Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
also skill issue you noob.
I also lost -500 when I was at 4000 and it was infuriating but now at 5.5k it is more like +100 -100 and a win/lose streak increases the number. I guess the system tries to figure out if you are good enough to rank up but it just feels broken and unfair.
I played 50 Premiere matches and I've never gotten more than +125 on a win, but every loss (only exists above 4k) is at least -230, but most of the time -500. I swear I've never gotten +130 on a win.
i use tactics, while they just rush, die, repeat, then blame it on me for being alive lol
Ah so it's not just me. Yeah that system seems really broken, guess I need to get 5 wins in a row to break out of this cycle. Seems completely impossible as a solo queuer though :(
It might help to review your recent matches and see if there's a pattern or specific areas where you can improve. Additionally, reaching out to Valve support for clarification on the Elo calculation might provide some insights. Hopefully, they can adjust the system to make it more balanced for everyone.
if it's +500 for a win and -100 for a loss for you you are on a win streak
you can't break out of a loss streak by winning just once, if you've lost 5 times in a row then you'll have to win 4 times in a row to get back on track of equal points both for winning and for losing, I think it's quite fair
(or not in a row, but just enough times to cover your amount of losses)
in this case it means you have to win about 5 times for every loss to advance (that's the way valve has it tuned)
so it's something like an 83% (5 out of 6) winrate required to consistently advance..which is honestly very harsh, especially for a team game
that's 5 out of 6 just to advance, not to rank up from one section to another..just to not fall behind from the penalty of the losses
so conceptually it's fine but the tuning of it is obviously wrong, and will cause lots of people to be in a lower rank than what their 'true rank' is (which then has a snowball effect of making things artificially harder for players whose 'true rank' is the lower one you have been pushed down into)
this is how we had the "everyone is silver" situation which they responded to by artificially shuffling people into higher ranks (which they will just 'fall back down from' because the winrate tuning in comp is roughly the same idea - you can't see a number but you can get a feel for it by counting your wins and losses on each map, and noticing the type of streak/winrate that's required to rank up)
i would bet a lot of money that the general trend across all accounts is lowering rank over time, even if you include all the 100% winrate hackers with 100ms damage time
"2 out of 3" (win+100, loss-50) still achieves what they want without the silly harshness. wonder why they don't go for that..