Counter-Strike 2

Counter-Strike 2

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The real reason CSGO was removed
It's all because of items (skins), they knew they couldn't just make a new CS and render all existing skins obsolete, so they made it as close to an "update" as possible to market it this way, in reality the only reason CS2 completely overrode CSGO is so they don't have to re-create all items for CS2 and create and give everyone CS2 item equivalents for each CSGO item they own. Additionally, If they didn't override CSGO, that would've created more issues for them regarding backporting new skins or potential skin changes, and so on.

So in conclusion, valve completely dumped CSGO and it's immediate community because of skin/inventory complications and we'll never get a real new CS game, possibly until skins become unpopular (that will never happen)
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Showing 1-15 of 38 comments
あまってれ Oct 11, 2023 @ 4:29pm 
That's make sense.
Ronin Oct 11, 2023 @ 4:39pm 
well if they use a system that puts the skins on CS2 and CSGO and vice verse they could have run both and nothing stopping them from doing it
Michael Jackson Oct 11, 2023 @ 4:51pm 
Originally posted by Ronin:
well if they use a system that puts the skins on CS2 and CSGO and vice verse they could have run both and nothing stopping them from doing it
It's really not as simple as you think, you have to consider the slots for each unique game, the time and power it would take to generate and (re)assign them, and the fact that every single steam item is a unique item with it's own id, and etc. It definitely wouldn't be a walk in the park for valve, or anyone really.
Oct 11, 2023 @ 4:58pm 
Originally posted by Michael Jackson:
Originally posted by Ronin:
well if they use a system that puts the skins on CS2 and CSGO and vice verse they could have run both and nothing stopping them from doing it
It's really not as simple as you think, you have to consider the slots for each unique game, the time and power it would take to generate and (re)assign them, and the fact that every single steam item is a unique item with it's own id, and etc. It definitely wouldn't be a walk in the park for valve, or anyone really.
The way you typed this out makes it sound like a piece of cake. But for real, I do not understand all this update/"replacement" hate. I stopped playing csgo a while ago, but I do very much favor this version of the game as someone who only plays the competitive mode. If you liked danger zone what is wrong with you.
Heretic Oct 11, 2023 @ 5:10pm 
They L4D2ed CSGO.
YitdaTall Oct 11, 2023 @ 5:19pm 
Originally posted by Heretic:
They L4D2ed CSGO.
omg your right
I can sympathize any number of technical reasons but PO still screwed the messaging/expectations.
Reuben Oct 11, 2023 @ 5:31pm 
Originally posted by Michael Jackson:
Originally posted by Ronin:
well if they use a system that puts the skins on CS2 and CSGO and vice verse they could have run both and nothing stopping them from doing it
It's really not as simple as you think, you have to consider the slots for each unique game, the time and power it would take to generate and (re)assign them, and the fact that every single steam item is a unique item with it's own id, and etc. It definitely wouldn't be a walk in the park for valve, or anyone really.
Valve own Steam, they could make both games get the items from the inventory without duping (renaming the inventory to a generic "Counter-Strike"), just like how an API works (one endpoint, multiple destinations).

The problem is supporting new skins, existing servers and infrastructure for CS:GO, all of which basically surmounts to extra work and money and Valve is a cost-effective company.
Last edited by Reuben; Oct 11, 2023 @ 5:40pm
Susaiize <3 Oct 11, 2023 @ 5:31pm 
yes
Michael Jackson Oct 11, 2023 @ 6:06pm 
Originally posted by UPDATE BROKE MIC:
Originally posted by Michael Jackson:
It's really not as simple as you think, you have to consider the slots for each unique game, the time and power it would take to generate and (re)assign them, and the fact that every single steam item is a unique item with it's own id, and etc. It definitely wouldn't be a walk in the park for valve, or anyone really.
Valve own Steam, they could make both games get the items from the inventory without duping (renaming the inventory to a generic "Counter-Strike"), just like how an API works (one endpoint, multiple destinations).

