Counter-Strike 2

Counter-Strike 2

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Anaxibia Feb 16, 2024 @ 5:25pm
CS 2 NEEDS 128 TICKRATE
Wtf. Why is this game still stuck at 64 tickrate while all other FPS games are played at 128 tickrate? Is it for marketing? Is it due to anti-cheat configuration? WHY?????? By behaving this way, they are only killing the game, they are not aware of it. I used to enjoy playing CS, but now, knowing that it's 64 tickrate, I don't even feel like logging in. I end up having to play the nonsense game Valorant instead.
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Showing 1-10 of 10 comments
Johnny Metrocop Feb 16, 2024 @ 5:27pm 
i think its because its too expensive to make all servers 128 tick-rate, but i dont rly know
luka linex (Banned) Feb 16, 2024 @ 5:28pm 
There not tick it's called subtick and valve locked 64ticks
luka linex (Banned) Feb 16, 2024 @ 5:29pm 
Originally posted by Johnny Metrocop:
i think its because its too expensive to make all servers 128 tick-rate, but i dont rly know
Expensive what? xD I play community servers better than valve DM or matchmaking servers
Hamless Hog Feb 16, 2024 @ 5:31pm 
Why would not running at 128tick suggest they are killing the game. There already a lot of people complaining that their connection isnt strong enough for 64 tick, it would be even worse for those people on 128tick.
Renos Feb 16, 2024 @ 6:09pm 
Originally posted by Anaxibia:
Wtf. Why is this game still stuck at 64 tickrate while all other FPS games are played at 128 tickrate? Is it for marketing? Is it due to anti-cheat configuration? WHY?????? By behaving this way, they are only killing the game, they are not aware of it. I used to enjoy playing CS, but now, knowing that it's 64 tickrate, I don't even feel like logging in. I end up having to play the nonsense game Valorant instead.
well one subtick and other netcode improvements makes upping the tickrate irrelevent and a resource waste in cs2,
two barely any other fps shooter on the market is 128 tick
cod warzone 30
normal cod 60
overwatch 64
battlefield 30-60 tick rate depends on where your looking
fortnite 18-30
valorant 64-128 depending on server load and match priority
halo infinite 60
r6s 64 player position updates at 30 (unless this changed have not played siege in a while)
apex legends 20
luka linex (Banned) Feb 16, 2024 @ 6:12pm 
Originally posted by Renos:
Originally posted by Anaxibia:
Wtf. Why is this game still stuck at 64 tickrate while all other FPS games are played at 128 tickrate? Is it for marketing? Is it due to anti-cheat configuration? WHY?????? By behaving this way, they are only killing the game, they are not aware of it. I used to enjoy playing CS, but now, knowing that it's 64 tickrate, I don't even feel like logging in. I end up having to play the nonsense game Valorant instead.
well one subtick and other netcode improvements makes upping the tickrate irrelevent and a resource waste in cs2,
two barely any other fps shooter on the market is 128 tick
cod warzone 30
normal cod 60
overwatch 64
battlefield 30-60 tick rate depends on where your looking
fortnite 18-30
valorant 64-128 depending on server load and match priority
halo infinite 60
r6s 64 player position updates at 30 (unless this changed have not played siege in a while)
apex legends 20
Cs 2 it's 64 subtick ?or tick
Renos Feb 16, 2024 @ 6:19pm 
Originally posted by luka linex:
Originally posted by Renos:
well one subtick and other netcode improvements makes upping the tickrate irrelevent and a resource waste in cs2,
two barely any other fps shooter on the market is 128 tick
cod warzone 30
normal cod 60
overwatch 64
battlefield 30-60 tick rate depends on where your looking
fortnite 18-30
valorant 64-128 depending on server load and match priority
halo infinite 60
r6s 64 player position updates at 30 (unless this changed have not played siege in a while)
apex legends 20
Cs 2 it's 64 subtick ?or tick
cs2 is 64 tick
but with subtick actions deemed essential happen 24/7 outside the tickrate Some of the physics were changed to behave like they are 128tick csgo
Some actions are also no longer tied to the tickrate and are now tied to the framerate. A big example is animations,
LTJ Feb 16, 2024 @ 8:39pm 
FUN FACT: Most gamers would never even know the difference playing CS2 on 64-tick or 128-tick servers. The majority only pretend they do to continue complaining about it in CS:GO and CS2 because they think playing on 128-tick servers will magically make them better players.
𝓐мė𝗇𝗈 Feb 16, 2024 @ 8:46pm 
Originally posted by LTJ:
FUN FACT: Most gamers would never even know the difference playing CS2 on 64-tick or 128-tick servers. The majority only pretend they do to continue complaining about it in CS:GO and CS2 because they think playing on 128-tick servers will magically make them better players.
that's for the average player, a pro will tell the difference
LTJ Feb 16, 2024 @ 8:48pm 
Originally posted by DjiNN:
Originally posted by LTJ:
FUN FACT: Most gamers would never even know the difference playing CS2 on 64-tick or 128-tick servers. The majority only pretend they do to continue complaining about it in CS:GO and CS2 because they think playing on 128-tick servers will magically make them better players.
that's for the average player, a pro will tell the difference

Understandable but realistically speaking, that's barely 1% of the ENTIRE gaming population of CS:GO/CS2. The rest assume 128-tick is better when it doesn't matter at all. Seriously, ask around, people truly believe playing on 64-tick "holds them back" from playing at a pro level and it's hilarious.
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Date Posted: Feb 16, 2024 @ 5:25pm
Posts: 10