Counter-Strike 2

Counter-Strike 2

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Day 2 asking for 128 tick
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Showing 1-15 of 18 comments
but we have infinite ticks now. higher is better
Renos Jan 17 @ 12:09pm 
Given what is known about how CS2 works explain how 128tick would actually benefit anyone now.
Otherwise you just come off as the idiots who think bigger number always = better.
Have you ever died while behind a wall? but kill log dosnt show as wallbang?`
Stoque Jan 17 @ 2:20pm 
Originally posted by Gammelman:
Have you ever died while behind a wall? but kill log dosnt show as wallbang?`
Has nothing to do with tick rate. That's about network latency.
peon Jan 17 @ 2:30pm 
Here let me save you some trouble.

Day 23423, of asking for 128 tick.
Originally posted by Stoque:
Originally posted by Gammelman:
Have you ever died while behind a wall? but kill log dosnt show as wallbang?`
Has nothing to do with tick rate. That's about network latency.
Well it does, look up what tick rate stands for and the impacts of it
Originally posted by Gammelman:
Originally posted by Stoque:
Has nothing to do with tick rate. That's about network latency.
Well it does, look up what tick rate stands for and the impacts of it
If it would be ping related issues it would show as a wallbang still
Renos Jan 17 @ 3:19pm 
Originally posted by Gammelman:
Have you ever died while behind a wall? but kill log dosnt show as wallbang?`
welcome to online gaming where latency exists.
This happens in every shooter and will always be a thing until someone comes up with quantum physics,
CSGO just hid it a lot of the time by fading the screen to black and teleporting your corpse to where the server said you died.
and it still would happen
https://www.youtube.com/watch?v=b19VYXqWknA
128tick server btw
Originally posted by Gammelman:
Have you ever died while behind a wall? but kill log dosnt show as wallbang?`
Thats called latency. Only way to avoid this is to play offline.
Originally posted by Gammelman:
Originally posted by Stoque:
Has nothing to do with tick rate. That's about network latency.
Well it does, look up what tick rate stands for and the impacts of it
No it doesnt. hes not wrong.

Originally posted by Gammelman:
Originally posted by Gammelman:
Well it does, look up what tick rate stands for and the impacts of it
If it would be ping related issues it would show as a wallbang still
No it wouldnt. Cs2 has serversided hitreg, not client sided.
Originally posted by Gammelman:
Originally posted by Stoque:
Has nothing to do with tick rate. That's about network latency.
Well it does, look up what tick rate stands for and the impacts of it
no it doesn't, in this issue in particular tickrate is completely irrelevant and only ping matters
Originally posted by kabanod1m #NotoToxicity:
Originally posted by Gammelman:
Well it does, look up what tick rate stands for and the impacts of it
no it doesn't, in this issue in particular tickrate is completely irrelevant and only ping matters
How come then when i play faceit on 128 tick servers it dosnt happen?
Originally posted by Gammelman:
Originally posted by kabanod1m #NotoToxicity:
no it doesn't, in this issue in particular tickrate is completely irrelevant and only ping matters
How come then when i play faceit on 128 tick servers it dosnt happen?
lower ping maybe? faceit has servers in quite a few places where Valve doesn't

oh and also faceit has 64 tick servers since cs2's release. xD
Last edited by kabanod1m #NotoToxicity; Jan 18 @ 1:37pm
IceTom Jan 18 @ 1:46pm 
the subticket system is so bad.
Pleasure to troll you. (Banned) Jan 18 @ 1:57pm 
this hit-reg is worst ever game possible. pathetic, all bullet hits are random.
hitting running targets is just luck based, there is nothing about skill in this game anymore. Pure garbage from valve destroying iconic CSGO game and giving this trash pathetic stinky piece of ♥♥♥♥♥♥♥♥ retarted ♥♥♥♥♥♥♥ fps luck shooter
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Date Posted: Jan 17 @ 11:50am
Posts: 18