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1. Instant vac for cheating
2. Personal credentials applied on the steam account once to play the game e.g. creditcard
3. Game is reversed back to 1.5 no source and tweaked alittle ..
So no more movement penalty on regular hits, movement penalty will only be applied if you walk in fire, or shot with heavy weapons and a short movement penalty when hit by a granade !
Quickswitch between weapons will be instant so that you can fire your offhand instantly when you switch to it !
All the weapons that has been nerfed over time will get their normal damage, accuracy and recoils back again so it match up with the weapons from 1999-2001 !
So the game will no longer be for the curling baby club, but instead focus more on how real men wants a first-person shooter to be and how counterstrike was and should stay loyal to in the future !
The moment they went away from the basic core of the game back in 2017, that was the moment the game was killed by the game developer !
But that is just me and how i see cs 2 and want cs 2 to be !
The only time that CS2 has no cheaters is when no-one plays the game, and that's when the world ends.
Giving someone thumbs up when they do sloppy work is a poison for anyone. They need to get facts shoved on their face so they realize how grave this game condition has become. We can only keep protesting so that there's glimmer of hope that they would listen, and take real action. Without everyone trying to voice their opinion to be heard by them, the game will never be improved, and remains in garbage state.
Keep the flame of revolution on guys!
Hola Comaralda!
Viva La Revolution!
~ Tom Clancy's Wildlands's Rebel Forces.
Instant VAC helps cheat devs develop their cheats faster so that'll never happen. Most people also won't want to put their credentials in / have it saved by Valve, Maybe a solution would be to have that only for Premier as an added measure seeing as it's supposed to be the more competitive gamemode.
My biggest issues right now (other than cheaters) is gun damage and subticks massive issue with packet loss. There are so many times in cs2 where I hit someone 4 times with a rifle for 98 damage and then die, or shoot someone 9 times through a wall only for the game to tell me I did 74 damage. Why do guns do less damage? I never heard any complaints about gun damage in GO, completely pointless change that only punishes players for literally just playing the game. Subtick and packet loss seem to be mortal enemies because when I play with packet loss it's extremely apparent that the system designed to require more data isn't getting as much as it needs to be accurate, so it ends up being even worse than 64 tick. It's painfully obvious too when I have even the most minor packet loss because it makes counter strafing and then shooting impossible, as though the server/game still thinks I'm moving so it gives me inaccuracy even though on my screen I'm fully stopped after a counter strafe.