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two barely any other fps shooter on the market is 128 tick
cod warzone 30
normal cod 60
overwatch 64
battlefield 30-60 tick rate depends on where your looking
fortnite 18-30
valorant 64-128 depending on server load and match priority
halo infinite 60
r6s 64 player position updates at 30 (unless this changed have not played siege in a while)
apex legends 20
but with subtick actions deemed essential happen 24/7 outside the tickrate Some of the physics were changed to behave like they are 128tick csgo
Some actions are also no longer tied to the tickrate and are now tied to the framerate. A big example is animations,
Understandable but realistically speaking, that's barely 1% of the ENTIRE gaming population of CS:GO/CS2. The rest assume 128-tick is better when it doesn't matter at all. Seriously, ask around, people truly believe playing on 64-tick "holds them back" from playing at a pro level and it's hilarious.