The problem is supporting new skins, existing servers and infrastructure for CS:GO, all of which basically surmounts to extra work and money and Valve is a cost-effective company.
But are there any examples of multiple different games on the steam store sharing one inventory? Depending on how the steam inventory system it was written, it could be a lot harder to make it work than what you make it out to sound like. Valve could've originally entirely coded the system to strictly have one specific inventory per one specific game. We aren't developers of steam nor of CS so we wouldn't know, and it's pointless to assume, but sharing the same inventory for 2 (somewhat) different games would definitely not be a walk in the park, nor does it even sound practical, I'm sure that when valve was originally working on the steam inventory system they never even thought of more than 1 steam store game sharing the same inventory.
Michael Jackson Oct 11, 2023 @ 6:12pm 
Originally posted by Orca.-:
Originally posted by Michael Jackson:
It's really not as simple as you think, you have to consider the slots for each unique game, the time and power it would take to generate and (re)assign them, and the fact that every single steam item is a unique item with it's own id, and etc. It definitely wouldn't be a walk in the park for valve, or anyone really.
The way you typed this out makes it sound like a piece of cake. But for real, I do not understand all this update/"replacement" hate. I stopped playing csgo a while ago, but I do very much favor this version of the game as someone who only plays the competitive mode. If you liked danger zone what is wrong with you.
Well my dear man just because you like this version of counter strike more doesn't mean valve can just erase the game that made CS and esports over the last decade. When CS 1.6 got it's HD port AKA CS Source (or CZ), valve didn't remove CS 1.6 from steam, valve released them as separate products. This completely overrides CSGO, discards all of the community servers, maps, mods, stats, etc. All in the name of skins. People saying that skins destroyed CSGO back in 2014 could've never known how right they would be 9 years later.
🐔 Oct 11, 2023 @ 6:26pm 
emmm,I think you are right, I thought it just make a new game and I was decided to stay in CSGO before, but they just changed csgo to CS2.
🌸Theia AWP🌸 Oct 11, 2023 @ 8:44pm 
They removed csgo because it uses the same database.
Reuben Oct 11, 2023 @ 9:19pm 
Originally posted by Michael Jackson:
Originally posted by UPDATE BROKE MIC:
Valve own Steam, they could make both games get the items from the inventory without duping (renaming the inventory to a generic "Counter-Strike"), just like how an API works (one endpoint, multiple destinations).

The problem is supporting new skins, existing servers and infrastructure for CS:GO, all of which basically surmounts to extra work and money and Valve is a cost-effective company.
But are there any examples of multiple different games on the steam store sharing one inventory? Depending on how the steam inventory system it was written, it could be a lot harder to make it work than what you make it out to sound like. Valve could've originally entirely coded the system to strictly have one specific inventory per one specific game. We aren't developers of steam nor of CS so we wouldn't know, and it's pointless to assume, but sharing the same inventory for 2 (somewhat) different games would definitely not be a walk in the park, nor does it even sound practical, I'm sure that when valve was originally working on the steam inventory system they never even thought of more than 1 steam store game sharing the same inventory.
As someone who's done a lot of full-stack development, it wouldn't be that hard for Valve to make the necessary front-end changes, the back-end is already sorted since legacy CS:GO still utilises your CS2 inventory (connects to the same API endpoint that CS2 does for your inventory) for the time being...
Last edited by Reuben; Oct 11, 2023 @ 9:23pm
The_Abortionator Oct 12, 2023 @ 2:02am 
From a tech perspective this theory makes no sense and you shouldn't drop 3 tabs of acid on your first trip.

Valve could have just easily said screw it and just started from scratch for CS2 and raked in more money for that new game skin FOMO all the kids get.

Or they could have just let all the items be interchangeable (like they were during the beta).

Or just let people do a one way transfer of items from CSGO to CS2.

The CS2 update has NOTHING to do with all the stupid conspiracies you kids come up with.

CSGO has had spaghetti code Valve has been trying to untangle since they took over development. Valve has said repeatedly for YEARS they were moving CSGO to source 2 which was already known was going to require a whole rewrite of the games code.

This update is about making CSGO new and shiny again while improving netcode, removing legacy garbage from under the hood, actually using vulkan in CS for once, finally removing legacy CPU code that still ♥♥♥♥♥ up the server side, and streamlining development making updates and maintenance much easier. it wouldn't be the craziest idea for them to do a similar thing to TF2 in a year or so as that game scales poorly on modern hardware and their community has been VERY unhappy with the lack of attention.

It has NOTHING to do with skins.
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Date Posted: Oct 11, 2023 @ 4:27pm
Posts: 38