensate for the recoil by moving the mouse in the opposite direction of the recoil.
But in CS: GO, I feel like the recoil is so random, and a lot of kills are just from luck, instead of being skill based.
Like with the M4A, I feel like the first 4 shots isn't even accurate, the gun just bounces all over the place.
The AK47 (aside from the Sniper Rifles) feels like the most accurate gun in the game, for the first 2 shots, but after that the recoil starts bouncing around everywhere also.

I could be crouching 2 feet or even 1 feet in front of someone, spraying, and 0 of my bullets will hit them, and I am trying to compensate for the recoil by watching where the tracer rounds are going, but it only works like 5% of the time

I feel like in 1.6 the Recoil was more of a Tornado or Cone shape that could be compensated for,
But in CS:GO the recoil feels like a freaking Pinwheel, like I'm just twirling the gun around by the trigger around my finger.

The only gun that has a Semi-Accurate and Predictable recoil is the Negev

Some might argue that I don't know the recoil patterns,
but I shoot at blank walls all the time to see what the recoil patterns are.
but when I try to use it on someone standing 2 feet in front of me, I get 0 hits.....

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Movement

Movement feels really sluggish in the game, which also affects Recoil really bad.
I could be moving to try to peek around a corner, but after I stop moving, it takes almost 1 second for my recoil to settle back down, so if someone is standing there, I would be ♥♥♥♥ing dead, and I would get 0 hits on my enemy, even if I fired 5 shots first, because the recoil from the movement takes so long to settle.
What I have noticed is that, this forces 99% of people to just hide and camp out, because you can't really be aggressive at all with the sluggish recoil settling/movement.

I can't run while shooting at Point Blank at all. Maybe the only gun you could run and shoot with are the SMG's

In 1.6, I could Strafe Left, Shoot, Strafe Right, Shoot, Strafe Left, Shoot, Strafe Right, Shoot.
In CS: GO, Strafing is useless, You're better off just standing still, if you want your gun to be accurate, but it also makes you a sitting duck.

The best you could hope for in Global Offensive is shooting someone in the back, or be sitting there camping, while they are moving around a corner

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Bullet Registry

There would be millions of times where I would shoot someone, and see Blood Stains on the walls behind them, but yet I do 0 damage.
Or I would see tracer rounds going right into their chest, but yet I do 0 damage.
and I only have a ping of 30 or 40 in all games.

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Weapon Balance

There are tons of times in the game where people could just kill me with 2 shots from a pistol,
But yet I hit them 4 times with an M4A or AK and only do like 80 or 90 damage

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Overall

I have tested this out in Deathmatch and I got first place.

I would run around until I see an enemy, then I would take my fingers off the movement keys completely, and I would just stand completely still, while I shoot at them.
I would burst, wait 2 or 3 seconds, burst, wait 2 or 3 seconds, burst. while they are strafing left and right trying to shoot me, but they can't because their recoil is bouncing all over the place, and 90% of the time I would kill them.

After like 10 hours of this, I feel like this is the core of the game.....

Отредактировано DjSharperimage; 8 дек. 2014 г. в 8:13
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Сообщения 3145 из 58
Автор сообщения: Ultimatium
Автор сообщения: DjSharperimage
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Bullet Registry

There would be millions of times where I would shoot someone, and see Blood Stains on the walls behind them, but yet I do 0 damage.
Or I would see tracer rounds going right into their chest, but yet I do 0 damage.
and I only have a ping of 30 or 40 in all games.

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This is exactly the issue I have -- in many cases I would be holding CTRL while firing a few shots with the AK right on the chest or the head of my opponents, however I end up getting fragged on my own and a screen saying "Player killed you. Damage done to player: 0". All while I am able to see a huge hole in the wall right behind the player who fragged me, almost like my bullets went right through him without being registered by the server. My ping is 15-20 and I have grade A internet with 0% packet loss.

Why are you even crouching when you're trying to shoot? 0.o
It doesn't help the discussion to use televised pro tournaments as examples.

If you're concluding that the reg etc is accurate due to what you've seen players do at invite LANs, these events are considerably different to playing this game via the internet.

Try it on a LAN; you'll be amazed at how well your rounds hit their intended targets - (and generally how quickly you'll die too!)

The kind of spam you often see in MM like p90s etc, are near useless on a LAN when one accurate headshot from a rifle or pistol will kill.

While there are differences to other CS games in the franchise (or flaws depending upon your opinion?!?), the game works effectively enough on LAN - unfortunately less so on-line.

But having said all of that the game is being sold and marketed as an online fps shooter. Other than during the beta stage or at some random showcase event, only a small percentage of players will regularly play it on LAN. Therefore in my humble opinion as both a player and consumer, the game should have been coded better for that arena.
Автор сообщения: Ultimatium
Автор сообщения: Arcaian

Why are you even crouching when you're trying to shoot? 0.o

Holding down CTRL increases your accuracy - common knowledge.

