Counter-Strike 2

Counter-Strike 2

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Hm4n Apr 27, 2013 @ 7:49pm
Weapon reload animations
It's funny that CS has been around forever, and they never bothered to get the reload animations correct for the weapons. Unfortunately no fps gets weapon reload animations 100% correct. Yes, I know that you will all tell me to stop complaining and that it's just a game. But it really does bother me that FPS games can't even get the weapons right. In other genres, like mmo's, if the animations aren't correct the community is up in arms and the developers fix it right away. It just shows how clueless the devs and players are when it comes to guns I guess.

/rant
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Showing 1-14 of 14 comments
Nix Apr 27, 2013 @ 7:57pm 
To start off, list what exactly is wrong.
Somaner☘ Apr 27, 2013 @ 8:10pm 
who really cares.... your grasping at straws here come be a bit more constructive
Averywhite* λ Apr 27, 2013 @ 8:18pm 
Yeah, the whole “tap the bolt catch after every reload even if you just droped a mag that was half full”* is a little annoying to say the least... But not that big of a deal.

*Just to name one issue
Hm4n Apr 27, 2013 @ 8:33pm 
Originally posted by somaner:
who really cares.... your grasping at straws here come be a bit more constructive

As someone who was in the Special Forces in the military and gone through Ranger school, among many, many other schools...I care. I'm not grasping at straws when I'm playing a SHOOTER that can't even get the only animations I see in the game correct. I'm not bashing the game. I love this game to death. I'm just bringing up a point that is inherently wrong with all FPS games and I find it to be utterly sad.

What is wrong is that there are three types of reloads. Empty chamber bolt forward, empty chamber bolt back, and "hot" chamber (a round is loaded). All of the guns are incorrect in the game, and generally speaking I can understand if there are only 2 animations for each gun in a game which would consist of empty chamber bolt back and a hot chamber.

Let's take the M4 for an example. Its reload animation reloads the weapon as if the bolt is back everytime. This would only happen if you ran your magazine dry. As such, you would replace the magazine and then slap the side of the M4 to bring the bolt forward. Unfortunately the game does this even when you do a tactical reload (reloading in the middle of a clip). The animation should only be swapping of the magazines as the bolt is already forward with a round chambered. *The animation that we see in the game should only happen when you are reloading from an empty magazine.* And when you swap to the M4 everytime your player c o c k s the bolt back, which is so annoying. However, I'm willing to concede that my player is only bringing the bolt back far enough to see if a round is chambered or not lol. Anyways, this is only 1 example of many.

I just wanted to bring up a conversation that I feel all people playing FPS should be having so that developers one day get it right.
Last edited by Hm4n; Apr 27, 2013 @ 8:34pm
Nix Apr 27, 2013 @ 8:50pm 
Accounting for the multiple reload types would only bring up balance issues.

Like CSS, CSGO is just a graphically updated port of CS1.6. Other than some minor balance perfections and the addition of firebombs, Valve tries to keep the game true to it's predecessors.

If you really care that much about reloading, go play battlefield or something.
Hm4n Apr 27, 2013 @ 8:54pm 
Sadly BF and COD don't get it correct either. I think they get one of the reloads correct, but not both. But I can't play COD or BF anymore, they take no skill to play. Point and kill shooters are no fun. I'm hooked on Valve and deal with the animations.
Nuk-em Apr 27, 2013 @ 8:57pm 
it's far from a 'make or break'. I can see where youre coming from, but it's just not that big of a deal.
TankCatapult Apr 27, 2013 @ 11:59pm 
Have you tried considering that Valve has simply re-used the reloads from previous CS's?
Lil Ghork Aug 7, 2014 @ 1:24pm 
http://www.firearms-source.com/ or Insurgency Modern Infantry Combat EXTREME TACTICAL REALISM YE ARMY etc.
Lil Ghork Aug 7, 2014 @ 1:27pm 
Originally posted by -ISIS- Lana Kane:
Sadly BF and COD don't get it correct either. I think they get one of the reloads correct, but not both. But I can't (which would mean you are unable to) play COD or BF anymore, they take no skill to play. Point and kill shooters are no fun.
An EXTREME TACTIC SHOOTER is basically faffing around way more than usual before the action.
Last edited by Lil Ghork; Aug 7, 2014 @ 1:28pm
nathan Sep 19, 2020 @ 10:52pm 
Oof so sorry to necro post. but CSGO run on an old source engine and also what animations do you feel are bad?. For me personally, i like the awp but i agree with you the other animations are kinda bad. pls no ban
MechARM_ Sep 19, 2020 @ 11:21pm 
Originally posted by Psuedoneer:
Oof so sorry to necro post. but CSGO run on an old source engine and also what animations do you feel are bad?. For me personally, i like the awp but i agree with you the other animations are kinda bad. pls no ban
Lmao great necro
Courier 6 Sep 19, 2020 @ 11:36pm 
galil animation is wrong since the guy put back the old mag back into the gun.
DoggoComunista Sep 19, 2020 @ 11:37pm 
Very true, you should check out escape from tarkov they seem to get details like these correct
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Date Posted: Apr 27, 2013 @ 7:49pm
Posts: 14