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seems to be an issue even in pro gaming , actually must be one since the proscene plays the same game
If you play better, you get better rating / rank and get stronger opponents.
If you're bad at the game, you get lower rating / rank to get matched with lower skill group players.
good point , the lower skilled the players u lose against the more points u lose or inverse, and the rating is based on DGDB
I regularly have matches where it seems like everyone in the lobby is cheating and I can't take a single duel without getting dropped instantly no matter how I play it, regardless of positioning or angle. In these matches, peek = die, 99% of the time, 40% of my shots don't register, the timing on peeks seems to be tweaked in favor of the enemy by 50-100 ms or so, game's screwed. Then the next match the enemies are absolute potatoes who can't seem to hit me, but my shots register perfectly, and I can only imagine it's exactly what was happening to me last match except it's their turn on the chopping block now. I get that the premier ranking system isn't that good but at 18-22k not being able to kill someone with 15 bullets is a little ridiculous. Whatever kind of engagement optimization system they've deployed to keep the NOOBS from quitting the game seems JUST A BIT overtuned lmao. I shouldn't just be able to tell immediately when it kicks in, but I can, it's so obvious. I thought it was closet cheaters before, but it happened so often that half the playerbase at my rank would have to be cheating for that to be true, and cheating doesn't explain my shots inexplicably seeming less- or sometimes more- prone to register for seemingly no reason at all, completely independently of how my aim is doing on that day. I play a ton of aim lab and take aim training pretty seriously, and usually do some reps before firing up CS, and even when my aim feels 'on' I'll have rounds where my hitreg has clearly been nerfed to oblivion and I can tell, it's clear as day. Then, sometimes I have a 'bad' aim day, but have a match where my shots seem to register perfectly despite my aim being utterly ♥♥♥♥ that day. Makes no sense, didn't happen in CSGO. The only way I manage to win games at high mmr is by having good utility, map knowledge, and supplementing my teammates well (since i basically only solo queue).
the teams/quality of matches from one game to the next is super variable, because their matchmaking is bad and there aren't enough active players to make it work well
it's like another side of this guy's thread https://steamcommunity.com/app/730/discussions/0/4517758247948398735/
what mechanics are changing, and how?
bullet accuracy and/or reg, movement desync per player, something like this. If the game thinks you're doing too good it'll project your movement slightly forward and project the enemy's movement slightly back so you have less time to take shots and the enemy has more. At least that's exactly what it feels like. Could just be poor netcode but it's too consistent and feels like it activates and responds to your performance in a match, it's weird. It feels like having your packet loss increase every time you start doing good and decrease every time you start doing bad. Maybe it goes by a weekly, daily, or per-match basis but I'm convinced it's balancing.
Think about it, valve has this game CSGO that's been around for 10+ years, it has a relatively transient playerbase with a core of veteran players who've spent years sometimes decades playing CS. Valve comes out with CS2, they want it to be a hit, only there's one massive problem, new players will be hardstuck in low ranks and get frustrated at the game. Valve needs some way to improve their experience and make them feel like playing CS2 is engaging and rewarding. What do they do? Nothing and let the game be dead on arrival because the 8000 hour comp demon pugstars are chasing away all the new players and gatekeeping the ranks? No, the answer is obvious, they look at the success of games like cod, and develop an engagement system like that. Now the low skilled players can get into higher ranks because the game is trying to improve their experience. But hey I'm just putting it out there, you can continue thinking the massive skill-level difference in premier is due to 'poor matchmaking' until some legend does a more in depth analysis and people figure out what's up.
but yeah.. anything you're saying could be possible, but it would be more convincing if you had some evidence or a particular situation, some kind of observation
if your first example is "it feels like the players are desynced, could be bad netcode though i dunno" it doesn't come across as being very convincing..
(but i do agree they're absolutely drowning in reasons to manipulate people at an extreme level, and they have the technology to do it)
there are lots of really curious things though, like this thread where someone discovers something that's basically a cheat is left in the game and not resolved by valve for months:
https://steamcommunity.com/app/730/discussions/0/4517758247951981082
so another way to look at the idea: suppose the game is full of secret little tricks like this that only some people know how to use, and they get an advantage from these without running an external cheat tool ... that's like a form of 'dynamic game balance' without needing an explicit system to raise/lower the difficulty (you'll just randomly encounter people who are clean according to VAC/TF but are using the drone bug, or the console wallhack commands from a few months ago, or ...)
this is already what happens in software security: law enforcement and intelligence agencies use a particular bug in common software (windows, browsers, etc) to do their work .. then once others find out about it the owner of the code will fix it, and the special resource used by the cops is 'burned'