Yeah, more accurate. You'll get killed doing it. Crouching makes you a sitting duck.
I am still trying to realise what fog are you people talking about. Never had any issues what so ever. About recoil you are right, and also hit detection is terrible on valve servers i must agree on that. But for the fog make me think u ppl use wooden computers and see stuff i dont, cant get it.

But then again, this is not cs 1.6 or css. This is CSGO and it should have its own originality, rememmber that you can install and play cs1.6 anytime you want. I am fine with csgo the way it is, and it should be people to adapt to the new game, nto to make cs1.6.1 from csgo, only to make minority happy.

(For grammar trolls, if you see any mistakes in typing, i dont care. i speak and write 4 languages and can afford to make mistakes.)
Автор сообщения:
I am still trying to realise what fog are you people talking about. Never had any issues what so ever. About recoil you are right, and also hit detection is terrible on valve servers i must agree on that. But for the fog make me think u ppl use wooden computers and see stuff i dont, cant get it.

But then again, this is not cs 1.6 or css. This is CSGO and it should have its own originality, rememmber that you can install and play cs1.6 anytime you want. I am fine with csgo the way it is, and it should be people to adapt to the new game, nto to make cs1.6.1 from csgo, only to make minority happy.

(For grammar trolls, if you see any mistakes in typing, i dont care. i speak and write 4 languages and can afford to make mistakes.)
+1

Except for the fog. For the fog, look at de_dust2 vs de_dust2_se looking from CT spawn to T spawn.
Cs go = Funny....look 1.6+- or css you run with deagle 5 headshots.CS GO you need to stand if you lucky you got 1-3 headshots ..... If you are runing you make just the frist frag all other bullets fly away ... There is norecoil control.CS Go frist counter strike where you dont need any skill ;) Its means Valve make $$$$$ :) Just wait 1 year CSGO for Free with extra items like TF2 ^^ and this means more and more $$$$$ for Valve ♥♥♥♥ on player how Play 10 Years.Valve just want the goood $$$$$$ ;)
Автор сообщения: Beginner's
Cs go = Funny....look 1.6+- or css you run with deagle 5 headshots.CS GO you need to stand if you lucky you got 1-3 headshots ..... If you are runing you make just the frist frag all other bullets fly away ... There is norecoil control.CS Go frist counter strike where you dont need any skill ;) Its means Valve make $$$$$ :) Just wait 1 year CSGO for Free with extra items like TF2 ^^ and this means more and more $$$$$ for Valve ♥♥♥♥ on player how Play 10 Years.Valve just want the goood $$$$$$ ;)



Oka
Bump to this thread, but I'm in the same corner as most of you. No decent hit registration and when crouched I'm a sitting duck.
I never intended to do this reply on a forum but it must be said, it's horrible.
It's even getting worse, I'm trying to figure out what am I doing wrong and in the process of doing this I really can't hit anybody anymore. It's even this bad that while playing competitive, teammmembers want to kick me, because they think I'm noob for missing easy shots.

I've played CSSource and not that I'm a pro or even want to be, I had my share of decent 1 deagles and good gameplay, and I really know how to aim, till the point that sometimes I got kicked out of clanservers because they thought I was cheating, so my aiming skills got better and better over the past years only to realise that in CS GO I couldn't hit anybody anymore? I'm even starting to doubt the question "have I really become a noob...?" = can't be!!! I was starting to question my settings, my mouse, changed everything, even my gameplay (which was becoming worser everytime I wanted to force something) but nothing seems to help.

The only question I'm really asking myself now is : are we really that bad in this game, or are we being played?? Seriously, so many people complaining about this, but alot more seem to have no problem with this. When I'm in competitive mode and can't really hit anything, the other team is hitting 2 shot kills on me and my team like crazy. I even think most of them is cheating us, cmon seriously.

My last option is a config written by KiloSwiss and if this doesn't work for better accuracy and registration, well I think it's farewell to this and back to CSSource.
Recoil

The only thing I can say here is that you're not doing it right. Im generaly a bad aimer as in I do things right but I don't do the right things if that makes any sense. However, my recoil control is actually quite good. I can control the AK spray to a headshot just from mussle memory, even at long range, without any effort. So its just a matter of practising. I will agree that the recoil algorithm is somewhat unpredictable, so its more about getting "the feel" of the recoil rather than learning the pattern exactly.

I hade the same problem with the M4 where it just seemed to jump around a lot. I found that I didn't pull it far down enough, which caused the gun to start jumping when I began controling it horizontaly.


Movement

I didn't play 1.6 enough to correctly analyze the situation, but from what I gathered the movement is closer to 1.6 than what is was previously. The acceleration speed is a bit lower than in both CS:GO pre-update and 1.6, but this was asked for by the 1.6 community. You can still quick-peek corners, but you need to get your acceleration up.

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Bullet Registry

This is a problem. It comes down to server preformance more than tick rate in my own experience. I can play one 128 tick server with horrible registry, relative to another 128 tick server that feels like almost a 1:1 repsonse. Sometimes I even precieve it as killing someone before pushing the mouse button, on good servers.

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Weapon Balance

I don't really see a weapon balance problem in the team-specific weapons. Some weapons available to both sides need to be nerfed and buffed respectivly though, in my opinion.

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Overall

When it comes to stoping and shooting its not enough to just take your fingers of the movement keys, because of how the physics work. What you want to do is activly cancel out your momentum by pressing the key that is in the opposit direction of your current moving direction. This "rests" the recoil much quicker.
I literally agree with every single statement you made in this post. I played CS1.6 for a long long time and used to play semi-pro. When comparing CS1.6 to CS:GO, I just think that CS:GO shouldn't be called CS. It's not CS. The recoil pisses me off big time, especially noticed it today when I threw all logics out the window and just sprayed randomly around the enemy and got kills like that. I didn't even bother shooting directly at him. I just fired from left to up to right, and that got me a kill. Of course this was against highly inexperienced people, but it's just for testing purposes. Often when I use the AK47, and I go around a corner and counter-move to stand still, thje first shot will actually hit ABOVE my crosshair. I have to wait half a second AFTER standingf still to actually hit. But in competitive against experienced players that half a second is lethal. You're just a sitting duck while you're standing still, that player camping there can just aim at you and shoot while you're trying to bring your recoil down. Especially the M4's recoil is retarded. It makes zero sense. The recoil is supposed to be the same pattern every time, but it doesn't matter at all. The recoil just flies everywhere. Also the USP-S is ridiculously inaccurate. The hitboxes are messed up. I was flanked on Dust 2, going around to long as CT, and there were 2 T's just sitting there shooting at Short. I aimed right at his head, and slowly fired 12 times, it literally didn't hit a single shot. It's pointless. The game is luck based. It also often happens that I try to shoot someone with the USP-S, and I hit a headshot with a shot that should've missed. Like, it's not even near him. And it hits him in the head. The movement pisses me off too. In 1.6, the animations are less refined but way more accurate. When you counter-move in CS:GO, it doesn't stop correctly. The animation still needs to end, as if you still need to position your feet while you're already standing still. During that animation your recoil is ♥♥♥♥. I'm about ♥♥♥♥♥♥♥ done with CS:GO. Also, the UI of the game lags the ♥♥♥♥ out of everything, the UI is bugged, the matchmaking is complete and utter ♥♥♥♥, the ranking system is broken. I started out playing with Guardians before I really knew how this game worked, which I still don't btw, so I didn't really do too well. Got a Silver Elite Master rank after 10 matches.So after a while I started to understand how it works a bit, still playing with Guardians, and we won 14 matches in a row. All my friends ranked up, but I was still ♥♥♥♥♥♥♥ Silver Elite Master. I even had positive scores and MVP stars every match. Then I lost one match against Gold Nova's and I ACTUALLY had the best score on my team, 20 - 5 - 9, and I deranked to Silver Elite. This game is gutter trash, and by no means competitive. The official servers run on 64 tick which is not enough for a resource-demanding game. It works on 1.6 because the game is less demanding and has smoother mechanics. Or rather more accurate mechanics. The mechanics in CS:GO are too polished out to actually make sense or be accurate. Anyway getting tired of ranting so gonna leave it here. CS:GO SUCKS. As a semi-pro 1.6 player it's not possible to like this game.
IF you dont like change go back to 1.6, you dont have to complain
Most people on here have not actually shot a real gun. It is WAY more controlable than CS:GO. I think CS:GO's kick is very exaggerated. And I thought CS:GO was supposed to be realistic...
DR.SMOKEY (Заблокирован) 4 дек. 2014 г. в 16:51 
Автор сообщения: Your Congressman
Most people on here have not actually shot a real gun. It is WAY more controlable than CS:GO. I think CS:GO's kick is very exaggerated. And I thought CS:GO was supposed to be realistic...
it's an esport, it doesnt have to be very realistic.
Its funny how you keep saying: On 1.6 it was...

1. This is not cs 1.6
2. cs:go is way and way more realistic than 1.6
3. The spray pattern of every single gun is different and thats why people practice on the patterns.
4. To practice you can find tons of vids and tricks all over the web that will help you out.

So i suggest you google some stuff before you make a big ass topic here on the forums with complete bs.
realistic as I could actually run full speed, jump, shoot, climb etc with 1 hp ? :) haha I think I would be realistically laying there unconscious if I had 1 hit point left !!! :)
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Дата создания: 11 мая. 2013 г. в 11:55
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